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  • Originally posted by Scouse Gits
    SSC in Republic

    SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.

    The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!

    An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.

    As I can already hear the peanut gallery becoming restless I will now shut up!

    ----------------------------

    SG(2)
    Good points about forgetting to make it grow... I could have gotten it to 8 once i had finished the harbor, and after the aquaduct 9 or 11. I finally got that 3rd trade route out in about 600 even with the extra triremes, so it had only 3 happies without elvi, but did have enough extra food to do that. My thinking was to irrigate the swamp so i could irrigate the wheat for extra food (and the road was being built to make irrigating of the next swamp easier - that settler was going to assist the other settler on the swamp once finished. As for where the caravans are, I was thinking about the military instead of growth *keeps finding rust on all his thought patterns*

    I also was spending more money speeding caravans (both trade and food) than i was finishing white goods outside of harbors for the various towns (notice there are 7 harbors now) As a side note, with the harbors and trade routes, the other cities grew enough to get science from 8 to 6 (yeah, probably could have gotten it to 4)

    o well, I'll try and do more evaluating at the beginning of each turn instead of just the beginning of each time i get the game
    Insert witty phrase here

    Comment


    • What the Git means: in Republic you make a city celebrate, it grows by one each turn as long as you have at least one excess food available. It is enormously powerful!
      (\__/) Save a bunny, eat more Smurf!
      (='.'=) Sponsored by the National Smurfmeat Council
      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

      Comment


      • Originally posted by Straybow
        What the Git means: in Republic you make a city celebrate, it grows by one each turn as long as you have at least one excess food available. It is enormously powerful!
        Originally posted by SCG
        Good points about forgetting to make it grow... I could have gotten it to 8 once i had finished the harbor, and after the aquaduct 9 or 11.
        guess i didn't communicate very well there - i was implying i wasn't sure the city would celebrate at the odd populations (common in early republic and moderate luxuries), while acknowledging that while i had grown a couple of the other cities, I had forgotten to grow the SSC. I looked at my saves, and it would have celebrated from 7 to 8 once the harbor was finished, and i built the harbor before i built the aquaduct so it couldn't have grown past 8 until i got that in. Anyway, I've been growing via WLTxDs since warlord level on Civ I (a long time ago) - I just had a couple extended breaks from Civ II and got rather rusty at micromanaging each turn (see here for early evidence that I've been using it at diety level for a while )
        Insert witty phrase here

        Comment


        • Play order should be out of date by now

          Straybow
          SCG
          SG[1]
          DaveV (I suppose he thinks nobody will notice now?)
          STYOM
          Lafayette
          SG(2)
          Straybow's original message to SCG
          Sorry, it just sounded like you were trying to maximize food like the AI (saying you would irrigate the Wheat rather than convert to Silk).

          The odd size non-celebration problem usually doesn't hit until 9, and is avoided entirely by possessing HG (while it lasts) or Cure. That's why I'm a HG convert (never liked it until I started playing succession games).
          Last edited by Straybow; February 13, 2003, 01:32.
          (\__/) Save a bunny, eat more Smurf!
          (='.'=) Sponsored by the National Smurfmeat Council
          (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

          Comment


          • The odd size non-celebration problem does not happen if you have the HG. (Or CfC or courthouse if in Demo).

            Straybow - I think I've encountered the problem with cities under size 9.
            ----------------------

            SG(2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • I have downloaded the file, and will play ASAP. Estimated completion: Tuesday evening or Wednesday morning. I tried to play over the weekend, but had downloaded the save to a bad floppy (and the dog ate my homework, the sun got in my eyes, and the check is in the mail).

              Comment


              • OK Dave - we believe you

                SG[1]
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • Originally posted by DaveV
                  ...but had downloaded the save to a bad floppy...
                  WTF is that????????????
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • Ten turns played (15 seemed a little too much at this juncture). We have gone from a peaceful trading nation to a militaristic one, soon to have the irrestible gunpowder tech! Many cities are producing warriors, who will become 10-shield musketeers when upgraded. The Vikings are being very aggressive and are just begging for some retribution (hint, hint!). One more note: Bilbao is currently in food deficit to maintain WLTCD status; next turn, its colosseum should allow it to start growing again.

                    620 Shields increased at the expense of food and arrows in: Madrid, Granada, Barcelona, Another Canal, Valencia, Pamplona Canal. Rushbuild temple in Bilbao. Wake up some settlers to work near Bilbao. Move food caravans to Madrid - I like to build wonders in the capital. Japanese develop Monarchy.
                    640 Celebrations end in several cities. English develop Bridge Building. Gibbon reports we are the happiest civilization (followed by Japanese, English, Sioux, Americans, Russians, Vikings). Japanese government is overthrown.
                    660 Increase luxuries to 40%. Sioux, Vikings sign peace treaty. Japanese change to monarchy.
                    680 WLTCD in Cadiz, Saragossa, Valladolid, Valencia, Central Beach, Madrid. Population > 400,000. Vikings develop Construction. Two Viking chariots die attacking our legion near Malaga.
                    700 Invention, Physics next (Gunpowder not offered ). Our chariot kills a Viking chariot near Malaga. Dye(D) Hello There!->Izumo, 216; Wool(D) Seville->Izumo, 228. Food caravans sacrificed on the altar of the great Leonardo. Rushbuild sewer system in Bilbao. Sioux develop Navigation, English aquire same from Great Library. Sioux undertake Magellan's Expedition.
                    720 WLTCD cancelled in Saragossa, Central Beach, Valladolid. Madrid completes Leonardo's Workshop. Silver(D) Cadiz->Bilbao, 37; Salt Salamanca->Malaga, 18; Wool Barcelona->Malaga, 13. Our elephant kills Viking catapult and warrior near Malaga.
                    740 Valencia builds aqueduct. Physics, Gunpowder next. Eek! our caravan-laden caravel uses its last movement point to uncover a barb caravel and barb legion. The camels are put ashore in hopes of preserving them. As expected, the barb pirates sink our caravel. Viking chariot dies attacking our legion near Malaga.
                    760 WLTCD cancelled in Cadiz.
                    780 WLTCD cancelled in Valencia, Madrid. Rushbuild bank in Bilbao. Japanese develop Feudalism. Viking archer dies attacking our legion near Malaga.
                    800 Nothing special.
                    820 Our crusaders die attacking (unfortified) Viking warrior on mountain near Malaga . Rushbuild Colosseum in Bilbao.
                    Attached Files

                    Comment


                    • Sorry guys, I've lost the plot the last play order I can find doesn't seem to correspond to the last few turns of play...

                      Stray can you post a current play order, please?

                      Am I up?

                      SG[1]

                      Edit - Sorry - I should of course have said that the RAR loves your turns Dave
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • Sorry, SG[1] - I think I did steal your turn. I remembered going after SCG the first round, and assumed I would again. I should have checked the play order first.

                        Comment


                        • Yes, SG(2), but non-celebration at size 7 isn't common. It takes all red faces with no black faces, or goobs of black faces, in the initial happiness state. Something like that anyway…

                          Sorry about missing the play order posting. Since I'm not using the std page length I sometimes forget when a new page comes up.
                          (\__/) Save a bunny, eat more Smurf!
                          (='.'=) Sponsored by the National Smurfmeat Council
                          (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                          Comment


                          • So I'm up?

                            If so will play tomorrow.

                            SG[1]
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • Have now started - probably post Friday.

                              SG[1]
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • Sorry guys - aged mother infestation imminent!
                                SHMBO has banned me from the study

                                Won't now get to it before Monday - if anyone is impatient please step in and I will slot back in asap...

                                SG[1]
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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