Originally posted by Marla
Anyway, I just wanted to add that I like the idea of 3 required food instead of 2... but I'm scared it would have as consequences really small cities and then reduce the fun of the game.
That's why I'm more keen to make of settlers a tougher unit to be built.
Anyway, I just wanted to add that I like the idea of 3 required food instead of 2... but I'm scared it would have as consequences really small cities and then reduce the fun of the game.
That's why I'm more keen to make of settlers a tougher unit to be built.
Nowadays, every city will have 12 people, before sanitation is invented. After railroads, almost every city will grow up to 25-30 people. Growth should be slowed down a bit in huge maps.
With a huge map and only 6 civs you have a little time to get ready to rumble
I'm working on a new installation package which will build on the new features in the V1.15 beta and will (hopefully) address the issues about graphics files needed etc. I'm designing this installation to amend the civilopedia files rather than replace them, my aim is to create a method of automatically installing modpacks that can live along side each other (ie no need to keep swapping files when changing from one scenario to another)
Incidentally since we appear to have fixed the initial problems with the extra unit, does anybody out there fancy getting some fame (no fortune i'm afraid) for designing new graphics for the Pirogue unit? Budding artist's feel free to post your designs to this board so that we can all take a look and (if we get more than one submission) vote on the winner.
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