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Civilization 4: Fan Input

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  • Civilization 4: Fan Input

    In his 2004 GDC presentation, Soren Johnson mentions The List for Civ3, noting that with its 200,000 words it's about 25,000 words longer than the New Testament. He's familiar with this list and therefore the wishes of the fan community. Also, during its development, Soren repeatedly posted in our Apolyton forum to indicate that he was keeping track of The List for Civ IV, and after its completion in January 2005 he said:

    [W]ell, I`ve looked through much of the list and it`s nice to know that many of your suggestions are already in the game. I`ll keep my eye out for other ideas which will fit Civ4...

    During Civilization IV's development he also frequently visited Apolyton (and presumably other fansites as well), often enough to be aware of just about everything under discussion in the Civ4 forums. He occassionaly posted as well, but mostly to set straight some misunderstandings created by previews and the like.

    But although Soren may be familiar with fan suggestions, that doesn't mean he will make use of them all. Every suggestion has to be carefully weighted and balanced against other ideas. Soren says:

    [T]here are a thousand ways to make a great game of Civ, we only get to make one. The mistake is trying to hit everything. We have to pick what our style is.

    More importantly, an ever-increasing number of hand-picked hardcore Civilization fans played Civilization IV for the last 18 months of it's development and provided feedback to Soren and the rest of the Firaxis team in a private forum. This group started out with about 20 members and ended up with around 200 by the time the game was released. Several members of this group were (eventually) 'promoted' to advisors or even Firaxis employee's. These, and the members of the testting group who made the largest contribution where credited in the game credits:

    Programming Group:
    Jon Shafer (Trip)
    Alex Mantzaris (alexman)

    Additional Programming:
    Robert Thomas (Sirian)

    Scenario and Tutorial Designers:
    Jon Shafer (Trip)
    Martin "Isak" Isaksen
    Wouter "Locutus" Snijders
    Dale "Dale" Kent

    Earth Maps/Greek World:
    Gabrielle "Rhye" Trovato

    Writers:
    Michael Soracoe (Sulla)

    Onsite 2K Games Testers:
    Michael Soracoe (Sulla)

    Play Session Leads:
    Jesse "Friedrich Psitalon" Fletcher
    Martin "Isak" Isaksen
    Robert "Sirian" Thomas

    AI & Gameplay Consultant:
    Robert "Sirian" Thomas

    Production Assistance:
    Peter "PeteT" Triggs (Peter Triggs)
    Rob "rob" Cheng (robC)
    Vesselin "Civrules" Gueorguiev
    Kai "ColdFever" Fiebach

    Special Thanks:
    Kai Fiebach (ColdFever)
    Apolyton
    Civ Fanatics

    Play Session Group:
    Sirian
    Friedrich
    Isak
    Rob
    Notyoueither
    CanuckSoldier
    Vondrack
    Nolan
    Aeson
    ColdFever
    Chieftess
    Gramphos
    Thamis
    danthrax
    Solver
    Rhye
    Kal-El
    Thunderfall
    Dominae
    Curtsibling
    Sulla
    Civrules
    Dale
    Ainwood
    Locutus
    Frank
    Kring
    DeepO
    Pfeffersack
    Islonian
    WolfSbane
    Asterix
    Warpstorm
    Alva
    Alski
    Griselda
    TheDohr
    MarkG
    Arrian
    Bluminator
    Wtiberon
    Cyrene
    Doc TsioIkovski
    Earl Harewood
    WarningU2
    bobT
    Reptile
    Dexters
    Bsarsgard
    Krill
    Homegrown
    Srayman
    GBM
    Asleepathewheel
    Kemal
    Maxfin
    SirPartyMan
    Loulong
    Heroic
    StrictlyRockers
    Unimatrix_zero
    Funkychicken
    Trayk
    Yoda Power
    MEOOO3
    MagicNo3
    LotharBot
    PeteT
    Randy
    DonaldKipper
    Avogadro
    Whiplash
    Craigbob
    Sparta
    Swissy
    Kaetsae
    BYCCougar
    DeathToAll

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    • Civilization 4: Release Date & System Requirements
      by Martin Gühmann

      Civilization IV was originally scheduled to be released in November 2005, but that was pushed forward to October 25, 2005. Civilization IV: Warlords will be released in the Summer of 2006.

