The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
To be honest, I don't remember, I'm just using it since day 1. I haven't changed too many settings, maybe one or two; I'll check.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by pauli
add the ability to create folders from the save screen.
or, better yet, expose all basic file management functionality. it's there. it's just a reskinned windows explorer screen. it's just all turned off for no good reason.
And be able to change the default save folder.
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
Tiberius: Is that something you had to activate, or is it just built in?
I've just checked. I went to my Options Menu and restored the default settings. I played then a few turns and every time the "Press ENTER to end turn" message appeared I was able to end my turn with Space.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
[61] When ctrl-i minimized please keep the end of turn button
[62] Please make an option to be able to see minimap when in ctrl-i mode. Alternatively, make a new mini-mode which is exactly as ctrl-i, but plus minimap
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
[15] Being able to select a city from the City Screen (F1)
Not sure if this was mentioned already (5 pages is a lot to read!), but you can select a single city from that screen, you just can't go to the city view. If you click a single city, it will be selected in the interface below and you can change the production there.
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
I assume that by "select" he meant "go to the city screen". This one of the top requests for me as well (and I think for many others).
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
[64] Make units on go-to or automation move last, so if I discover something between turns, such as the movement of enemy troops or that I suddenly need a worker elsewhere, I don't utterly lose 2 turns of movement and in some cases the unit altogether.
[65] When changing between units that involves recentering the camera, pause a moment before accepting movement commands...at least if the preceding unit can potentially move more than once. I hate moving a worker twice through an oasis, only to find that it eats up two movement and I just moved a different unit in that direction by mistake.
[66] Make the city construction window easier to use. Right now it's a little 1/15th of the screen that is hard to use even for being 1/15th of the screen.
[66b] When mousing over a particular item, notably on the build window or the tech tree, make the pop-up help appear instantly and persist until the mouse is moved.
[67] Display the properties of a target unit when moused over, including enemy units. (Only needs apply to the stack "leader".) Yes, we'll learn them eventually, but that doesn't mean I know the difference between Crossbowmen and Cho-ko-nu.
Originally posted by Azuarc
[67] Display the properties of a target unit when moused over, including enemy units. (Only needs apply to the stack "leader".) Yes, we'll learn them eventually, but that doesn't mean I know the difference between Crossbowmen and Cho-ko-nu.
This is already the case for me; unit properties appear in the lower left, for the whole stack you're mousing over, and includes promotions, strength, nationality, pretty much everything.
[34] Mouseover information tends to 'fall through' the UI layer and onto the terrain sometimes. If I hover over a leader name, for example, occasionally the dipomatic information disappears after a couple seconds and I get terrain information instead.
[34] yes! Thank you! I hate this and it needs to be fixed. I have bad eyes and I can't focus and read that small text before it falls through and I end up reading about some random tile in the middle of nowhere.
[68] allow the detailed stack list (when holding the mouse over the flag) to be fixable and scrollable (like the SHIFT-click thingy). also clickable... if i have 10 cats of which 5 are specialised on cityattack/withdrawal/collateral damage and 5 are bombard specialists hovering over the small icons is a bit tedious...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Just a small one Yin. I noticed that when you save a game and overwrite, it prompts you, however there is a typo which says 'This file aready exists'. Shouldn't be a biggie to resolve...
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Personally I'd like to have clickable events which would jump the display to the event's location. Ex: if my religion spreads to a foreign city, I'd like to be able to click the message and jump to that city.
I know, I wasn't supposed to make any additional suggestions. But I'm a rebel.
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