I switched Tundra from 1 food to 1 shield, deactivated Plant Forest for Tundra, and raised food consumption to 3.
The effect is what I predicted: it slows everyone down. But as far as Dreifel's experience in the AI expanding "more effectively", I didn't see that (But I didn't change settler cost, just food consumption). The Iroquois head east, into Forested Tundra, instead of west and south. The Aztecs were equally unwise in their placement. I've got all (except Maine, that's Iroquois) of the continental U.S., and the Aztecs still only have 5 cities.
While establishing Embassies, I see that Persia has "built" a Settler, but won't reach 3 pop for 6 more turns. It just slows the AI down. I'm human, I can cope, so all this really does is give the advantage to the human. I could do Deity on this, since even if the production bonus halves the shields necessary for a Settler... well, the AI ain't smart enough to maximize food production, so Persepolis would have "built" that Settler and been forced to wait 12 turns to reach 3 pop.
The effect is what I predicted: it slows everyone down. But as far as Dreifel's experience in the AI expanding "more effectively", I didn't see that (But I didn't change settler cost, just food consumption). The Iroquois head east, into Forested Tundra, instead of west and south. The Aztecs were equally unwise in their placement. I've got all (except Maine, that's Iroquois) of the continental U.S., and the Aztecs still only have 5 cities.
While establishing Embassies, I see that Persia has "built" a Settler, but won't reach 3 pop for 6 more turns. It just slows the AI down. I'm human, I can cope, so all this really does is give the advantage to the human. I could do Deity on this, since even if the production bonus halves the shields necessary for a Settler... well, the AI ain't smart enough to maximize food production, so Persepolis would have "built" that Settler and been forced to wait 12 turns to reach 3 pop.
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