Originally posted by Scouse Gits
SSC in Republic
SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.
The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!
An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.
As I can already hear the peanut gallery becoming restless I will now shut up!
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SG(2)
SSC in Republic
SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.
The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!
An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.
As I can already hear the peanut gallery becoming restless I will now shut up!
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SG(2)
I also was spending more money speeding caravans (both trade and food) than i was finishing white goods outside of harbors for the various towns (notice there are 7 harbors now) As a side note, with the harbors and trade routes, the other cities grew enough to get science from 8 to 6 (yeah, probably could have gotten it to 4)
o well, I'll try and do more evaluating at the beginning of each turn instead of just the beginning of each time i get the game
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