Announcement

Collapse
No announcement yet.

The Distant Rumblings of War!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by PietH
    The game looks really great.

    So far I must agree, that on the General level, playing as the germans, the first generation of tanks don't have much impact, other than rushing towards cities emptied by the luftwaffe. Attacking power is rather poor, even against units in the field.

    About the graphics, I noticed the infantry unit is back to one soldier, in stead of the group of soldiers in Dictator 6? And a new unit, afaik, the General. Is there a special purpose, or just a fun addition? Any consequence in capturing/losing one?

    About my game: I managed to take moscow by october '41. Leningrad is a lot harder, since it has air defences, which Moscow does not have. Maybe that should be added, I don't know. By october '41, the line goes from Narva, to Moscow, down to Kursk, Dnepopetrovsk, Krasno and Sevastopol. Very curious to see what winter will bring in a few turns.

    The Luftwaffe is doing all the work basically. The artillery can't keep up to speed so they arrive too late for battle. I might redirect them all towards Leningrad to see if they're any use there.

    I find production in the cities too slow. Most German cities have a production of around 20, where most usefull units cost at least 100 to build. Maybe after some extensive mining and such, production will go up. But that will take a long time to accomplish.
    It does seem the engineers produce mines faster, which I'm happy with.

    The game is running fine. but I yet have to change into the next season.
    Interesting feedback! Many thanks.

    I agree you that the towed cannon tend to be left behind in the rampage over the battlefields...Poor old gunners!
    I could give the artillery 'ignore roads', and then that could make them move faster. At the cost of attack percentage.

    I have uploaded new updates to all the rules, which make tanks have double the firepower.
    This should make them a bit more formidable...Especially the later-era types like Panthers and JS-2!

    Beware! -

    Also the assault gun types have revamped stats too, in order to make them actually do what they are meant to!



    I will post the links below, just overwrite your old files.

    PS
    The general is like a sort of focal point for your army. He can provide defence, or be a good attacked when called upon.
    You could say he is an honour unit, and if you alow him to get captured it is more of a disgrace than a tangible loss.

    ...
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

    Comment


    • New scenario updates! (EDITED: Batch system added - Many thanks McMonkey!)


      New multi-file update! (EDITED: Now a single zip, delete D7-Multi-Files2)


      PS
      Delete the contents of your Dictator7 directory and unzip this new update.
      The batch system is indeed more streamlined, and saves some megs on your HD.

      Any problems, let me know!

      Enjoy!

      I will make more changes as feedback is processed!

      Last edited by curtsibling; February 26, 2008, 10:01.
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • Can I just overwrite the existing files and continue with my saved game?

        Thanks for the General info. I was afraid that losing my North African General would seriously affect my Atlantikwall building skills.

        Comment


        • Yep - After you download the new zips, delete everything in your D7 folder! (except for your SAV file!)

          Then unzip the new stuff, and run the new batch for the time period of your save.

          And you are all set!

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • Those Afrika Korps guys look pretty warm in their long coat winter outfits

            Comment


            • Hey, it gets cold in the desert too!

              BTW - The new rules seem to have had an effect!
              All the AI is using their tanks...Especially the Germans!

              I just witnessed a massive armoured attack on Rzhev!
              I am glad I am playing as Romania, and not on the business end of the Blitzkrieg!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • Originally posted by McMonkey
                @Civ2units
                I would imagine CS used the amazing CivCity tool!

                Here is the batch file. It seems to be working fine but I would test it once you have renamed your bitmap and rules files.

                Don't forget to include the CHOICE file in your scenario folder. I forgot while building this batch and spent five minutes trying to work out what I had done wrong before the penny dropped!

                Here is the format to name your Bitmap and text files:

                Cities: CITIESSUMMER / CITIESWINTER
                Terrain 1: TERRAIN1SUMMER / TERRAIN1WINTER
                Terrain 2: TERRAIN2SUMMER / TERRAIN2WINTER
                Units: UNITSSUMMER41 / UNITSWINTER41 etc...
                Rules: RULESSUMMER41 etc...
                Events: EVENTSSUMMER41 etc...

                Of course you can change this quite easily. Just right click on the batch file and click Edit. Make whatever changes you want to do. Save the file as WHATEVER.BAT (.BAT must be in capitals), then run the batch file to check the changes you made were correct.
                I was wondering, does the save-game have to be of a certain filename?

                I notice some of the turn-based events are not working...?



                EDIT: Now I get it, the Batch needs to be told what SAV to use...Doh!

                I think D7.sav will be the required filename, I'll upgrade the Batch with that...!
                Last edited by curtsibling; February 26, 2008, 12:00.
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • One question ... where's the Summer 1946 units?
                  The Ghost of the Disco is ... your mastermind, your mastermind!
                  2013: A Union Divided|John III Sobieski|Red Storm

                  Comment


                  • Originally posted by GhostOfDisco
                    One question ... where's the Summer 1946 units?
                    They should be there in the wiki download?

                    I have uploaded an updated Scen zip with functional Batch!



                    Save a new game and call it D7.sav, then reload after selecting the proper era from the batch file.

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

                    Comment


                    • Having a few troubles with the batch here...

                      All it does is load the 1941 files (summer or winter), even when I request other eras.

                      Obviously I am doing something wrong...!

                      Can any batch-orientated wizards take a peek at the batch and see if anything looks out of whack?

                      Much appreciated!

                      Attached Files
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • Don't use spaces in the line labels! Replace them by underscores or something (or remove them altogether). It's best to just stick to alphanumeric characters.

                        So, for example, "if errorlevel 11 goto Summer 46" would become "if errorlevel 11 goto Summer46", and ":Summer 41" would become ":Summer41".

                        And that for all the other line labels too, obviously.


                        It goes wrong because the command environment interprets the stuff after the space as a second, superfluous, command-line argument to the goto command, and the labels stop at the space too, so it just sees Winter and Summer. Consequently, it always jumps to the first occurrence of those labels and ignores the others.
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                        Comment


                        • Nice one, Merc!

                          Admittedly, that was McMonkey's part of the Batch that I
                          did not touch, as I was unsure what impact it would have!

                          Between his awesome help and yours, this is a real educational scenario for me!

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • Bad McMonkey!
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                            Comment


                            • Did I miss it, or doesn't the game give an automatic message when to switch to summer '42 files? At the start of june, winter was still there. Or is that the same thing you were discussing with the batch problem?
                              Last edited by PietH; February 26, 2008, 19:38.

                              Comment


                              • Sorry, my bad! I did say to check it for any errors though as I had not been able to check it in practice

                                Just to recap the gaps should be removed and a line added after the DELEVENT advising which save game to run against:

                                if errorlevel 1 goto Winter41

                                :Winter41
                                echo.
                                echo Winter files 1941
                                @echo off
                                copy TERRAIN1WINTER.bmp Terrain1.bmp
                                copy TERRAIN2WINTER.bmp Terrain2.bmp
                                copy RULESWINTER41.txt Rules.txt
                                copy UNITSWINTER41.bmp Units.bmp
                                DELEVENT FE.sav
                                goto done

                                *From my batch!

                                I'm learning too! I will need to fix my batch file as well

                                Game on
                                SCENARIO LEAGUE FORUM
                                SCENARIO LEAGUE WIKI SITE
                                SL INFORMATION THREAD
                                CIV WEBRING MULTIPLAYER FORUM

                                Comment

                                Working...
                                X