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    SMAC Vicotry Conditions: Ascent to Transcendence? 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:32
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    Unconfirmed reports indicate that Ascent to Transcendence is one of the ultimate victory conditions. ...
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    SMAC: Trade 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:30
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    "Trade is not handled via Civ-style Caravans. Trade is now handled as a function of your diplomatic interactions. If you are at peace with someone, you are assumed to have a certain level of trade with them. The closer you are as allies, the more trade you have between your two countries. This adds an interesting angle to your decision to be at war with someone, because it sacrifices your trade. Other countries may also impose sanctions on you for the use of Atrocities, which then reduces your trade." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source. SMAC-FAQ ...
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    SMAC: Terraforming 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:26
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    General Explanation of Terraforming

    "The thought of colonizing an alien world immediately brings to mind the idea of altering, or "terraforming," that world to make it more livable for humans. To allow the player to actually make meaningful changes in the climate of a world required us to create a world builder and climatic model far more powerful than anything we'd done before. Temperature, wind, and rainfall patterns have been modeled in ways that allow players to make changes and watch the effects. For instance, with a modest array of future technology, you can raise up a new ridgeline or mountain range. With the prevailing wind coming off the sea to the west, your new mountains will tend to empty moisture from the air on their western slopes, leaving their eastern slopes and the downwind valleys quite dry. So you can raise ridgelines to increase the rainfall (and thus nutrient production) for your own bases while simultaneously drying out your downwind enemies!" (Brian Reynolds. Designer Diary Notes. Gamespot. Page 2. Link to source: http://www.gamespot.com) ...
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    SMAC: Technologies 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:16
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    "80 future technologies define the state of the art in interesting decisions...do you research a new military technology, better medical technology to increase the standard of living, or a new power source to generate more energy?" Official Features. Firaxis. SMAC-FAQ ...
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    SMAC: Planets of Alpha Centauri 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:09
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    Solar constants Sun Alpha A Ratio
    Mass kg 1.99E+30 2.15E+30 1.08
    Luminosity W 3.89E+26 5.63E+26 1.45
    Radius m 6.96E+08 7.59E+08 1.09

    Planetary constants Earth Planet/ Ratio
    Chiron
    ...
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    SMAC: Secret Projects 

    by
    Martin Gühmann
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    Published on November 12, 1998 17:04
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    "Secret Projects are meant to give a player an advantage or a special ability in the game. It works very similarly to the Wonders in Civilization II. There are 32 Secret Projects that confer unique bonuses on your faction." Official Features. Firaxis. SMAC-FAQ ...
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    SMAC: Maps 

    by
    Martin Gühmann
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    Published on November 12, 1998 16:56
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    Map Editor


    "You'll be able to create complete custom scenarios in the game." Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: Firaxis at E3. ...
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    SMAC: Government 

    by
    Martin Gühmann
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    Published on November 12, 1998 16:51
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    General Idea of the Formation of Government

    The formation of your government will be a much more complex process than what was present in Civilization II. Choosing the type of government you want is reflected by the policies you establish. As Brian Reynolds explains: "…Alpha Centauri speculates on the future development of human societies. As the leader of your faction, you map out your vision of future utopia by deciding where you stand on a whole series of value choices - economics, liberties, religion, health care, military service, education, environment, and information." (Brian Reynolds. Designer Diary Notes. Gamespot. Page 3. Link to source: http://www.gamespot.com) ...
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    SMAC: Factions 

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    Martin Gühmann
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    Published on November 11, 1998 19:36
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    Known Factions


    The seven factions portrayed in the game are:

    • Lady Deirdre Skye - Gaians (Ecology/democracy)
    • Doctor Sheng-Ji Yang - The Human Hive (Police State, big brother)
    • Academician Prokhor Saratov - The University (Research for its own sake w/ little regard for social consequences)
    • CEO Nwabudike Morgan - Morgan Conglomerate (Industrialist - "Energy is the currency of the future)
    • Colonel Corazon Santiago - Spartan Federation (Survivalists - keep and bear arms)
    • Sister Miriam Godwinson - The Believers (Fundamentalism)
    • Commissioner Pravin Lal - The Peacekeepers (Humanitarian, true to original U.N. ideal)

    ...
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    SMAC Factions: Peace Keeping Forces 

    by
    Martin Gühmann
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    Published on November 11, 1998 19:01


    Founding Base: United Nations Headquarters

    United Nations Headquarters



    "As the Americans learned so painfully in Earth's final century, ...
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    Page 3 of 7 FirstFirst Previous 1 2 3 4 5 6 ... Next LastLast
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  • SMAC Files

    • SMAC Mac Patch v1.5
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    • English SMAC Patch v4.0
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  • SMAC Info

    • Introduction to Sid Meier's Alpha Centauri
    • Alpha Centauri: Preliminary report on the Chironian Biosphere
    • Artificial Intelligence
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    • Trade
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    • Victory Conditions: Ascent to Transcendence?
    • Other Information
  • SMAC Factions

    • Gaia's Stepdaughters
    • The Human Hive
    • University of Planet
    • The Morgan Conglomerate
    • Spartan Federation
    • Lord's Believers
    • Peace Keeping Forces
  • SMAC Modding

    • Modding Introduction
    • Editing alpha.txt
    • Editing faction.txt
    • Multiplayer Map Design
    • Files for Creators
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  • SMAC Prerelease

    • Tim Train on Alien Crossfire
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    • Tim Train on SMAC's Art
    • Interview with Brian Reynolds
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    • Firaxis at E3
    • Focus on Firaxis
  • SMAX Info

    • Base Art
    • 5 of the new technologies
    • "What's New" from the Demo by korn469
    • SMACX Read Me
    • Column: First Day Pre-Playing Report
    • Alien Crossfire goes gold
  • SMAX Factions

    • Cyborgs
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    • Manifold Caretakers
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  • Links/Downloads/Images

    What's New...

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    exe Patch: English Updater 1.2 (53582 Hits)
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    exe CTP1 Apolyton Pack (25687 Hits)
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    jpg MOO3 2000-1 Screen (InsectaShip) (40 Hits)
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