© 1996 by Carsten Straaberg,
straaberg at inet.zitech.dk. v. 1.0, August 1. 1996.
Please, do not link this page directly, but make a link to my Civ2-page in stead.
You are not allowed to redistribute this material without expressed permission!
This is my own experiences, though, I am aware that other people has similar views on how to get a good start in Civ2. This document focuses mainly on getting a good start. But, the rest of the game is also shortly covered. The aim in this document is to win by launching the Space Ship. The described approach is not optimal for conquering the world.
Comments are welcome by email to: straaberg at inet.zitech.dk.
Please, do not link this page directly, but make a link to my Civ2-page in stead.
You are not allowed to redistribute this material without expressed permission!
This is my own experiences, though, I am aware that other people has similar views on how to get a good start in Civ2. This document focuses mainly on getting a good start. But, the rest of the game is also shortly covered. The aim in this document is to win by launching the Space Ship. The described approach is not optimal for conquering the world.
Comments are welcome by email to: straaberg at inet.zitech.dk.
1. Settling down
At the beginning of the game you
should build your first city as fast as possible. This implies building
on the square where you start out, unless this is an extremely bad
terrain square. If any of the squares you can see immidiately is a
grassland square or a river square, then move there and settle. If you
see a goody house, take the chance and get it. If it contains
barbarians you are probably killed, but so early in the game that is
not a big tragedy.
2. Build something
Check your city to see, if the people
are using the surrounding squares properly. Your main goal is to grow
fast, but an extra shield is also very good, since you can build
defensive units faster. Remember, that you do need a food surplus!
Build a phalanx (or archer) if available, otherwise build a warrior.
3. Advance
Your first choice of advance should
be Bronze Working if you haven't got it. Otherwise you should go for
the fastest route to Monarchy (use the Goal button, if in doubt).
Pottery is also very handy in the early game, since it gives you the
ability to build a Granary, which speeds population growth.
4. Build more
When you have build your first unit,
change production to Settlers. Check the food roster to assure, that
city will be at least size 2, when the settler is build.
5. Another city
At the time your settler is build,
change production back to phalanx, and send your settler out to found
the next city. You might want to let the settler a road next to your
capital city, and another road next to your next city, simply to
improve trade. Always remember, that a road should be build in a
square, that is already in use by the city population.
6. Improve defense
Your new city should start out
building a phalanx, and thereafter another settler. Every city should
have to phalanxes as defense, if you made a warrior as your first unit,
send the warrior out in the world looking for new great city sites,
booty houses and rival civilizations. With a little luck you should be
able to get a feeling of the nearby terrain and the shape and size of
your continent/island.
7. Be the King (or Queen)
Change to Monarchy, when it gets
available. This improves your general production. Check the Tax Rate,
and raise the Science Rate to 70% if possible.
8. Expand
When the settlers are build, let them
found new cities. Build phalanxes and new settlers. Now the wheel
starts turning. With four cities each building settlers, you can
rapidly expand if you got room for it.
9. What to research next
When you have Monarchy, Bronze
Working and Pottery, you might start to research naval technologies,
especially, if you think you are stuck on an island. Trade is also a
very good thing to discover, since it gives you caravans to improve
trade and build wonders faster.
10. More defense
When you have two phalanxes in every
city, and a few units is roaming round the in the darkness, you should
definitely build City Walls in every city. Remember, that City Walls do
not cost upkeep!
11. Going for the Future
The rest of the game just goes. If
possible (you're not engaged in wars) change to Republic. Then expand
further and discover a lot. If you need more space or your rivals is
simply doing too well, then change to Fundamentalism and capture some
enemy cities, seriously setting your rivals back in science, and giving
you a good boost in cash flow. In the mid game you should also have a
lot of settlers/engineers irrigating and building road/rails. When you
have your rivals under control, prepare for Democracy like this: Check
the cities and be sure you have temples and coloseums (and maybe
cathedrals in the big ones). Make peace with your rivals, raise
luxuries to at least 20%, call your units home, and disband the ones,
you don't need. Become democratic, and see your taxes drop, and science
skyrocket. Advances every second or third turn is not rare. With 20 to
30 cities you should be able to easily win the space race.
Civ on.
Civ on.


