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The Sweetness and Light Game

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  • SCG
    replied
    i must be getting my various games mixed up - one one of my games i thought i remembered the indians starting a wonder, and thought it was the hoover dam just reread my log on this one - maybe it was Ike's? dunno, guess it's just Civ II withdrawal symptoms

    Leave a comment:


  • Ben Kenobi
    replied
    They just got Electronics.

    Not enough time for them to finish.

    We have half the freights needed to build Hoovers, so we should be able to finish before they do.

    Should I have techgifted the Indians?

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  • SCG
    replied
    very nice rounds - good job getting the primary cities a bit more up to snuff excellent initial use of CfC Nice to see we have more of a shipchain to the romans too. I'm a little surprised that the indians haven't finished Hoover's dam - that would be a useful wonder for quicker production once we switch.

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  • Scouse Gits
    replied
    Bloody good work obiwan!

    The SGs sloshed as usual

    Leave a comment:


  • Ben Kenobi
    replied
    And the save.
    Attached Files

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  • Ben Kenobi
    replied
    Played 8 turns since we are getting into the modern ages.

    We have a real power democracy going.

    TURNLOG:

    Are we ready for Fundy?
    No.

    We have 9.87 million people on our small island.

    Fiddle with sliders:

    Decide to stick with 20/40/40 to celebrate in:

    Green meanie, Heavens Gate, Big Bad Bill and Beggarsville

    Tech rate increases to 4 turns/tech.

    Note, we have Marco Polos:

    Requirements for Tactics:

    Feudalism-Chivalry-Leadership-Tactics

    Requirements for Howitzers:

    Electricity
    Electronics
    Steel
    Automobile
    Machine Tools
    Miniturisation
    Mass Production
    Computers
    Mobile Warfare
    Robotics


    Americans are researching Warrior Code!

    Hmmm
    we need 3 more libraries to properly upgrade infrastructure!
    Rush 6 freights to build CfC.

    Hit enter.

    1774:
    Celebrations in 4 cities.
    Dye to Rome 202 gold, Spice to Rome, 98 gold.
    Not very big bonuses.
    CfC to be finished in two turns.

    1776:
    Electricity discovered:
    Select Electronics for Hoover Dam
    Population now 10.35 million.
    Spice to Veii 125 gold.
    Rush Sewer in Heaven's Gate, Libraries in LeroyBrown and BigBadBill
    Prep cities for celebrations.

    1778:
    CfC built in Mean city

    Population at 10.73 million
    All cities set to WLtD!

    1780:
    Population now at 11.14 million
    Readjust to 30/30/40 to beef up cash for Hoovers, improvements.

    1782:
    Population now at 12.3 million people
    Need sewer in Big Bad Bill, Factory in Mean city.

    1784:
    Discover Electronics, Select Steel
    Population at 13.39 million.,
    Rush sewer and Freight.
    Readjust taxes to 20/40/40 down to 3 turns/tech.

    1786:
    Population to 14.68 million
    Shipchain aligned.

    1788:
    Population now 15.88 million
    Note 60% science nets techs every 2 turns.
    To allow Heaven's Gate to grow, Mean City currently has food shortage.

    Sticky Meany currently celebrating, though without a food surplus.

    Switch square shared with BadLeroyBrown if you want to encourage city growth.

    May wish to build universities/superhighways in all cities after Automobile discovered.

    Leave a comment:


  • Scouse Gits
    replied
    Play Order

    SG[1]
    SG(2)
    Bloody Monk
    SCG
    Bob_Smurf42
    La Fayette
    -JRabbit
    STYOM
    obiwan18
    Old n Slow

    10 turns each please

    Leave a comment:


  • Scouse Gits
    replied
    Re: The Sweetness and Light Game

    Just a reminder, guys...

    Remember NO BRIBING!!

    Therefore the harem is of limited utilility...

