Originally posted by BustaMike
That mod works fine for me. All the new enemies function properly and can hit just fine. Sounds like a problem on your end.
Also you have to remember to clean your save and use the level list merger before installing any new mods just in case the game does decide to screw up.
I think you are the only person I've ever heard of that doesn't like this mod.
That mod works fine for me. All the new enemies function properly and can hit just fine. Sounds like a problem on your end.
Also you have to remember to clean your save and use the level list merger before installing any new mods just in case the game does decide to screw up.
I think you are the only person I've ever heard of that doesn't like this mod.
If the authers fix the animation, and cut back on all those mega stash of alchemy items in most of those monsters, I'd use it.
As I said, Giants 1.3.1 is better... even though those nix-hound packs should be cut, I hate them more then Cliff Racers. Totaly annoying.
I am the only person who didn't like it. I figured that out when MorrowindFiles still hasn't uploaded my comment to that download.
As for the cleaner, I don't trust it. Something like that that was programed within 2 days should be outlawed IMHO.
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