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Destiny of Empires [Diplo Game] [Organization Thread]
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Tomorrow, Robert or I will post information on voting. It will have a link and you'll just need to click that link to go to the voting system. I believe you will need to log in to the voting system with the same password your forum account uses. If you have any questions about it tomorrow feel free to ask.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Robert is on vacation (skiiing!) so he asked me to set up the vote this year. Let me know if there are any problems with the voting site. (not that I can do anything about that..)
Time to Vote!
We vote for the happenings of this thread: Story Thread 5
You can vote right here (please read instructions below first)
Voting ENDS March 8th end of the day
1. go to the site
2. click your civilization name
3. fill out the password you once selected in the civ-picker (the original password of your DoE account at Apolyton)
4. Vote!
You have to award EXACTLY 20 points in both categories or you can't submit.
You can give comments to every individual civ.
This is what the rules say about voting:
After every month all players are invited to vote on the stories and role playing of all players.
Using a special web application a total of 20 'points' can be assigned, with a max of 5 points per player.
The 2 categories:
- Story Telling
Story telling is about how a player tells the story of his civilization and how he communicates with other leaders. How he handles his characters, shows the relation between story and in-game actions, explains the behaviour hof his civ, includes graphics and images, is able to entertain it's readers, etc.
A great part of the fun of a diplo game is the creation of an amazing story thread. This contains everything from national epics to diplomacy, newspaper articles to lies, text, screenshots and images. A player gets votes for storytelling for their contribution to the story thread. There are no rules as to what marks out a good contribution - we all have different tastes - what is too much detail for one person, may be exactly what another person values, some people will give more votes to one brilliant piece than to someone who produces lots of mediocre material, someone else will value quantity more. When voting its simple - give people votes if you personally enjoy their contributions.
- Role Playing
Role Playing is about how the in-game actions and the tone of his messages reflect the role of the player. Is the fascist dictator really playing as a fascist? Does it make sence that the fanatic orthodox jewish leader has an alliance with the fanatic orthodox buddhist leader? Is the peaceful friendly leader really friendly and peaceful to his neighbours? In short: do the actions of a player compare to the story role he assigned to himself.
The definition of a diplo game is "A Diplomacy Game is a game in which all players lead their civilization as if they're leading a real nation". Under 'role-playing' people are given votes for the degree to which they do this. Is there a consistency and belieability about the actions of that civ - its in-game actions, its diplomacy, what it says about itself. What nature a civ has is up to the player to decide and to evolve as the game progresses - but they get votes for the believability and consistency of this, and the interest it gives to the game. If you act as if you are 'playing a game', you won't get many votes; but if you can give the rest of us the impression your nation actually exists, you deserve to get lots.
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Per month all points a player receives in both categories will be calculated.
Based on this a score list will be created per category.
The #1 on that score list will receive X scorepoints. (X = the number of civs in the game). The #2 will receive X-1, etc.
The rest of the score-explanation only uses examples to get the point through, but is too much to place here. Read it in the first post of this thread.
This all comes down to the following:
Based on the scorepoints everybody received in a month, a ranking can be made for that month, per category.
The #1 on that ranking receives 18 gamepoints, the #2 17 gamepoints, the #3 16 gamepoints, ..... the #18 gets 1 gamepoint.
The sum of all gamepoints for both categories for all months determines the winner.
Good luck!Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Information on Ruler Changes
I am trying to create a neutral system of creating new leaders, so they do not always simply follow my interests. At present, I am calculating a percentage "approval" of current policies (based on how certain approaches have affected the empire positively or negatively, and how they have affected the to-rule faction in particular), then creating a "random" number, and using this to choose the next trait.
For example, the Diplomacy of Quizco was considered 85% popular because during his reign a couple trade agreements were reached which benefited metal and corn exporters and benefited importers (and the healthiness of a few hazpaks) as well. As such, the likelihoods of these traits were:
Isolationist: 2%His policies regarding his "neutral" aggression were neutral, at 50%, as it was seen as neither a plus or minus (some considered it good, some bad). So, his likelihoods of new traits were:
Non-interventionist: 3%
Trader: 5%
Diplomatic: 85%
Internationalist: 5%
Pussywillow: 8%A random number was generated: 57. I started with the first choice and adding to it until reaching that number. Wherever I stopped, that was the new trait. 57 being a fairly middle-of-the-road number, no traits changed since the extreme ones (diplomatic, authoritarian) were considered highly popular. If the random number was 5 instead of 57, then the successor would be "non-interventionist" and "pussywillow". The random number is also then multiplied by 0.10 and rounded to decide the number of turns this man will remain in office (6T, 60 years + 1T/10yrs base). This number has a floor of 3T and a ceiling of 8T.
Weak: 17%
Neutral: 50%
Offensive: 17%
Aggressive: 8%
The weights of the 4 institutions is calculated separately in a non-random way to reflect the current priorities of the government.
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It'd be good to have you back in the game.
I can't think of any open civs though...Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Tomorrow is the last day to vote!! Only four civs have voted so far, so get on it!Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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It would appear that you aren't. The voting app is here: http://plomp.eu/apolyton/doevoter.nsf
As you can see it says that America, England, Germany, Native America, Ottomans and the Vikings are the only civs who have voted so far. Today is your last day to vote, so do it soon!Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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All you need to do is read through the story thread. Heck, even skim over it to get a sense of who you'd like to vote for. It shouldn't take more than 15 minutes.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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