Originally posted by PietH
The game looks really great.
So far I must agree, that on the General level, playing as the germans, the first generation of tanks don't have much impact, other than rushing towards cities emptied by the luftwaffe. Attacking power is rather poor, even against units in the field.
About the graphics, I noticed the infantry unit is back to one soldier, in stead of the group of soldiers in Dictator 6? And a new unit, afaik, the General. Is there a special purpose, or just a fun addition? Any consequence in capturing/losing one?
About my game: I managed to take moscow by october '41. Leningrad is a lot harder, since it has air defences, which Moscow does not have. Maybe that should be added, I don't know. By october '41, the line goes from Narva, to Moscow, down to Kursk, Dnepopetrovsk, Krasno and Sevastopol. Very curious to see what winter will bring in a few turns.
The Luftwaffe is doing all the work basically. The artillery can't keep up to speed so they arrive too late for battle. I might redirect them all towards Leningrad to see if they're any use there.
I find production in the cities too slow. Most German cities have a production of around 20, where most usefull units cost at least 100 to build. Maybe after some extensive mining and such, production will go up. But that will take a long time to accomplish.
It does seem the engineers produce mines faster, which I'm happy with.
The game is running fine. but I yet have to change into the next season.
The game looks really great.
So far I must agree, that on the General level, playing as the germans, the first generation of tanks don't have much impact, other than rushing towards cities emptied by the luftwaffe. Attacking power is rather poor, even against units in the field.
About the graphics, I noticed the infantry unit is back to one soldier, in stead of the group of soldiers in Dictator 6? And a new unit, afaik, the General. Is there a special purpose, or just a fun addition? Any consequence in capturing/losing one?
About my game: I managed to take moscow by october '41. Leningrad is a lot harder, since it has air defences, which Moscow does not have. Maybe that should be added, I don't know. By october '41, the line goes from Narva, to Moscow, down to Kursk, Dnepopetrovsk, Krasno and Sevastopol. Very curious to see what winter will bring in a few turns.
The Luftwaffe is doing all the work basically. The artillery can't keep up to speed so they arrive too late for battle. I might redirect them all towards Leningrad to see if they're any use there.
I find production in the cities too slow. Most German cities have a production of around 20, where most usefull units cost at least 100 to build. Maybe after some extensive mining and such, production will go up. But that will take a long time to accomplish.
It does seem the engineers produce mines faster, which I'm happy with.
The game is running fine. but I yet have to change into the next season.
I agree you that the towed cannon tend to be left behind in the rampage over the battlefields...Poor old gunners!
I could give the artillery 'ignore roads', and then that could make them move faster. At the cost of attack percentage.
I have uploaded new updates to all the rules, which make tanks have double the firepower.
This should make them a bit more formidable...Especially the later-era types like Panthers and JS-2!
Beware! -

Also the assault gun types have revamped stats too, in order to make them actually do what they are meant to!

I will post the links below, just overwrite your old files.
PS
The general is like a sort of focal point for your army. He can provide defence, or be a good attacked when called upon.
You could say he is an honour unit, and if you alow him to get captured it is more of a disgrace than a tangible loss.
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