This is a complete listing of events. Some of these are not safe to use from SLIC. A few are just plain obsolete and do not do anything useful. Events with arguments prefaced by GEA_ cannot be generated from SLIC, but can be triggered on.
There is one builtin "variable" and a number of builtin variable arrays available in SLIC. This document contains a complete reference of the data that can be extracted from these types. Note that for types supported as user types, all the members of these variables can be accessed in user variables as well. For example, the builtin unit array has a member named owner, which means that any variable of type unit_t also has a member named owner. Member data is accessed using standard c style dot notation. The one plain builtin variable is named "g" and contains three members:
This is Call to Power II Scenario Editor Reference. It lists all the four tabs of Scenario editor and describes their functions.
As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.
After three year of Call to Power 2, Locutus reviews what was happening in the last three years about mod making and the source code release. Read.
Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.
Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.
Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.
CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.
Coming very soon, no release date though... Or won't ever.
Mark's first day with ctp2: Installation, System Requirements, Difficulty Levels, Screen Resolutions, Moving Units, Right-click Menus, Great Library, Diplomacy Impressions, Great Autosave, 32 Civs, No Crash. Read.
Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.
Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS still there or not, CTRL+S CTRL+L Read.
Text files, Trade Routes, Commerce Tile Improvements, Scientific Victory, Screens and LDL Files, Alexander's Way To Victory Read.
Map/Scenario Editing, Why He Hates You, Mayors Do Tiles, Control Panel Totally Gone, Threats Work, Advices In Unit Manager, Flanking Units Read.
The Impossible Medium Game, Reply to Ralf, Reply to Slingshot Read.
Editor Documentation, Editor Experiences, Map Sizes/World Map, Diplomacy: The Friendly Side, Diplomacy: The Ugly Side, Diplomacy: Treaties Read.