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SIMPLE and EASY Ideas for the Patches

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  • #31
    Originally posted by JakeCourtney
    Yes. I want to be able to right click on cities and other things to pull up information and build boxes.
    Under options there is a setting for "right click menus". I know it works with units... perhaps it also works with city production?

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    • #32
      Originally posted by Volstag


      Under options there is a setting for "right click menus". I know it works with units... perhaps it also works with city production?
      It doesn't. I turned this option on from day one.


      On a different note, does whoever is responsible for the patch know or care about what is said on this forum?

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      • #33
        Originally posted by kimmygibler


        It doesn't. I turned this option on from day one.


        On a different note, does whoever is responsible for the patch know or care about what is said on this forum?
        Many of the Firaxians, including lead designer Soren Johnson, read these forums.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • #34
          1. In city screen be able to mouseover terrain and show info (production, improvements, etc) like on regular map screen

          2. be able to right-click on city and change production (like in Civ3)

          3. find city dialog: Ctrl-F bring list of cities so can center on one

          4. easier management of specialists. Currently +/- work so slow. Have a screen like F1, where it lists for each city, tiles available, tiles worked on, tiles not worked on and specialits. I'm finding it alot that for some reason I have a city starving or not growing because computer decided to have some specialists instead of working on a tile.

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          • #35
            5. military advisor to list cities and units in each city (like civ 3 did)

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            • #36
              More mouse-over User-Interface tooltips, with option to turn them on/off (in Options of course). For instance, this would describe that on the F4 that Right-click initiates contact with that furriner.

              BTW Yin, post 1's #s 14-16 are duplicated in 17-19

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              • #37
                #20 is the same as #23 in the first post. As well as 14,15,16 = 17,18,19 as someone else mentioned.

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                • #38
                  [21] Add a Resources Advisor screen.
                  on globe view (and on the standard view actually) there a resources layer

                  and in diplomacy you can see what each civ trades or doesnt trade

                  [20] Show the total cost of upgrading all units
                  this should be worded differently (as noted with volstag on #30)

                  btw, clicking on the upgrade icon even if you dont have the gold to cover all the units will upgrade as much as possible with the gold that you have
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
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                  • #39
                    Thanks to everybody for catching my mistakes. I've now hyperlinked the numbers, so please do post a quick explanation of the problem and your solution unless it's really obvious.
                    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                    "Yin": Your friendly, neighborhood negative cosmic force.

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                    • #40
                      [27] Allow the player to have the music on from the very start! Maybe even add some other options like "Music correlates to zoom level and era."

                      It's an interesting decision (or bug?) that the music only plays at certain zoom levels, etc. With such awesome music to offer, I hardly get to hear it!
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #41
                        [28] A "No More Advice" radio box on the screen (or in the game options) that recommends builds after a city builds something. Let the players figure it out! Maybe leave this on for levels below Noble. You have options to turn off Sid advice and advisor pop ups, but none that I can see to turn off building recommendations on the build screen.

                        While this is helpful the first time through, it gives the player the feeling that perhaps the game could run on auto-pilot to victory, which isn't true, of course, but it gives that impression.
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

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                        • #42
                          5. military advisor to list cities and units in each city (like civ 3 did)
                          I need this feature!

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                          • #43
                            [29] Add an ini option/graphics menu option to disable leaderhead animations and replace them with static pictures of the leaderheads.

                            Its a simple matter to mod Civ4 and replace them with a regular picture but aside from a few leaderhead pics in the fansite kit high-quality pictures of the leaderheads aren't available for this. If anybody has access to high-quality pics of all the leaders, I would hope Firaxis would. Its also like virtually no work and could just be included as a mod in the patch if they don't want to add it to ini/graphical options.

                            Oh and incase anyone is wondering, its to increase performance/for those annoyed with the animations. And yes, it does actually help performance.
                            "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                            • #44
                              Re: SIMPLE and EASY Ideas for the Patches

                              Originally posted by yin26

                              [11] Show the total cost of upgrading all units. Currently, only the individual cost is shown when you hover over the upgrade button. (can anyone confirm that this is possible currently, and if so how it is done)
                              Hover the mouse over the unit upgrade icon, press the shift key, nothing happens. However continue to press shift key move mouse from the icon and than back to the icon. You will see the total cost.
                              The whole problem with the world is that fools and fanatics are always so
                              certain of themselves, but wiser people so full of doubts.
                              -- Bertrand Russell

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                              • #45
                                [30] When settler selected, or tile info turned on (to show food/hammers/coins for tiles) still use the white circles to indicate which tiles are worked
                                [30.a] when tile info is turned on, mouse should be able to drag those white circles to shift city workers from one tile to another
                                [31] please make option or just change graphics for the food when in tile info mode. Right now if you slightly zoomed out, it is very difficult to see food on plains and in the desert. Part of the reason is that the food icons are like 20% transparent, and part is that it is yellow on yellow. Remove transparency, and make a dark shadow/outline. It could be just an option in the setting to have better readability of the food/hammer/coin icons.
                                The whole problem with the world is that fools and fanatics are always so
                                certain of themselves, but wiser people so full of doubts.
                                -- Bertrand Russell

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