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  • BubbleJunction '10

    No screenshots for now...had to rebuilt my bridge for $9k, for some reason the original one wasn't being used :/
    So not much progress here, still a slum city, expanded all areas a bit, but most of the cash went into the new bridge.


    Future plan is the create a new residential area west of the Sacaferocious Shops and gradually replace the Slothilicious Slums by a new Commercial district ideally suited for offices....Omniscesquittal Offices maybe?

    Improving air quality is also on the agenda, but first the wealth of the sims has to be improved so the sims have an alternative to work at. Taxes for dirty industries have been slightly raised, while commercial taxes have been lowered. A Clear Air ordinance and Tourism Promotion programme has also been set in motion to further discourage polluting industries. Despite these measures though, dirty industry is still in very high demand.
    Bubble Junction also opened it first ferry, after a long and exhausting search, city planners finally found the ideal spot for one, and its already transporting hundreds of commuters.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

    Comment


    • Question: When dowloading these new saves, can i put them directly in the Region folder, or should i use the in-game import function?
      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
      Play Bumps! No, wait, play Slings!

      Comment


      • I've always put them directly into the region folder.
        Rethink Refuse Reduce Reuse

        Do It Ourselves

        Comment


        • I also burn coal... made from garbage!
          Bah! My coal is the cleanest coal in the universe. It is kept in a painstakingly engineered "clean room" kept exactly at 42.6 degrees Fahrenheit until time to burn, and is wiped down with Lysol twice daily. You will provide garbage electricity; my electricity will be so clean it will be like the citizens are taking a bath every time they watch TV.

          Are U-Drive It missions OK for quick cash?
          I would vote "no." Cut funding or raise taxes. We agreed on Hard for a reason.

          I would lean towards "no". But regardless, you should wait and see how your city fairs the next turn. Other people's growth can do alot of good (or harm) to you.
          It's all part of the fun. If only pollution spilled into others' borders...
          meet the new boss, same as the old boss

          Comment


          • Well, It hasn't fallen apart yet and things are starting to level out... thankfully.

            I have a suspicion as to why my industrial seems stuck in the stone age: crappy zoning, the lots are oddly shaped and sized, and the land is slightly uneven. Too bad I would have to bulldoze a large portion of my tax base to fix it.

            Maybe one block a year heading towards 2015...

            By the way Ludd, I do have _some_ landfill space, but I'm trying to cut down polution, so no waste deal, I also don't have any spare power plant capacity either

            2010 file available at:

            Comment


            • To the three of you who haven't played yet:

              I was glancing through the newly uploaded cities, and noticed one important thing: residental demand has hit rock bottom (at -6000 for $, and somewhat less severe for the more wealthy). We need lots more Industry and a little more Commercial, otherwise were going to have some problems next turn...

              Comment


              • Originally posted by Jonny
                To the three of you who haven't played yet:

                I was glancing through the newly uploaded cities, and noticed one important thing: residental demand has hit rock bottom (at -6000 for $, and somewhat less severe for the more wealthy). We need lots more Industry and a little more Commercial, otherwise were going to have some problems next turn...
                Epwood has shown unprecedented demand in all categories the last 5 years I have greatly expanded my manufacturing industry and workers are flocking to my city. Hopefully I can pull you guys trough these rough times.
                "

                Comment


                • Forget coal, East Central continues to get power from the flow of the vast smog clouds drifitng over from the north and west.


                  Hey Ludd- Can you see these pictures? They are hosted on the same server as the files.

                  The growing Blount Works to the north continues to attract people to the region. Since zoning has kept housing tight in our northern neighbor, thousands commute every day by bus and train from slums in East Central. Although still running a deficit, fares are covering more than half of expenses, with the remainder subsidized by toll gates.
                  We expect transportation to be making the city money as development continues. Currently railroad planners are hoping for the expansion of the Western Line through Bubble Junction to our eastern neighbors.


                  Granted the old downtown was planned quite haphazardly. Now, to accomodate the growing number of commuters, the construction of Transit Villages has begun, starting with this one near the Gulch. Amenities include frequent bus and rail service and local schools.


                  The postcard view of 2010: Farms are moving out of downtown and to the hills, shacks are being replaced by tenements, and the west side is being developed.


