hi mrmitchell:hugs mrmitchell:
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mrmitchell
Join Rangers for the moment, All Apolyton members should unite to conquer the game, then we can maybe spit into opposing factions if we get bored with winning everything.
If Rangers gets to its maximum number we can always set up a 2nd sister clan.
My/our goal if we are agreed is to pulverise UNHr clan (see strategy starting on page 7)
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mrmitchell
Read some of the tips in this thread before you start, 10 mins spent doing that will save you some mistakes.
I only started 4 days ago, at the start just maybe explore for 100-200 turns, build some markets / huts to get the money coming in (I suggest a ration of 60/40 from experience). Have a 100 or so cash turns and sort of alternate like that. You can then start building units.
Its hard to defend in this game so I suggest you have your army in a 10:10:10:70 ratio i.e. the bulk of units in one type of force i.e. aerial. You can then lauch a specialised attack.
Good luck
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Rabid Lawn Gnomes (#55) and Lowerpoville (#40) have agreed in principle to support an attack on UNHr
Lazureus (The Hive #94) is also agreed I think? I am also thinking of getting the support of
Mistrali Tersicorae (#50) & BadGoatville (#14)
That would be 6 strong players (to front the offensive), Ranger clan can then just grow once we are rid of UNHr.
Please dont attack these players unless they change their mind.
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I joined as Germmania (#138), althoug I have basically no idea what path to go. I'll read up on the thread a little."post reported"Winston, on the barricades for freedom of speech
"I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller
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WOOO i won the lottery !!!
Just when i needed some cash aswellLearn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Hell #10 is quite week if you want 300-500 land gain.
Hell (#10)
Turns 31 (max 500) Era Past
Turns Stored 0 (max 300) Race Dark Elf
Rank #31 Health 91%
Peasants 91,400 Tax Rate 25%
Land Acres 16,109 Footmen 177,560
Money $154,655,420 Catapults 181,975
Grains 16,758,450 Zeppelins 183,192
Mana 3,343,911 Galleons 210,803
Networth $5,339,667 Wizards 156,470
Economic Status Agricultural Status Population & Military Status
Drones: +1,718
Master AIs: 0
Income: $9,838,817 Produced: 270,025 Bandwidth: +4,415
Expenses: $5,997,399 Consumed: 227,274 Cyborgs: 0
War Tax: $0 Net: +42,751 Juggernauts: 0
Loan Pay: $0 Hovercrafts: 0
Net: +$3,841,418 Dreadnoughts: +80
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Well looking through the news somebody made quite alot of succesful stone attacks against #81, i've now got over 3mill tanks
And #9 has a weak infantry, so anybody in present age with just 1mill+ could start snapping land from him.
Should try getting wizard reports on them all so we can see what their weak areas are.
Re-couped all my land and still have 200mill+ cash spare after those attacks.Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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