[162] Add an "undo movement" button for all units... It's frustrating that if I click on the wrong tile by accident, I'm forced to live with that! ( of course you should be able to undo only movements you performed on the current turn)
[163] a subtle change to units which have been given "go-to" routes which need several turns to complete: instead of automatically moving them each turn, let the game just select them, center the view on them and add a "move to pre-selected spot" button. So that if I change my mind, and want to give them new directions , I don't lose 1 turn.
[164] let you raze cities not only on capture, but anytime ( cruel, I know, but you could just add it in as an option. I.E. select city razing options:
1) never
2) on capture
3) anytime )
all these ideas are taken from a game which is 7 yrs old, I wonder why they aren't in civ4 ... oh well.
[163] a subtle change to units which have been given "go-to" routes which need several turns to complete: instead of automatically moving them each turn, let the game just select them, center the view on them and add a "move to pre-selected spot" button. So that if I change my mind, and want to give them new directions , I don't lose 1 turn.
[164] let you raze cities not only on capture, but anytime ( cruel, I know, but you could just add it in as an option. I.E. select city razing options:
1) never
2) on capture
3) anytime )
all these ideas are taken from a game which is 7 yrs old, I wonder why they aren't in civ4 ... oh well.
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