      The System Requirements for Civilization IV are the following:

      Minimum System Requirements:
      Operating System: Windows® 2000/XP
      Processor: 1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
      Memory: 256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP)
      Hard Disk Space: 1.7 GB Free
      CD-ROM Drive : 4X Speed
      Video: DirectX 9.0c-compatible 64 MB video card with Hardware T&L support ( GeForce 2/Radeon 7500 or better)
      Sound: DirectX 9.0c-compatible sound card
      DirectX®: DirectX® version 9.0c (included) or higher

      Recommended System Requirements:
      Operating System: Windows® 2000/XP
      Processor: 1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
      Memory: 512 MB RAM
      Hard Disk Space: 1.7 GB Free
      CD-ROM Drive: 4X Speed
      Video: 128 MB Video Card w/ DirectX 8 support (pixel & vertex shaders)
      Sound: DirectX 9.0c-compatible sound card
      DirectX®: DirectX® version 9.0c (included) or higher

      Supported Operating Systems:
      Windows 2000: Service Pack 1 or higher WITH Internet Explorer 6.0 or higher
      Windows XP: Home or Professional w/ Service Pack 1 or higher

      ...
      August 9, 2012, 16:21
    • Civilization 4: Fan Input
      by Martin Gühmann
      In his 2004 GDC presentation, Soren Johnson mentions The List for Civ3, noting that with its 200,000 words it's about 25,000 words longer than the New Testament. He's familiar with this list and therefore the wishes of the fan community. Also, during its development, Soren repeatedly posted in our Apolyton forum to indicate that he was keeping track of The List for Civ IV, and after its completion in January 2005 he said:...
      August 9, 2012, 16:19
    • Civilization 4: Development
      by Martin Gühmann

      Development on Civilization IV began roughly in the Spring of 2003, it was released 25 October 2005. It is being published by 2K Games, a relatively new publishing label of Take-Two Interactive, which is a historic break from Microprose/Hasbro/Infogrames/Atari. 2K Games will also publish Civilization IV: Warlords (expected Summer 2006) and any other possible future expansion packs for Civilization IV. The following is an overview of the history of Civilization IV's development (and how it relates to other major developments at Firaxis, such as the Civ3 expansion packs and Pirates!):

      ...
      August 9, 2012, 16:15
    • Civilization 4: Multiplayer
      by Martin Gühmann
      Civilization IV has Multiplayer support from the outset. Firaxis already had a working version of MP in the Fall of 2003 and throughout development Firaxians played 4+ hour MP games in their own time on Wednesday nights. For Civ4, Firaxis went ahead and designed a multiplayer game first, which has paid off dividends for the single-player game. "We got all the rules set using the multiplayer engine, and then by using that, we learned what players would do. And that helped us write the AI," Firaxis president Jeff Briggs said. There are many different forms of MP available in Civ4. Players are able to play everything from quick games of a few hours -- online with the Fast game mode and simultaneous turns -- to protracted games that are stretched out over months -- turn-based PBEM with the Marathon game mode. The forms of MP that Civ4 supports are: LAN, Internet, PBEM (Play-By-Email), Hotseat and Pitboss. It will support both simultaneous turns and classic turn-based mode. GameSpy will be used for Internet match-making. An improved random map generator ensures equal starting positions for all players. The server browser in the game will include buddy list functionality to keep track of your friends easier. Meanwhile, Firaxis will cull all sorts of statistics from multiplayer matches, which will let it rank players, which is aimed to avoid some of the frustration when you find yourself in a multiplayer match with ruthless Civ pros....
      August 9, 2012, 16:13
    • Civilization 4: Modding
      by Martin Gühmann
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      August 9, 2012, 16:07
    • Civilization 4: User Interface & Multimedia
      by Martin Gühmann
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      August 9, 2012, 16:03
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