    Originally posted by Scouse Gits
    The Rules as laid down by the Dean of The Academy

    This is a Giga map - therefore MGE.
    Victory by conquest, but the AI can build spaceships

    At all times:

    * Spotless Reputation
    * No bribing - except Barb units
    * No nukes

    Before 1850AD and Hard Fundamentalism

    * No attacking except on Holy Home Continent - may repulse invasions
    * No military land units or Settlers or Engineers may leave the Holy Home Continent
    * Any goverment at any time, BUT once Fundamentalism is discovered we MUST take it at the next oedo year and stay in it thereafter
    * All Wonders except SoL - only the except SoL part is mandatory

    After 1850 and Fundamentalism

    * The gloves are off boys - but remember the first 3 rules

    The SGs in concert

    Leave a comment:


  • Old n Slow
    replied
    Any desire for Stealth Fighters? I’m good with stopping at Howies; may want to be commy for a while & create a harem of vet spies.

    Leave a comment:


  • Ben Kenobi
    replied
    Since we are 100 years still from 1850, why don't we work up to howitzers?

    Leave a comment:


  • Old n Slow
    replied
    Hmmm, with Corp & Elec almost in hand, Elec2 is around the corner …Steel & Mini shouldn’t be too far behind -- I’d think that we’d like a few more techs in hand before we shift into major production mode. What we could do now is to build up the wartime infrastructure & have a fleet of transports ready -- maybe a working boat chain in place for he great “missionary work” to be undertaken…

    Leave a comment:


  • Ben Kenobi
    replied
    I play today.



    Shall I take our glorious empire into Fundamentalism?

    Leave a comment:


  • -Jrabbit
    replied
    Hey, we're back!

    Looks good, STYOM.

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    1752: Order of business - finish irrigating our lands to facilitate growth. Keep celebrations going as long as possible to maximize our limited potential for growth. Get Genetic Engineering to build CfC and keep that 'odd' citizen celebrating. And above all, keep trading! A number of our cities have only 1 or 2 trade routes.

    Change a bit of production around... rush the Sewer in Leroy so that we can start building Freight there.

    I can't find any of our ships at sea... but they'll turn up, I'm sure. Damn gigamaps!

    None of our Caravans are en route anywhere - they're all at home. So no trade for a while

    1754: Just noticed the Americans have Magellan *heavy sigh* Transports begin to head home. The Romans have some decent sized cities, and they're not too far, let's trade with them

    'Murricans learn Railroad, and change governments to Republic.

    1756: Corporation... we choose Genetic Engineering to facilitate celebrations down the road. I considered Communism for the UN, but given that we're going Fundy anyway, why bother? Also considered Electricity for fast escorts for our Transports. Feudalism, Refining, and Atomic Theory were the other choices.

    No cities are in a position to grow currently, due to happiness issue (lux @60 currently) or lack of food/infrastructure. Accordingly taxes are adjusted to 3.2.5, and science goes to 3 turns/tech, net taxes to 152.

    1758: Pretty dull year. Some incremental tweaking done. Transports continue homeward.

    Germans and Indians ally against us.

    Americans swap Engineering for RR with Romans, and ally against us... What? WHAT? Americans learn Gunpowder from Romans.

    1760: Transport incrementally rushed in Beggarsville.

    Babylonians learn RR, and form Republic. Americans are almost finished Eiffel.

    1762: Genetic Engineering discovered; researching Refining.
    Transport sails from Beggarsville w/ 4 Freight.

    Romans form Democracy.
    Americans build Eiffel

    1764: More rushing of various things. We need cash, production, growth, and more Freights!

    1766: More of the same...

    1768: Refining>Combustion. Bee-lining for Automobile and big growth.

    1770: Land's End founded. We land a Freight in Roman lands and they declare war after we decline to give them Industrialization. Dye>Rome 166 g, Spice>Rome 62 g, Gold>Rome 78g, Dye>Antium 152 g.

    Romans and Americans learn Industrialization Both change to Monarchy. Americans start Women's Suffrage.

    1772: Combustion>Electricity. Tax rates adjusted to 2.2.6 to keep the science coming.

    All of our cities except 3 have Sewers now and can grow indefinitely. I added factories in 2 cities, and we have the cash to continue rushbuying. Proto-shipchain is in place towards Rome, but we may want to rethink that if they stay in Monarchy long.
    Attached Files

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    OK, I have the save - as an aside only the .zip from your office opened, Jrabbit.

    Nice to see that not much has changed - same roster of cities as when I last played.

    I'll play it today/tomorrow.

    Leave a comment:

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