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SIMPLE and EASY Ideas for the Patches

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  • #16
    It does? Oh, I have to check it then. I tried left-clicking and it didn't do anything.
    The problem with leadership is inevitably: Who will play God?
    - Frank Herbert

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    • #17
      Alva: O.K.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #18
        Woo hoo, Yin forced to work.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Yes, no more ideas people! STOP THE MADNESS!!!
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #20
            Right click definitely works in the diplomatic advisor screen.

            Originally posted by Martinus


            Originally posted by Stuie

            7} In the domestic advisor screen, let the player double click to go right to a given city screen. Or at very least re-focus the map on a chosen city.



            Quoting for proper format/visibility.
            Quoting because Yin didn't add it to the opening post.

            Edit: Thank you Yin.
            Last edited by Stuie; November 2, 2005, 09:47.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #21
              Sure.
              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

              "Yin": Your friendly, neighborhood negative cosmic force.

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              • #22
                1. Allow music in the custom music folder to be played in order rather than random

                2. Allow middle mouse button to be the end turn button

                3. Save the custom game setup every time you start a new game.

                4. Show the total cost of upgrading all units. Currently, only the individual cost is shown when you hover over the upgrade button. (can anyone confirm that this is possible currently, and if so how it is done)

                5. Have an option preventing the research and diplomacy screens (or anything) from interupting custom music.

                6. Have an option to turn off ALL animations. (like water, sawmills, circling planes, etc.)

                7. Being able to right click a city to pick production from a list

                8. Being able to select a city from the City Screen (F1)

                9. Allow user to pick the civ's color

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                • #23
                  Originally posted by kimmygibler
                  [8] Being able to right click a city to pick production from a list

                  [9] Being able to select a city from the City Screen (F1)

                  [10] Allow user to pick the civ's color

                  [11] Show the total cost of upgrading all units. Currently, only the individual cost is shown when you hover over the upgrade button.


                  Quoting for format.


                  NOTE: I think all of those are excellent ideas, but I know these should be fairly easy to add. I would especially like to see this and many more enhancment to the advisor's screens.

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                  • #24
                    [12] Add a Resources Advisor screen (This may be very difficult and out of the realm of a patch)

                    I would like to see such a screen indicate which resources are closest to what cities (for defensive strategy), how many of a given resoure you are getting per turn, how many of a given resource you are trading for/trading away, Right click help to see what the resource allows you to build, etc...etc...etc.

                    I believe seeing all of this on one screen would be very helpful, and would require its own advisor. It could possibly be tacked onto the Demostic Advisor or perhaps the Finance Advisor, however. I realize there are no more "F" buttons as they are used for other advisors already...Maybe the "~" button could bring up this advisor?

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                    • #25
                      @[8]
                      Left-clicking on the city label (where the name is ) will bring up the build options.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #26
                        improve worker imporovement tooltips

                        Worker plot improvement buttons should show on the tooltip what the final output of the plot will be after the improvement is done.

                        Currently new players to the game are forced to memorize: -1H for loss of forest, +1C if resulting tile is plains and next to a river (for some reason plains don't get their +1C if they have a forest feature), +1F for loss of jungle. Not to mention if you are replacing an existing plot improvement, then you have to subtract that out. The tooltip should just calculate it all for you and say: if you plant this farm the plot's output will be xH, yF, zC.

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                        • #27
                          [20] Show the total cost of upgrading all units. Currently, only the individual cost is shown when you hover over the upgrade button.

                          Doesn't this happen when you hold [alt] and THEN hover over the unit?
                          "What a Stupid Concept"

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                          • #28
                            Hey, these are great!
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

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                            • #29
                              Yes. I want to be able to right click on cities and other things to pull up information and build boxes.
                              Realism and Extended Game play Mod Supporter.

                              Check it out over at www.civfanatics.com, under the Creation Forum.

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                              • #30
                                [SIZE=1]Doesn't this happen when you hold [alt] and THEN hover over the unit?
                                Yes it does. It doesn't update the price while you have the cursor over the unit icon, but if you move it off, and back again, you can see the total price to upgrade all units. Additionally, I believe there is an option to disable all animations.

                                My obligatory suggestions (not previously covered)

                                * Minimized interface (ctrl+i) shouldn't "reset" between every turn.
                                * When someone asks me to break current deals with someone else, I'd like to have the ability to see what deals I have open with the 3rd party (while in the diplomacy screen).

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