
In 2016 under the
Civilized Communication banner,
Civilization fans can look forward to the ongoing production of three podcasts. More
Civ co-operative multiplay is to be had in the sixth season of
TurnCast, further exploration of modding in the series on the eighth season of
ModCast and greater
Civ strategy conversations on the landmark tenth season of
PolyCast. Episodes of the latter most are to continue to be
recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (
timezone converter).
Meanwhile, efforts to restart the
Civ social
SCivCast to now focus on the recently released
Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series
One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on
Civ'in, laughing and living....
- 02m09s | Miscellaneous
Civilization IV modder Gabriel "Rhye" Trovato is set to present a paper with the game's Lead Designer, Soren Johnson, arguing for a particular approach to gameplay; then, a 500+ turn Freeciv battle pitting 100 civilizations all controlled by that game's Artificial Intelligence (AI) against one another (06m39s).
- 52m50s | Forum Talk
Giving most Civilization V civilizations a buff to compare against three of their counterparts is followed by which two would make a good team in the game (27m37s) and embassy exchanges or not (34m07s); then, what if companies (38m35s) and/or websites (41m33s) were CivV civs and what are one's guilty pleasures in the game (44m57s).
- 52m44s | Theatre
The telling of recent Civilization V gameplay experiences and on the promise of more.
- Intro/Outro | Miscellaneous
Saw the sign, guessing game and the first "Question of the Episode" asks: What if PolyCast was a civ?