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PolyCast Episode 109:

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  • PolyCast Episode 109: "Starting to Speak Nerd"

    Better late the assertion than never. The one-hundred-and-ninth episode of PolyCast, "Starting to Speak Nerd", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang; it has a runtime of 01hr58m30s.

    PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show ModCast focuses on Civ modding and RevCast focuses on Civilization: Revolution.


    • Zoetstofzoetje
      #4
      Zoetstofzoetje commented
      Editing a comment
      I just don't see how it translates. There's a difference between being in a group of people and have beers while playing Risk, and asking others to water your virtual plants so that your garden grows quicker. "Boracks, can you bring some bricks to my colosseum? My city is rioting again"

      I for one would not want to splurge my facebook wall with these posts.

      Also, you've gotta wonder what the business model is here. With traditional games, you pay once, and then for expansions and DLC's. With social gaming, you don't pay directly, but pay indirectly through breach of your privacy (sales to marketeers), advertisements (at times in relation to the first category), and most importantly: top-ups! Why wait for 6 hours for that settler to complete, if you can just magically make it appear right-here-right-now with the use of your creditcard? Just $6.99 for 25 CivPoints after all!

    • Boracks
      #5
      Boracks commented
      Editing a comment
      But of course, the important thing is, -they- see how it translates. I'll admit I don't understand a lot of the social stuff on facebook, especially people who try and keep up to the minute with it. (Sorry, I'm an older guy who grew up writing letters using pen and paper, and sending then through the Post Awful.) But I can see the appeal of getting the game on a common site, and maybe generating a few more regular Civ players (read: sales).

      Heh, just noticed I have been here a decade now. Wow. Time flies when you're out conquering the world.

    • DanQ
      #6
      DanQ commented
      Editing a comment
      Originally posted by Zoetstofzoetje
      Do you compare Civ:World to Zombies:vs:Vampires and FarmVille? I still don't see how social gaming equates to in-depth strategy.
      FarmVille is mentioned, yes...

      In part, we associate Civilization: World as a game most likely targeting for those that we regard as non-gamers, with an assumed "drop-in, drop-out" nature.
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