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    GoodsID.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 18:57
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    \CTP2_DATA\DEFAULT\GAMEDATA\GoodsID.txt

    This file defines the Sprite IDs for the trade goods. Each line contains a Good ID and the number of the Sprite ID. The good sprite naming convention is GG0##.SPR and must exist in the \default\graphics\sprites directory. The first line of the file must contain the total number of Sprite IDs defined in the file.
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    Goods.txt 

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    Martin Gühmann
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    Published on December 4, 2004 18:51
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    \CTP2_DATA\DEFAULT\GAMEDATA\Goods.txt

    This files defines the types of trade goods in the game and the variable for each one. The terrain database references these entries.
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    Goals.txt 

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    Martin Gühmann
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    Published on December 4, 2004 18:35
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    \CTP2_DATA\DEFAULT\AIDATA\Goals.txt

    The Goals file defines the various goals that the AI can pursue. The various goals that are defined within this file can then be set from the Strategies file where they are given priority ratings and other attributes.

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    GameFile.txt 

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    Martin Gühmann
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    Published on December 4, 2004 18:19
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    \CTP2_DATA\DEFAULT\GAMEDATA\GameFile.txt

    This files contains a list of the various game text files that are to be loaded. The number of files and their order are important. Changes to this file can cause the game to stop running.
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    Feat.slc 

    by
    Martin Gühmann
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    Published on December 3, 2004 20:48
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    \CTP2_DATA\DEFAULT\GAMEDATA\Feats.slc

    This file contains the SLIC scripts to define the Feat message boxes. See the SLIC scripting documentation for more information on how to write message box scripts.
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    Feat.txt 

    by
    Martin Gühmann
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    Published on December 3, 2004 20:41
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    \CTP2_DATA\DEFAULT\GAMEDATA\Feat.txt

    This file defines the various Feats that can be accomplished in the game. There are two basic types of Feats and three custom Feats possible in the game. The basic Feats are first nation to discover an Advance and first nation to build X number of buildings. Any number of these basic Feats can be defined.

    The three custom Feats (FEAT_SAILED_AROUND_THE_WORLD, FEAT_CONQUERED_BY_FORCE and FEAT_CITY_RECAPTURED) are hard-coded in the game and must exist in the Feat.txt file. The conditions that trigger these Feats cannot be changed without changing the source code though their effects can be changed. New custom Feats can be created and logic for triggering them must be written in SLIC scripts. See the SLIC scripting documentation for more information on how SLIC scripts could be used to trigger Feats.

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    EndGameObjects.txt 

    by
    Martin Gühmann
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    Published on December 3, 2004 20:02
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    \CTP2_DATA\DEFAULT\GAMEDATA\EndGameObjects.txt

    This file defines variables that affect the end game conditions. All five sections must be defined.
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    DiplomacyThreat.txt 

    by
    Martin Gühmann
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    Published on December 3, 2004 19:58
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    \CTP2_DATA\DEFAULT\AIDATA\DiplomacyThreat.txt

    This file defines the variables for each threat type available in diplomacy and primarily affects the UI.
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    DiplomacyProposal.txt 

    by
    Martin Gühmann
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    Published on December 3, 2004 19:48
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    \CTP2_DATA\DEFAULT\AIDATA\DiplomacyProposal.txt

    This file defines the variables for each proposal type available in diplomacy and primarily affects the UI. Entries from this file are referenced in the Diplomacy.txt state definitions.
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    Diplomacy.slc 

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    Martin Gühmann
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    Published on December 3, 2004 19:22
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    \CTP2_DATA\DEFAULT\GAMEDATA\Diplomacy.slc

    The Diplomacy SLIC file can be used to define custom SLIC scripts to fine tune AI diplomacy. It also contains SLIC message box definitions for some diplomacy related messages. See the AI Customization document

    ...
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