                  Last edited by :) Smiley; June 16, 2005, 23:58.
                  Visit First Cultural Industries
                  There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                  Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                  Comment


                  • Originally posted by Jonny
                    To the three of you who haven't played yet:

                    I was glancing through the newly uploaded cities, and noticed one important thing: residental demand has hit rock bottom (at -6000 for $, and somewhat less severe for the more wealthy). We need lots more Industry and a little more Commercial, otherwise were going to have some problems next turn...
                    Hmm... There's been some demand for services recently, so the next Five Year Plan will include the construction of shopping areas near the train stations.
                    Visit First Cultural Industries
                    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                    Comment


                    • The last five years has brought remarkable change to Epwood. The city has nearly doubled in size, and has upgraded its facilities and transportation network as a result.

                      Here is Epwood as of 2010:



                      Now lets take a tour of this sprawling town. First we have what is collectively known as "the Brook". The Brook is actually divided up into three distict Zones.

                      West Brook is the oldest, and for the most part, the poorest neighbor in the city. The residents of this area work work primarily in the Old Industrial Complex.

                      North Brook is better off financially than the residents of West Brook, and most of these residents are employed at the growing commercial complex known as San Henri.

                      East Brook is the richest neighborhood in the city. This is where the
                      factory and storeowners live.



                      This is the Old Industrial Zone. These dirty factories used to be the heart and soul of the city. However, as our manufacturing facilities expand, this area is having a reduced impact on Epwood's economy. Though this area still provides an abundent number of jobs, it will be slowly dezoned over the next ten years.



                      Diamonton and Bloomington are newer residential areas. The Residents of Diamonton work all over, and have incomes ranging from the richest merchant to the poorest factory worker.
                      Bloomington is a Dense low-income housing development meant for the labourers of the Manufacturing complex to the south.



                      Epwood Central is a middleclass area, most of the residents work in
                      the San Henri district. This is also where the major of Epwood, EPW, takes up his residence.
                      David Town is a fairly poor residential area. It is only a short trip down Brood Boulevard to the Northern Manufacturing complex.



                      And here is San Henri, the commercial center of Epwood. Although it is not impressive now, this area is scheduled for massive expansion in the next decade.



                      And last but not least, is the Northern and Southern Manufacturing Complex. Although still under development, this area provides nearly 4,000 jobs to the resident's of Epwood. This area will eventually be the only Industrial zone in the City as the Old Industrial Zone is phased out. The Y freeway, also scheduled for expansion in the near future, enters from the Northern Complex.

                      "

                      Comment


                      • Official motto of the Old Industrial Zone: I love the smell of napalm being made in the morning.
                        Visit First Cultural Industries
                        There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                        Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                        Comment


                        • Epwood Statistics as of 2010:

                          Population: 23,828
                          Com. Jobs: 5,128
                          Ind. Jobs: 16,947

                          Notice how the number of jobs nearly surpasses my total population.

                          And here is the save:

                          "

                          Comment


                          • Fray Bentos '10

                            Stats:

                            6,368
                            2,094
                            4,222

                            Nothing much happened. I spent most of the time building industry and some commerce, for the global (as in city) demand. Still have high industrial demand, so if the next players could finish their turns with high residential or commercial demand instead that would be nice. Although I dont mind having no residential, as long as i have clean commerce/industry.

                            Next 5 years will be adding water, a port, and generally improving the lives of the current citizens/workers before i add anymore.

                            @ mrmitchell: I dont think your avenue connection to me went through, I made a road connection to you anyway, since i dont have any avenues in my city.

                            Attached Files
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • Originally posted by Maquiladora

                              @ mrmitchell: I dont think your avenue connection to me went through, I made a road connection to you anyway, since i dont have any avenues in my city.
                              Maq, try importing your own city. The avenue connection did go through when I uploaded your city.

                              Will have city statistics shortly.
                              "

                              Comment


                              • Originally posted by EPW


                                Maq, try importing your own city. The avenue connection did go through when I uploaded your city.

                                Will have city statistics shortly.
                                Odd, when I imported my city then loaded my city, it made the avenue connection right, but cut my previous road connection. I tried importing El Dorado again but that didnt fix the road.

                                Oh well, better to import than just replace the file it seems.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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