Inca, I don't believe you can on trade through a 3rd party. Correct me if I misunderstand your announcements.
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Destiny of Empires [Diplo Game] [Organization Thread]
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It can be done.
Technically it just involves the two trading parties making two separate trades with the third party, but it ends up working out the same.
So lets say the Neandor wanted to trade their wheat for Incan corn. England, who can trade with both civs, has both wheat and corn domestically. I trade my corn for Neandor wheat, and trade my wheat for Incan corn.
In the end I still have 1 corn and 1 wheat, and both Inca and Neandor have the resources they desire. I simply require a 1 gpt handling fee for my trouble.
Y'all just got to be more imaginative with the game. There are always ways to make the game rules and limitations more flexible and interesting in a diplogame.
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Originally posted by England (DoE) View PostIt can be done.
Technically it just involves the two trading parties making two separate trades with the third party, but it ends up working out the same.
So lets say the Neandor wanted to trade their wheat for Incan corn. England, who can trade with both civs, has both wheat and corn domestically. I trade my corn for Neandor wheat, and trade my wheat for Incan corn.
In the end I still have 1 corn and 1 wheat, and both Inca and Neandor have the resources they desire. I simply require a 1 gpt handling fee for my trouble.
Y'all just got to be more imaginative with the game. There are always ways to make the game rules and limitations more flexible and interesting in a diplogame.
I'm not trying to lack imagination, I'm just checking the game mechanics.
It's hypothetical anyway for the Neandor will not trade through the Damnanglais's!The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.
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Language Points Awarded T240
I will try to do this every 10 or 15 turns. For some powers (European), this is unnecessary, as we may speak fluently through the English language, so points will no longer be tallied to save me time.
BeforeENGLISH
Capacas: 128 pts
Manchas: 171 pts
Gaucanas: 76 pts
Now
Full Fluency
The Numbers:
A combination of the war, close contact, diplomatic messages, and peace terms.
Capabilities:
Full fluency.
*************************************************Now:AZTECS
Capacas: 12pts
Talchas: 189pts
The Numbers:
+49pts: 9Tx5[tiles]x1pt: bordering tiles with Talcho
Talchas
+9pts: 9Tx1pt for open borders
Talchas/Capacas
Capabilities:
Talchas:
6-letter words
simple tenses, continuous tenses
*intermediate language*
Capacas:
2-letter words
simple tenses
*Broken language*
*************************************************Now:AMERICANS
Capacas: 9pts
The Numbers:
+8pts: 8Tx1pt for open borders
+1pts: comms
Language: Capacas
Capabilities:
Capacas:
2-letter words
simple tenses
*broken language*
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Inca, when you say Americans, do you mean us, or the Native Americans? America is now presided over by the English Viceroy Cornwallis, and therefore all the contact with the Americans will only happen in English, as all the officials have been replaced by EnglishmenSo I go, and do what I can ~ Dwight 'Diplo' Eisenhower
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Yeah, wow. Was not expecting that.
Okay, Americans = USA. We note that you now will talk in English.
At present, all nations that have been granted fluent communication with the Inca through the English language:
England
America
Neandor
France
Russia (50%)
Vikings
Ottomans
If anyone else wishes for such fluency, they must make a convincing case that they would have fluent knowledge of the English language within their high offices. This is a list of all powers in direct contact with the English (and would have gained full fluency through the Inca language system due to OB and bordering tiles) or who have had major diplomatic exchanges with the English (protectorates and those granted English colonies), and Russia, who are also very present on the European scene (but only partially fluent we would suppose).
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ONE more day for voting!!
Originally posted by Robert Plomp View PostLet me be a good guy this month and organize stuff in a timely manner for once
Time to Vote!
We vote for the happenings of this thread: Story Thread 4
You can vote right here (please read instructions below first)
Voting ENDS February 8th end of the day
1. go to the site
2. click your civilization name
3. fill out the password you once selected in the civ-picker (the original password of your DoE account at Apolyton)
4. Vote!
You have to award EXACTLY 20 points in both categories or you can't submit.
You can give comments to every individual civ.
This is what the rules say about voting:
After every month all players are invited to vote on the stories and role playing of all players.
Using a special web application a total of 20 'points' can be assigned, with a max of 5 points per player.
The 2 categories:
- Story Telling
Story telling is about how a player tells the story of his civilization and how he communicates with other leaders. How he handles his characters, shows the relation between story and in-game actions, explains the behaviour hof his civ, includes graphics and images, is able to entertain it's readers, etc.
A great part of the fun of a diplo game is the creation of an amazing story thread. This contains everything from national epics to diplomacy, newspaper articles to lies, text, screenshots and images. A player gets votes for storytelling for their contribution to the story thread. There are no rules as to what marks out a good contribution - we all have different tastes - what is too much detail for one person, may be exactly what another person values, some people will give more votes to one brilliant piece than to someone who produces lots of mediocre material, someone else will value quantity more. When voting its simple - give people votes if you personally enjoy their contributions.
- Role Playing
Role Playing is about how the in-game actions and the tone of his messages reflect the role of the player. Is the fascist dictator really playing as a fascist? Does it make sence that the fanatic orthodox jewish leader has an alliance with the fanatic orthodox buddhist leader? Is the peaceful friendly leader really friendly and peaceful to his neighbours? In short: do the actions of a player compare to the story role he assigned to himself.
The definition of a diplo game is "A Diplomacy Game is a game in which all players lead their civilization as if they're leading a real nation". Under 'role-playing' people are given votes for the degree to which they do this. Is there a consistency and belieability about the actions of that civ - its in-game actions, its diplomacy, what it says about itself. What nature a civ has is up to the player to decide and to evolve as the game progresses - but they get votes for the believability and consistency of this, and the interest it gives to the game. If you act as if you are 'playing a game', you won't get many votes; but if you can give the rest of us the impression your nation actually exists, you deserve to get lots.
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Per month all points a player receives in both categories will be calculated.
Based on this a score list will be created per category.
The #1 on that score list will receive X scorepoints. (X = the number of civs in the game). The #2 will receive X-1, etc.
The rest of the score-explanation only uses examples to get the point through, but is too much to place here. Read it in the first post of this thread.
This all comes down to the following:
Based on the scorepoints everybody received in a month, a ranking can be made for that month, per category.
The #1 on that ranking receives 18 gamepoints, the #2 17 gamepoints, the #3 16 gamepoints, ..... the #18 gets 1 gamepoint.
The sum of all gamepoints for both categories for all months determines the winner.
Good luck!Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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