The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Perhaps the most notable aspect of the Deus Ex modding community is how the activity within it has increased as time has passed. Most of the popular singleplayer mods for Deus Ex were released roughly 18 months or more after the game's initial release, with an additional resurgence in modding activity in early 2004 following the release of Deus Ex: Invisible War and the subsequent mixed fan reaction to it. Also notable are the additional, "non-standard" modding efforts to "update" the game and make it comparable to current games, including an updated OpenGL driver for the game and even a project to convert the game to run as a mod for Unreal Tournament 2004. Also along these lines is one of the more well known and drastic mods: The High Definition Texture Pack, or simply Project HDTP. The mod's aim is to completely re-texture the entirety of the game's environments, items, weaponry and characters, as well as introduce more detailed character and item models.
Despite the age of the Deus Ex modding community it is still both active and noteworthy among the PC gaming community. Both Project HDTP and the enhanced OpenGL renderer were featured in a July 2007 issue of Game Informer, along with gameplay mod Shifter. [1]
Originally posted by Guynemer
Almost done. I've decided to bite the bullet and give the oft-ridiculed Deus Ex 2 a try, as it is on Gametap.
Hopefully, Deus Ex 3 will be a return to form...
On console?(thats Dues Ex - Invisible war). I made the mistake of playing it shortly after finishing the first game. It only cost me £3(second hand) but i still ended up feeling ripped off!!!! maybe you'll find it better than I did?
Ah - i didn't know that. Ok, did you play the PC version(of DuesEx2)?
The camera was just terrible on the xbox and the gameplay felt so narrow and restricted compared to the original game, also the dialogue and writing was just not upto the same standard as the first game.
I don't know if they used different people for that, but the impression was that if they hadn't the same people had already spoken so much about it that by the time they got to the second game they were feeling a little 'jaded' by the whole thing.
Does that sound like a reasonable/recognizable critique compared to the PC version?
Still it is not in the same league as the first game at all(and thanks again for pushing me to try that one).
The camera was just terrible on the xbox and the gameplay felt so narrow and restricted compared to the original game, also the dialogue and writing was just not upto the same standard as the first game.
All true of the PC version - though I call the camera a little clumsy in parts rather than terrible.
It's still worth a look though, because the standards from the first game are so high.
The second is a decent game, if you aren't comparing it to the first. They made a lot of decisions in the second I disagreed with. The only thing about it I liked better was the improved graphics, the rest was a step backwards IMO.
Age and treachery will defeat youth and skill every time.
The only problem with Invisible War is that it's a Deus Ex game. If it were a completely separate game, it'd be good. If you look at it that way, it doesn't quite hit the tier of excellent games, but it's definitely a solid above-average game. It just really pales in comparison to the original, in particular, it messes up much of the best stuff about Deus Ex.
I am cautiously optimistic for the third game (should've called it Deus Ex 2, though ). I know they can't make it like the original and have to move forward, but the developers must have noticed that the original is almost universally considered better. So I hope they go back to having skills, a more sophisticated inventory and biomod system. Of course, in-game philosophy is a must. I'm hoping for once again having more puzzles that have some possible non-obvious solutions. In Deus Ex, there were several datacubes with seemingly irrelevant information, for example, that could turn out to be useful.
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