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Destiny of Empires [Diplo Game] [Organization Thread]
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My new series detailing the inner workings of Inca society are not just for show. Policy will be made along the lines of the society so outlined. When dealing with "the Inca", make sure to know who specifically it is your are speaking to, and make sure to insist to speak to particular people if that is your desire. Remember that deals made over certain resources will need to be worked with the factions related to those resources, deals related to other concerns as well must be worked with the appropriate factions. Certain... eccentricities may arise in your future dealings with the Inca. Be forewarned. These are not excuses for me to act as I please, but attempts at a realistic approach to role-playing. Certainly, some bending will occur, but try to approach it as though this system were the actual case.
If you wish to know your standings at any time with any faction, you may pay 1 ton of gold [1 gold] to find out, although you could probably make a good guess by reading a bit into the communications.
With the increasing complexity of the diplomatic/etc system, the language system has been simplified a bit. Common languages (this will generally be English as of right now) can be utilized for diplomacy, although there must be a realistic reason for you to be in regular contact with the common language group (e.g., Neandor and France may speak to Inca in English, but Indians and Americans will need to find another method).
Also, you may always communicate (with any faction) in the western Inca language you are most fluent in among any western representatives. The western languages are: Talchas, Manchas, and Capacas. Guacanas is distinctly separate, and dealings with any Guacana representatives must be done in Guacana. Generally speaking, this won't be an issue, though, as they don't control many resources or really have much contact with the outside world. Basically, for all intents and purposes, your linguistic abilities are whatever your highest language is, although your points will still be awarded for each separate language.
Also, language points of your choosing may be purchased (to represent tutoring) for 10 points per 1 ton of gold [1 gold] or for other interesting trades.
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Originally posted by France (DoE) View PostI am leaving on a hiking vacation for the next 2+ weeks. I have arranged for a sub.
Can you direct me to a link for the game mod. Thx!
Scroll down in the first section within the first post of this thread.
edit: http://plomp.eu/website.nsf/bcc4a7cdec6f807ac1256e37007c54c8/9dedcf759451ec9ac12576160029084b?OpenDocument
this link is at the bottom of the page. Everything is explained on that page.
That page is always accessible from the first post of this thread.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Vote comments:
America
I love the humor and your encounters with the English and Natives.
Spiffin! Marvelous!
I can vote for Arny every time
China
Glad to see some posts. Keep it up! And use pictures!
Egypt
Good role-playing about your hate for the Ottomans and accepting anything but they to have land in Africa.
England
Wonderful posts. The great debate and conversion of King of King William was superb.
excellent work, be nice to the natives, though
Very strong play, nice acievements and pictures, a bit longer stories to my taste though.
France
Definitely some of the best stories this month, good work! You're a good writer.
good job, nice pictures
Great stories and achievements. The sexual note about Joan is also nice.
Germany
Still lovin' the Neandor roleplay and the division between Snarg & Franzen.
more pictures would be nice.
My favorite story - line
Inca
I love the language and the role playing. Stories are good, but more would be better.
Enjoying the adventures of the Capaco, as well as the language 'contest'.
Keep the good work
India
Good work trying to negotiate with China, glad to see some activity out of India finally.
Liked your approach when asking China for your lands.
Mongolia
Nothing impressive as far as stories, but fantastic job invading China and beating back Russia. Great role playing!
Natives
Thumbs up to the Prairie Hawk stories.
Ottomans
Great play, Savior of India
Vikings
Never posted or replied to pm'sFormerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Let me be a good guy this month and organize stuff in a timely manner for once
Time to Vote!
We vote for the happenings of this thread: Story Thread 4
You can vote right here (please read instructions below first)
Voting ENDS February 8th end of the day
1. go to the site
2. click your civilization name
3. fill out the password you once selected in the civ-picker (the original password of your DoE account at Apolyton)
4. Vote!
You have to award EXACTLY 20 points in both categories or you can't submit.
You can give comments to every individual civ.
This is what the rules say about voting:
After every month all players are invited to vote on the stories and role playing of all players.
Using a special web application a total of 20 'points' can be assigned, with a max of 5 points per player.
The 2 categories:
- Story Telling
Story telling is about how a player tells the story of his civilization and how he communicates with other leaders. How he handles his characters, shows the relation between story and in-game actions, explains the behaviour hof his civ, includes graphics and images, is able to entertain it's readers, etc.
A great part of the fun of a diplo game is the creation of an amazing story thread. This contains everything from national epics to diplomacy, newspaper articles to lies, text, screenshots and images. A player gets votes for storytelling for their contribution to the story thread. There are no rules as to what marks out a good contribution - we all have different tastes - what is too much detail for one person, may be exactly what another person values, some people will give more votes to one brilliant piece than to someone who produces lots of mediocre material, someone else will value quantity more. When voting its simple - give people votes if you personally enjoy their contributions.
- Role Playing
Role Playing is about how the in-game actions and the tone of his messages reflect the role of the player. Is the fascist dictator really playing as a fascist? Does it make sence that the fanatic orthodox jewish leader has an alliance with the fanatic orthodox buddhist leader? Is the peaceful friendly leader really friendly and peaceful to his neighbours? In short: do the actions of a player compare to the story role he assigned to himself.
The definition of a diplo game is "A Diplomacy Game is a game in which all players lead their civilization as if they're leading a real nation". Under 'role-playing' people are given votes for the degree to which they do this. Is there a consistency and belieability about the actions of that civ - its in-game actions, its diplomacy, what it says about itself. What nature a civ has is up to the player to decide and to evolve as the game progresses - but they get votes for the believability and consistency of this, and the interest it gives to the game. If you act as if you are 'playing a game', you won't get many votes; but if you can give the rest of us the impression your nation actually exists, you deserve to get lots.
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Per month all points a player receives in both categories will be calculated.
Based on this a score list will be created per category.
The #1 on that score list will receive X scorepoints. (X = the number of civs in the game). The #2 will receive X-1, etc.
The rest of the score-explanation only uses examples to get the point through, but is too much to place here. Read it in the first post of this thread.
This all comes down to the following:
Based on the scorepoints everybody received in a month, a ranking can be made for that month, per category.
The #1 on that ranking receives 18 gamepoints, the #2 17 gamepoints, the #3 16 gamepoints, ..... the #18 gets 1 gamepoint.
The sum of all gamepoints for both categories for all months determines the winner.
Good luck!Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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The Inca wish to prepare a list of editorial accomplishments over the past generations for any who wish to judge them by the fruits of their artistic labors.
The Inca awaken to a new world.
The Inca begin to mobilize against the invaders. Includes partial artwork by Inca artists.
An Inca propaganda song and mural. The legend of Paycupat Chutcopa begins.
The Inca war with the English begins to heat up.
An Inca story of bloodshed, one of many, on the rivers of Tamazono. One piece of the Inca-English story. (includes original photography by later Inca photographers).
The Inca have warned the English. (includes written Incap).
Inca propaganda works and songs. (includes partial artwork by Inca artisans).
The story of the War of Resistance. (includes much editing by Inca artisans, as well as partial creation).
Background of Inca society pt.1. (will be used for roleplaying)
Background of Inca society pt.2. (likewise)
Inca explain further roleplaying guidelines.
Inca update roleplaying scores (twice).
Inca further discuss roleplaying guidelines.
Inca graciously offer to sub for another player.
Inca update roleplaying scores again. (Three times)
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