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    Apolyton CTP2 Edition: Revision 1111 (12-Jun-2011) 

    by
    Martin Gühmann
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    Published on June 11, 2011 21:52
    Article Preview

    The Apolyton CTP2 Source Code team proudly presents the Apolyton CTP2 Edition Revision 1111 from June the 12th 2011.

    This new version focuses mainly on improving the AI. Especially how the AI handles its oversea conquest with land and air transporters. A bug fix makes the AI also a little bit relaxed with enemy units that could be a potential thread.

    We have also a few bug fixes and minor corrections.

    The Apolyton Edition can be directly installed over CTP2 v1.0, v1.1, or v1.11.
    ...
    Read More Read More 64 Comments

    SLIC2-Functions 

    by
    Martin Gühmann
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    Published on November 18, 2010 20:29

    Following is an alphabetical list of every function available for use in SLIC scripts in Call to Power II.

    VOID Abort()
    Causes the current message to not be displayed. The code following an Abort() is still executed, however. Example:

    messagebox 'Msgbox'
    {
    Abort();
    AddGold(g.player, 100);
    }

    //No message will appear when 'Msgbox' is called, and the player will receive 100 gold.


    ...
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    SLIC2-Events 

    by
    Martin Gühmann
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    Published on November 18, 2010 20:14
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    This is a complete listing of events. Some of these are not safe to use from SLIC. A few are just plain obsolete and do not do anything useful. Events with arguments prefaced by GEA_ cannot be generated from SLIC, but can be triggered on.


    ...
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    SLIC2-Builtins 

    by
    Martin Gühmann
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    Published on November 17, 2010 20:57
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    There is one builtin "variable" and a number of builtin variable arrays available in SLIC. This document contains a complete reference of the data that can be extracted from these types. Note that for types supported as user types, all the members of these variables can be accessed in user variables as well. For example, the builtin unit array has a member named owner, which means that any variable of type unit_t also has a member named owner. Member data is accessed using standard c style dot notation. The one plain builtin variable is named "g" and contains three members:


    • g.year - the current round
    • g.year_str - the current year in string form. Only useful in string replacements.
    • g.player - the current player The rest of the builtins come in arrays, which are filled in when an event handler is called (but can also have values assigned by script code).

    ...
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    CTP1 Sprite List for CTP2 modders 

    by
    Martin Gühmann
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    Published on November 10, 2010 19:19
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    The following is a list of the units sprites that existed in CTP1 and are not now in CTP2. To be more specific, the units are not in the game, but Activision left the sprites for use in mods. Here is the list: ...
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    Call to Power II: Scenario Editor 

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    Martin Gühmann
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    Published on October 31, 2010 19:17


    This is Call to Power II Scenario Editor Reference. It lists all the four tabs of Scenario editor and describes their functions.

    CtP2 mentions 

    by
    Locutus
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    Published on October 19, 2010 20:27
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    Gaming journalist Troy Goodfellow recently discussed Call to Power as part of an episode of his strategy gaming podcast Three Moves Ahead. The episode titled Forgettable Games, Memorable Ideas, which gives some idea of how Troy feels about the game (he seems to make a mostly fair judgment of the vanilla game -- of course he seems to have never tried any mods). It is an interesting listen to hear an outsider's perspective. The CtP talk starts about 26 minutes in and lasts about 7 minutes.
    ...
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    SLIC2-Scripting-Language 

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    Martin Gühmann
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    Published on October 19, 2010 19:07
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    Original Author: Joe Rumsey
    Date: December 13, 2000

    This is the SLIC2 scripting language refference.

    Contents

    • Language
    • Message Boxes
    • Alert Boxes
    • Buttons
    • Built-in variables
    • Events
    • Functions
    • User variables
    • Database access
    • Miscellany

    ...
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    AI Customization 

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    Martin Gühmann
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    Published on October 10, 2010 18:42
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    AI Customization

    Following is a description of how to use the AI SLIC functions available in Call to Power II to customize the behavior of AI players and the mayors that can control human cities.


    Getting Started

    You should create a new scenario that will include the modifications you make. Specific directions for creating a new scenario can be found below in Appendix A. Most of the files that you will modify to make AI changes can be found in the default\aidata subdirectory of your scenario. You will also create/modify the scenario.slc file in the default\gamedata subdirectory of your scenario.
    ...
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    Call to Power 2 Previews and Reviews 

    by
    MarkG
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    Published on January 18, 2010 16:25

    As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.

    Three Years Review

    After three year of Call to Power 2, Locutus reviews what was happening in the last three years about mod making and the source code release. Read.

    Player Reviews

    Christoph Nahr's Review

    Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.

    Tilemacho's Review

    Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.

    JDI_Falcon's Review

    Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.

    DarthVeda's Review

    CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.

    Apolyton Preview, Part 2: CTP2 Previewed, The Real Thing

    Coming very soon, no release date though... Or won't ever.

    Apolyton Preview, Part 1: Daily Impressions

    Day One

    Mark's first day with ctp2: Installation, System Requirements, Difficulty Levels, Screen Resolutions, Moving Units, Right-click Menus, Great Library, Diplomacy Impressions, Great Autosave, 32 Civs, No Crash. Read.

    Day Two

    Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.

    Day Three

    Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS still there or not, CTRL+S CTRL+L Read.

    Day Four

    Text files, Trade Routes, Commerce Tile Improvements, Scientific Victory, Screens and LDL Files, Alexander's Way To Victory Read.

    Day Five

    Map/Scenario Editing, Why He Hates You, Mayors Do Tiles, Control Panel Totally Gone, Threats Work, Advices In Unit Manager, Flanking Units Read.

    Day Six

    The Impossible Medium Game, Reply to Ralf, Reply to Slingshot Read.

    Day Seven

    Editor Documentation, Editor Experiences, Map Sizes/World Map, Diplomacy: The Friendly Side, Diplomacy: The Ugly Side, Diplomacy: Treaties Read.


    Page 1 of 10 1 2 3 4 ... Next LastLast
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