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PolyCast Episode 198: "Fill In Some of the Blanks"

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  • PolyCast Episode 198: "Fill In Some of the Blanks"

    Starting somewhere. The one-hundred-and-ninety-eighth episode of PolyCast, "Fill In Some of the Blanks", features regular co-hosts Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew with first-time guest co-hosts Michael "ixias" Kopp and Stephen "WarningU2" Warner. It carries a runtime of 59m59s.

    Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.

    • DanQ
      #1
      DanQ commented
      Editing a comment
      Summary of Topics

      - 01m14s | News
      A roundup of the first fortnight of previews, interviews and the panel that started it all of Civilization: Beyond Earth and an account of series publisher 2K Games announcing official legacy support for the multiplayer components of CivIII and CivIV amongst others (28m29s); then, an officially unofficial answer to future development for Civilization V that was hidden in plain sight (33m37s).
      - 37m05s | Senate
      Delving deep into play of the Shoshone civilization introduced in the Civ expansion Brave New World.

      - Intro/Outro | Miscellaneous
      Select faces, username origins and pronunciations and a developer showdown with some surprising results.

    • Ellestar
      #2
      Ellestar commented
      Editing a comment
      Why they change designers and programmers for each new game in the series? Of course they have the same problems with AI etc., if they can't keep experienced people in the studio.


      AS: Beyond Earth‘s A.I. programmer, his name is Brian Whooley, has been with us from the very beginning. Will Miller and David McDonough, our lead designers, have worked with him on their previous project [Haunted Hollow for iOS] very closely.
      Well, maybe multiplayer will work from the start this time, after all they don't change the engine.

      P.S. And for fairness sake, latest Civ AIs are one of the best in the genre, but damn, why new people again?
      Last edited by Ellestar; May 15, 2014, 11:50.
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