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MAP: Marla's Earth Map - 204x256

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  • I switched Tundra from 1 food to 1 shield, deactivated Plant Forest for Tundra, and raised food consumption to 3.

    The effect is what I predicted: it slows everyone down. But as far as Dreifel's experience in the AI expanding "more effectively", I didn't see that (But I didn't change settler cost, just food consumption). The Iroquois head east, into Forested Tundra, instead of west and south. The Aztecs were equally unwise in their placement. I've got all (except Maine, that's Iroquois) of the continental U.S., and the Aztecs still only have 5 cities.

    While establishing Embassies, I see that Persia has "built" a Settler, but won't reach 3 pop for 6 more turns. It just slows the AI down. I'm human, I can cope, so all this really does is give the advantage to the human. I could do Deity on this, since even if the production bonus halves the shields necessary for a Settler... well, the AI ain't smart enough to maximize food production, so Persepolis would have "built" that Settler and been forced to wait 12 turns to reach 3 pop.

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    • V1.16 Beta

      OK, this is Version 1.16 beta

      For the changes from 1.13 to 1.15 see Marla's earlier note

      Changes from 1.15 to 1.16
      ----------------------------------

      * Rome AI is now flagged to produce Navel units
      this is in line with the aim to get Rome to expand around the med, since France and Germany tend to eat-up Europe too quick for the Romans to get a look in!

      * Pirogue Unit now has it's own directories
      With files copied from Galley, hopefully this will fix the majority of crashes that have involved the Pirogue, I suspect these were caused by the game attempting to work with both Pirogue's and Galley's at the same time and then failing cos both used to point to the same files causing a conflict

      * Read-me/Documentation now in Html format
      Did this earlier with an add-on, but I've re-vamped the readme. For those who didn't see the earlier attempt this contains the usual stuff plus a complete list of city names for each Civ. Html format also means you don't need such-n-such version of Word to read the "readme", the logic being that if you got the mod from here - you must have a browser

      * New Installation Program
      Designed to make it easier for me to work on other mod's that can live along side this one (since we have now moved into the dodgy area of editing the civilopedia!).

      Since this is a beta version it does not un-install any previous versions.

      Any problems either e-mail me at vonotar@lastlands.org

      Attachment removed pending another fix for Win9X systems
      Last edited by Vonotar; March 2, 2002, 21:09.
      "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
      AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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      • Originally posted by Aqualung
        I switched Tundra from 1 food to 1 shield, deactivated Plant Forest for Tundra, and raised food consumption to 3.

        The effect is what I predicted: it slows everyone down. But as far as Dreifel's experience in the AI expanding "more effectively", I didn't see that (But I didn't change settler cost, just food consumption).
        well, and that's the point. Otherwise the slow down effect will end latest when all have Monarch. Youn eed to build in both.
        http://AlphaCentauri.US/ in English and German
        http://civ3.2be.cc/
        http://1steuro.net/

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        • It would appear that changing the cost of settler production and the food rating of tiles just slows down the AI rather than forcing them to do something other than expand!
          Last edited by Vonotar; March 2, 2002, 21:11.
          "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
          AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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          • Re: stupid question

            Originally posted by harcan25
            how do i download your map? i keep getting some weird file whenever i click on that link that you have on your post.
            Same problem here....i only get an "attachment" file which does exactly NOTHING...

            BUGGER

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            • "attachment" is the correct file, but you need to manually type in the zip file name, extension and all. It will save to the hard drive as if the popup worked properly. Then it should work normally.
              The first President of the first Apolyton Democracy Game (CivII, that is)

              The gift of speech is given to many,
              intelligence to few.

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              • Originally posted by Marquis de Sodaq
                "attachment" is the correct file, but you need to manually type in the zip file name, extension and all. It will save to the hard drive as if the popup worked properly. Then it should work normally.
                Actually it depends on what browser you download it with. Some browsers get a corrupt attachment file.
                Creator of the Civ3MultiTool

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                • Originally posted by Gramphos

                  Actually it depends on what browser you download it with. Some browsers get a corrupt attachment file.
                  I stand corrected. What I posted above works using Microsoft's IE.
                  The first President of the first Apolyton Democracy Game (CivII, that is)

                  The gift of speech is given to many,
                  intelligence to few.

