The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Taking over at AD 40 Treasury 163g, nothing worth tweaking. Hit enter: English build GL.
0060 Vikes load mountain with units, ask for peace. We say OK.
0100 Medicine discovered, Math next
0120 Vikes discover Math; hope they get mad at us...
0160 GW built in Minsk; Vikes sneak attack and destroy our Dip.
–––– Vike Warrior dies. Madrid Hides to Valla 108 (+3 arrows), tickling.
0180 Vike Phalanx dies, Whales discovered near Granada; tickling.
0220 Vike Cat dies assaulting Legion in fort, Vike Trireme sinks itself on our
–––– battering rams. Bilbao Market.
0240 Math, Astro next. Seville Wine to Cedar Creek 420 (+3)
–––– Russian unit spotted on Mongol continent. Tickling.
0260 Saragossa Hides to Valla 88 (+1), Salamanca Wool to Valla 54 (+2)
0300 Astro thanks to trade Bilbao starts Cope's and consumes food
–––– (and coal)
0320 Copernicus' Observatory in Bilbao
Got a couple Sets mining the hidden special near Madrid. The pattern on the north end of the continent has been fleshed out, so the hidden special location by Valencia is now guaranteed, and I think it will be a Silk. First we need to irrigate the interior before mining the special…
I load the game and i find our military primarily consisting of warriors in the national guard and caravans wandering aimlessly, alone and stranded all over the map Didn't we share a couple maps not that long ago? I get the idea they've been used to pop a few huts as well. This is going to take a little bit of evaluation before continuing.
Military? Neglected entirely. Too busy building caravans for 1) Wonder construction in our designated SSC, Bilbao, and 2) expanding our trade network for many additional arrows/turn.
Caravans wandering aimlessly or stranded? Hardly. Hut hunting, but not hut finding. And the one you showed has a ride just outside the picture to the right… go back and pick him up.
The other caravan on that continent says it's "near Nagasaki." Should be able to coast-hop all the way to the American continent. Some serious trading bonuses coming up.
Battering ram: in this case, it is the metal-sheathed beam attached to the prow of a trireme used to break the hull of another ship. (Also, a hand-carried or wheel-mounted version can be employed to break a door or gate.)
Slight difference in (English) English where the usage of battering ram is restricted to the devices used to assault gates etc and ram or more commonly beak is used for the sharp bit on the front of war vessels - interestingly still carried (by DDs for use against submarines) well into the 20th century.
Thank you very much, and I will try this arrangement on the weekend. Hopefully this will work.
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Originally posted by Straybow
Military? Neglected entirely. Too busy building caravans for 1) Wonder construction in our designated SSC, Bilbao, and 2) expanding our trade network for many additional arrows/turn.
Caravans wandering aimlessly or stranded? Hardly. Hut hunting, but not hut finding. And the one you showed has a ride just outside the picture to the right… go back and pick him up.
The other caravan on that continent says it's "near Nagasaki." Should be able to coast-hop all the way to the American continent. Some serious trading bonuses coming up.
Ah, i forgot about checking nearest city for the caravan (sudden flashbacks of reading about Xin Yu and Boston) Means Nagasaki is at most 15 spaces away...
And wasn't sure which city was planned to be the SSC if any, as Madrid had the HG and was fully grown for the age and was awaiting a predicted Silk, while Bilbao was potentially a better spot, but a bit marshy atm.
Ok, finished my turns, although kinda lost my focus in the middle portion - even had a Hello There! go in disorder here's the save, log to follow shortly
lots of gold, lots of partially completed stuff - finish building anything that was already started (caravans, settlers, white goods), rearrange workers to take advantage of trade this turn - nets all of 3 more gold and 7 beakers... scout out where things are headed off to. Hmm, Trireme is closer to warwick, but caravan is closer to nagasaki - Hastings is the closest visible english city (18). means english are expanding - receptive - gift construction and get maps - find 3 more english cities plus nara. Warwick is 9 from trireme, 9.5 from caravan, so nagasaki must be 9 spaces away. will have to decide what to do with those caravans on that continent - beads only demanded by warwick of nearby known cities so will hold off picking up the stranded caravan.
340: whenever having the choice, choose something other than the supply wildcard for caravans
study of location of unknown cities with wonders all indicate that the caravan west of the sioux is north of all remaining population centers, so reboard trireme for transport.
rushbuild white units
360: finish trireme (lots of caravans to trade, nothing to transport it), vikings try in vain to take the hill
380: gold to saragossa (36 gold)
400: silk discovered outside madrid
420: english lose canterbury to Barbs...
440: discover navigation (hmm, maybe i shouldn't have rushed that trireme a couple turns ago) , start engineering, hides to london (196 gold), accept peace with vikings (doh, we have a dishonorable rep )
460: english take frustrations out on us and sink a trireme , salt to Aarhus (40 gold)
480: Another Canal founded, lose track of size of Hello There, citizens show their displeasure
500: engineering, start Sanitation
520: japanese decide to continue our war
540: japan and england disagree on ideas of peace
560: vikings break the peace, still staring up the hill
580: Dye to Coventry (140), Hides to Coventry (152), ponder contacting Americans to trade maps, decide against english getting our techs with GL...
600: Sanitation, start Invention,
620: Dye to Trondheim (80), English reclaim Canterbury
Ok, I got off to a pretty good start and tailed off. I did get a couple good deliveries, and have a several caravans riding on a caravel and a trireme near Japan. I was a little hesitant to land them because a Japanese Explorer was quite hostile towards the caravan in the picture above, and the english attacked one of our triremes. I do have about 6 food caravans in Central Beach (and a caravan in production which can be rushed if desired) with 3 more food caravans in transit so we can build Magellans or Shakespeares or Leo's (in a couple turns) there. I have a sewer system started in Madrid that we can rush to start celebrating this turn (forgot it was irrigating or it would have a full food box). I got rid of one swamp around bilbao and have 3 settlers working the area to start preparation there. It has an aquaduct, and we can rush the temple to start celebrating this turn. I also neglected our military after the watching the vikings continually try and charge the mountain - I did move a chariot onto the hill to help protect against bribing and to take out the catapults that periodically stare us down.
Couple of other thoughts - Kyoto's been building the Oracle for about 7-8 turns now, and the english are rather lacking in science even with the GL. If i had been paying attention, i could have gifted techs to them in the rounds preceding other Civ's discovering them and kept them happy.
SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.
The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!
An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.
As I can already hear the peanut gallery becoming restless I will now shut up!
Comment