Originally posted by snoopy369
I have unleashed a beast ...
Good to hear it's at least moderately realistic.


SimCity 2000 was programmed in Orinda, a suburban town located in over the hill from Berkeley. This game modelled suburban sprawl quite well, with land value determined purely by trees, water, crime, etc, and not at all by the downtown effect. The tutorial showed how to build an industrial park, shopping center, and tract housing Silicon Valley style.
SimCity 3000 was programmed in Walnut Creek, and while it got the downtown effect, it still ignored a lot of transportation issues, such as allowing the clustering of all the schools and hospitals in one spot.
SimCity 4 was programmed in Redwood City, which is on the Peninsula south of San Francisco. It's still suburban, and the programmers probably take parking for granted, which is why it's not modelled in the game.
Sometime aroudn the release of 2000, Maxis also released A-Train, the Japanese equivalent of SimCity. That game is very much about transit oriented development and mixed zoning, and reflects the Japanese ideas of the city much in the way that SimCity reflects the NorCal idea.
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