                  Comment


                  • 1.16 Removed

                    I've removed version 1.16Beta until I can fix some very major glaring bugs *smacks self*

                    Main problems....

                    Pirogue icons incorrectly referenced in pediaicons.txt....
                    art\civilopedia\units\84PirogueLarge.pcx
                    should be...
                    art\civilopedia\units\29PirogueLarge.pcx

                    But you'll have only got this far if running XP as windows 9X users just get an error message after install (unless you have VB6 runtimes installed)

                    Basically the ideas are sound, my implementation was a mess, this is what happens when you give yourself a deadline

                    However lots of work is being done, I expect to have 1.17Beta rolling soon, hopefully with no bugs!


                    Incidentally both 1.16 and 1.15 both involve replacing your civilopedia.txt and pediaicons.txt files with new versions, this i'm told causes translated versions of Civ3 to become dual language with the main game still in the local language, but the civilopedia in english! So I'm working on a new technique for 1.17 which will see the extra text being inserted into the existing files rather than replacing them, the pirogue description will still be in english but this won't affect the rest of the civilopedia (or any mods that you may have done to it)

                    So if anybody is using a non-english version of Civ3 and wants to submit a translated description for the Pirogue please email me, 1.17 will be multi-language compatible.

                    Yes I'm taking the issues slightly too far but I'm not just aiming to improve the world-map here, I'm also trying to build an enhanced and comprehensive way of installing ANY modpack (as opposed to the current situation where everybody is submitting there own versions of files and installing more than one modpack means having to get your hands dirty trying to merge two modpacks together!)

                    Hope some of this makes sense!

                    I'm in the middle of translating stuff from VB (well QBasic actually) to Delphi, anybody with experience of this PLEASE EMAIL ME (not that i'm desperate for help.. honest!)

                    Vonotar
                    Last edited by Vonotar; March 2, 2002, 21:12.
                    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                    AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

                    Comment


                    • I don't mean to be negative here, but there's a minor problem relating to realism.

                      Iroquois will not be able to build their UU and will probably be able to build knights by the time they do get a source of horses.
                      There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                      • Re: 1.16 Removed

                        Originally posted by Vonotar
                        I'm in the middle of translating stuff from VB (well QBasic actually) to Delphi, anybody with experience of this PLEASE EMAIL ME (not that i'm desperate for help.. honest!)
                        I could convert it to C++, but I guess that you don't have a complier. But what is wrong with QB (except from that it uses DOS)?
                        Creator of the Civ3MultiTool

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                        • Re: Re: 1.16 Removed

                          Originally posted by Gramphos
                          I could convert it to C++, but I guess that you don't have a complier. But what is wrong with QB (except from that it uses DOS)?
                          No long filename support, at least none that I can find, and 90% of what the program does is file access. VB is good, but requires destribution of a 1.3Mb MSVBVM60.DLL file (and you know how I feel about VB Runtime files already *grin*). Delphi is proving a harder nut that I thought to crack, my old pascal knowledge doesn't seem to be helping me, so I've gone back to testing various types of compiler basic...
                          "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                          AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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                          • First off, thanks to everyone involved in making this Map and the correct start locations workaround. Fantastic stuff.

                            Is there any chance of the same crew making a "normal" size world map? The reason I ask is that the "huge" map does bad things to my computer (400mhz/64MB) - it's taking a looonnnngggg time between turns in 400AD.

                            Thanks again.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • Re: Re: Re: 1.16 Removed

                              Originally posted by Vonotar
                              No long filename support, at least none that I can find, and 90% of what the program does is file access. VB is good, but requires destribution of a 1.3Mb MSVBVM60.DLL file (and you know how I feel about VB Runtime files already *grin*). Delphi is proving a harder nut that I thought to crack, my old pascal knowledge doesn't seem to be helping me, so I've gone back to testing various types of compiler basic...
                              That is true. If you send me the QBasic files to my mail I might be able to turn them into C++, but not today.
                              Creator of the Civ3MultiTool

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                              • You can get a free C++ complier at
                                Creator of the Civ3MultiTool

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