or Tips and Tricks for Call to Power...
By William Westwater
May 11, 1999
Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.
For many of you, this week is E3 week. If you're here in LA, you've hopefully lined up a pass to the show, and if you don't have a chance to go, you've set a web shortcut to your favorite gaming magazine. For the rest of you, who put the dreams of Call to Power over dreaming of future games, I thought I'd share a few strategies that might make Call to Power a whole new ball game.
...By William Westwater
May 4, 1999
Note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team express their views on ctp-related topics.
As many players of Civilization: Call to Power have noted, a large number of low tech units can gang up and destroy a higher technology unit. Players have asked, how can guys with spears beat up guys in a tank? Is this a bug or are the designers crazy?
The short answer is: no, it is not a bug, and we hope we're not crazy (though after months spent hidden from sunlight we have questioned our sanity).
Here's the big reason we did what we did:
...For your reading pleasure only
, we have arranged a set of interviews with the C:CTP development team, to which we are grateful for this.
13.Apr.1999
John Heinecke, Assistant Product Manager
John fields the most pressing questions from the gaming community during the immediate post-stages of CTP's release.
8.Jan.1999
Rick Glenn, Art Director
Stunning visuals and realistic cinematic animations treat you to front row seats for a game mounting to be as sweet as molasses in January.
24.Dec.1998
Steve Mariotti, Lead Programmer
Read along as Steve Mariotti guides us through the technical process which is helping make CTP just the way we want it.
23.Nov.1998
Mark Lamia, Producer
Mark Lamia talks about the past, the present and future of CTP's production process.
6.Oct.1998
William Westwater, Lead Designer
Have you ever thought of playing with 32 civilizations? Some day you will!
25.Sep.1998
Cecilia Barajas, Director
We ask Cecilia Barajas about C:CTP, the new ideas that it brings, the development of the game and a bit about the future of C:CTP.
CNET INTERVIEW: CNET Radio has an interesting 15min. interview with Cecilia Barajas,available in Windows Media and Real Audio formats.
How did C:CTP go in the first days? What is the initial feedback from the stores?
Civilization: Call to Power is selling very well. It opened up at #3 on the U.S. PC Data sales chart in its first week. Word from our European offices is equally positive.
At least in the first days following CTP's release, it seems that there were be plenty of dissapointed people for all sorts of reasons. How do you explain it, and what is the response of the team on this negativism?
Civ2 is a favorite game to many players. CTP has a lot of radical changes to the Civ2 interface and gameplay style. Many players seemed to be uncomfortable with these new changes at first. Additionally, everyone had a different idea of what the game desig n should have been like, and what we delivered to them may not have been in line with what they were thinking. Finally, the game has some flaws, which upset many people.
On Saturday, October 3rd, 1998, we had a chat with three members of the ctp development team. Here is the transcript(in 4 pages!). Our thanks to Activision, and of course the participants: Mark Lamia, Producer, Steve Mariotti, Lead Programmer and Joe Rumsey, Networking and Game Engine Programmer.
On Saturday, December 5th, 1998, we chatted with 5 members of the CTP development team. Here is the transcript(in 7 pages this time!). Our thanks to Activision, and of course the participants: William Westwater, James Farley, Jason Feffer, Brad Santos) and Winnie Lee. If this reminds you the paragraph below, you're right! 
On Tuesday, March 30th, 1999, nine members of the C:CTP development team and lots of Civers celebrated the release of C:CTP.
On Thursday, April 8th, 1999, Joe Rumsey and John Heinecke chatted about CTP's design aspects, moderated by Kelvar and Akula.
...Elliott Chin of GameSpot recently published a preview of Call to Power, including an exclusive interview with Cecilia Barajas, CTP's Director. Here are some excerpts on the latest new information on the game.
The following excerpts are attributed to Elliot Chin and GameSpot, unless otherwise noted.
...What's New...
What's Hot...
Take Your Chance...
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