Beta 4 was released today! This update includes the battle viewer, gigantic and immense maps, ideology revamp, extreme worlds, and more.
Patch notes available here.
Extreme worlds extend the colonization race throughout the game by unlocking valuable new worlds with advanced technology. Every colony is precious, so you'll have to make the tough decisions between racing for the techs that let you land on these rich new planets and all of the other directions you can focus your research in.
The Ideology revamp dramatically changes that whole system. Now you progress down five different branches of each ideology, going deep or wide or some combination of the two. How does finding hidden planets, or adding a free fighter escort to every fleet sound? Sounds like it's time to beeline some ideological improvements, that's what. Oh, and the ideology screen is just slightly prettier than the old version.
Gigantic and Immense map sizes are our biggest yet. There should probably be a prize for winning one of these monsters before the game comes out. Of course, there's still Insane to come...
And of course, the battle viewer is in. Pause, replay, and play with several camera modes to get the best angle on the sweet, sweet flaming death your fleets launch at the enemy. It is not interactive; Galactic Civilizations III is a game about huge space empires, not battle tactics.
The Ideology revamp dramatically changes that whole system. Now you progress down five different branches of each ideology, going deep or wide or some combination of the two. How does finding hidden planets, or adding a free fighter escort to every fleet sound? Sounds like it's time to beeline some ideological improvements, that's what. Oh, and the ideology screen is just slightly prettier than the old version.
Gigantic and Immense map sizes are our biggest yet. There should probably be a prize for winning one of these monsters before the game comes out. Of course, there's still Insane to come...
And of course, the battle viewer is in. Pause, replay, and play with several camera modes to get the best angle on the sweet, sweet flaming death your fleets launch at the enemy. It is not interactive; Galactic Civilizations III is a game about huge space empires, not battle tactics.
Full changelog: http://forums.galciv3.com/478793/
Ai is more likely to engage you multiple times in a single turn.
New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
Better load times
Starting a new game is significantly faster.
More details: http://forums.galciv3.com/478671/
As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open!
New Improvements
During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire!
New Ship Components
Discover dozens of new and powerful ship components like the "Ancient Singularity Cannon", "Subspace Splinter", and the "Hyper Gate Core". Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time.
More details: http://forums.galciv3.com/478671/
As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open!
New Improvements
During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire!
New Ship Components
Discover dozens of new and powerful ship components like the "Ancient Singularity Cannon", "Subspace Splinter", and the "Hyper Gate Core". Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time.