The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The trade-offs aren't always even though. For example with the leg upgrades
Spoiler:
You can get the walk quietly upgrade, in which case you can sneak up behind people while running, or you can get the fast run, in which case you can sneak up behind people as though you were running by crouching or run extremely fast.
Another example is
Spoiler:
healing any damage you receive versus getting less damage from radiation. Why would anyone choose to receive less damage - useful in only a fraction of situations rather than healing from anything?
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Originally posted by ravagon
You can do it in the very beginning. During character creation you start off with a skill in handguns which you can downgrade. That's it though AFAIK.
That doesn't count, however, as you don't get to take advantage of your high handguns skill before downgrading them.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Yeah, the biggest problem with the game is that your upgrades aren't balanced at all. In each slot, there is usually one choice that is clearly better.
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
healing any damage you receive versus getting less damage from radiation. Why would anyone choose to receive less damage - useful in only a fraction of situations rather than healing from anything?
I've often wondered if there was anybody who'd ever taken the 'other' option in this case. Other than accidentally of course.
Originally posted by ravagon
I've often wondered if there was anybody who'd ever taken the 'other' option in this case. Other than accidentally of course.
Me , since the preferred option makes the game boring, just like hacking. I don't use hacking except in the above mentioned non violent run, when it is absolutely needed.
Pretty cool session last night... Took the subway back to Battery Park and had a date with Anna Navarre...
She wasn't too keen to see me, so I had to take her apart... She was partly transparent; an augmentation I suppose? Nice, but it didn't help...
Günther on the other hand... A tough nut to crack, but maybe that's not necessary? After "dying" I woke up in a cell, stripped of everything... Nice twist!
Once I've played the game through, there are quite a few things I'd like to try... For example, is it possible to take out Günther and the UNATCO troopers/bots? What happens with the storyline in that case? Or if I kill Paul before he comes clean (maybe he hasn't yet?)? Hm...
Originally posted by ravagon
I've often wondered if there was anybody who'd ever taken the 'other' option in this case. Other than accidentally of course.
The first time I played I chose
Spoiler:
radiation protection rather than healing. In the radiation-flooded room in Paris, for instance, even with this upgrade going my character died very very quickly. With the health upgrade going, he lasted much much longer - and this was in a specific situation where the first upgrade should have been much better.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
radiation protection rather than healing. In the radiation-flooded room in Paris, for instance, even with this upgrade going my character died very very quickly. With the health upgrade going, he lasted much much longer - and this was in a specific situation where the first upgrade should have been much better.
Spoiler:
With a fully upgraded environmental protection you don't take any damage in that room at 20 unit/minute. Regeneration costs 120 units/minute.
With a fully upgraded environmental protection you don't take any damage in that room at 20 unit/minute. Regeneration costs 120 units/minute.
The per minute aug cost though can be greatly reduced with another aug.
Additionally you need the former fully upgraded.
CR: Gunther is immortal at that point. Bots and troopers aren't though.
You can take them out and run away from Hermann, jumping over the barricades somehow, but it can screw the game up as you aren't 'supposed' to be able to do that.
AFAIK Paul is immortal everywhere.
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