The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by PietH
When loading the winter '41 files, it still shows that one file can not be found. Is that intentional, or some file missing?
Well, someone went and renamed all of the unit graphics files without doing the same in the batch file, didn't they? I guess that explains why the CivSwap INI file contains the same discrepancy. I never checked the last batch file version once it was declared OK. Try this batch file for size:
With the Catfish batch file, all files are copied. Still gives the 'Events header not found' message though, but I don't know if that's supposed to be there or not.
Delevent returns that message when it tries to clear the events from a file with no embedded events. If you've run the batch file already then d7.sav will be clear. Ignore it.
Originally posted by curtsibling
I will package civswap with the download, as well as the batch so people will be able to use what system they prefer.
Sure. This is still just a test version, though. It should do fine, and it will help me too if people can actually try it while playtesting Dictator. But I'll probably make some more changes before the real version 2.0. That'll hopefully be before you're ready with this scenario yourself...
Civswap seems very cool. Not needing to save the game as a specific filename will be good. Can there be two different games played at the same time?
Gah! That's exactly the question I hoped no-one would ask. No, it isn't possible to play different games at the same time. I did spend a lot of time trying to make that work, though, but I haven't finished that yet. I was hoping I could get away without it.
Originally posted by Catfish
Well, someone went and renamed all of the unit graphics files without doing the same in the batch file, didn't they? I guess that explains why the CivSwap INI file contains the same discrepancy.
Ah, quite... I did see the file names but didn't pay enough attention to those and just copied everything from the batch file... The terrain files swapped okay during my test so I figured everything was fine.
Edit: And I fixed the CivSwap attachment in #216. (link)
Last edited by Mercator; February 29, 2008, 16:41.
Well, someone went and renamed all of the unit graphics files without doing the same in the batch file, didn't they? I guess that explains why the CivSwap INI file contains the same discrepancy. I never checked the last batch file version once it was declared OK. Try this batch file for size:
Catfish, is there any changes in this Batch, from the one in the current Dictator scenario Wiki download?
Just so I know if I should pack this one into my new update?
BTW - Just finished my own playtest game as Romania!
Definitely had fun playing as old Ion Antonescu! Ended up capturing a vast empire from the Balkans to the Middle East!
Amazing what controlling Europe's oil trade can do -
Germany and Russia are still blowing the hell out of each other, as the Allies try to get a foothold on Europe...
The scenario finished the bloody stalement ending event...The yellow city dots of my civ cover the bottom-right
part of the map...And I was making 1400 gold per turn. ALL HAIL GLORIOUS ROMANIA!
Armed with the data from my game, I now will tweak the events - Not that it need much, but little things like
making the generals random generated...To prevent the delevents from mass-spamming more generals each year.
I also might make the generals more powerful on the attack, but keep the defence as is. I am also going to
fix the pedia file and make some images for the city improvement entries.
If you are playing a game using CivSwap and want to start another one to run at the same time could you just make a copy of the scenario folder and rename it "Dictator 7 Game 2" and play the second game from that folder or would renaming the scenario folder cause problems?
So, I want to put an end to all this confusion, once and for all!
The series of units in the multi-file zip are not named in the manner of catfish's batch.
The current batch file requires the units to be named in the units1, units2, units3 convention.
Same goes for all the multi-files. I guess there was a bit of confusion with McMonkey's initial
naming convention. Hopefully we can all now use the same batch style and civ-swap naming too...
Originally posted by curtsibling
My batch file works fine - No problems here!
So, I want to put an end to all this confusion, once and for all!
The series of units in the multi-file zip are not named in the manner of catfish's batch.
The current batch file requires the units to be named in the units1, units2, units3 convention.
Same goes for all the multi-files. I guess there was a bit of confusion with McMonkey's initial naming convention.
The unit graphics files in the multi-file zip, at the time of my last post, had season/year prefixes, but the batch file you included with the scenario used the units#.bmp naming convention. I assure you, I wasn't drunk at the time.
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