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Morrowind experiences vol. 2

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  • I've just bought this and I have just started playing (about 3hrs so far) as a Monk - 2 of its major skills are unarmoured combat and hand-to-hand fighting. Now I've not got far but-

    1) If you use unarmoured combat I assume you can't use any sort of armour if you want this skill to go up so will your armour class improve as your skill goes up. Or is it more invisible than that - your armour class stays the same but you just become harder to hit

    2) How do you know how well your hand- to-hand damge is progressing? If you buy a sword you can get info about thrust, slash damage etc. How do you get similar info on your fists.

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    • Originally posted by Drew Dude
      I've just bought this and I have just started playing (about 3hrs so far) as a Monk - 2 of its major skills are unarmoured combat and hand-to-hand fighting. Now I've not got far but-

      1) If you use unarmoured combat I assume you can't use any sort of armour if you want this skill to go up so will your armour class improve as your skill goes up. Or is it more invisible than that - your armour class stays the same but you just become harder to hit

      2) How do you know how well your hand- to-hand damge is progressing? If you buy a sword you can get info about thrust, slash damage etc. How do you get similar info on your fists.
      1: No armor period. Wearing armor will actualy make you more weak. Armorer skill is the skill of taking prongs and hammers and fixing your weapons and armor yourself.

      2: You can't. The more you progress in that skill, the more likely you can knock someone or somthing out so you can damage their health.
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

      Comment


      • Originally posted by Scouse Gits
        Go huntin', shootin' & fishin' along the Bitter Coast - lots of flowers, mushrooms, crabs and kollops (oysters with pearls) - enough to get a decent starting stash - you have done the tax collector quest?

        SG[1]

        The Seyda Neen quests are second nature to me, and I basicly do them automaticly.

        Since I use the console to set timescale to realtime, once I pick a flower it's basicly done with. Oh well. I joined the Imperial Cult, and now I'm dirt poor. I got a half a mind to keep some of that alms for the poor.

        I'm kicking creature butt... but is there a good spell or custom spell I can make that make short work of Cliff Racers? Once they hit me once I'm dead, since I keep difficulty at 100 at all times.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

        Comment


        • 2: You can't. The more you progress in that skill, the more likely you can knock someone or somthing out so you can damage their health.

          Right - I see. So will there be anything I won't be able to knock out i.e. will I need a weapon skill as well for certain creatures

          Comment


          • Originally posted by Drew Dude
            Right - I see. So will there be anything I won't be able to knock out i.e. will I need a weapon skill as well for certain creatures
            It's always good to be good at everything. It depends how much you leveled up. If you want to complete the main quest (blades), then I suggest some time devoted to Short blades and Blunt weapons and some Medium Armor skill.

            I see that Monks also are skilled in Marksmen. I suggest you buy a bow and some arrows.
            I drink to one other, and may that other be he, to drink to another, and may that other be me!

            Comment


            • Although this doesn't really effect Xboxers (other delaying a "Gold Editition" that not only has MW but also Tribunal and possibly other XPs for MW), but there is a rumor that there is another XP for MW. I posted it in the Tribunal page, and if you are interested, Click Here
              I drink to one other, and may that other be he, to drink to another, and may that other be me!

              Comment


              • i've just got this game for my XBox and i'm on my first character (level 8, redguard, battlemage), how will the game differ if i start with different characters? ie not doing the same starting quests over and over again?

                Comment


                • Originally posted by reds4ever
                  i've just got this game for my XBox and i'm on my first character (level 8, redguard, battlemage), how will the game differ if i start with different characters? ie not doing the same starting quests over and over again?
                  Well, anything that deals with the Blades is considered a "Main Quest", and so you can't change that.

                  Basicly you can do whatever you want, though some choices are going to take longer. Since you are a battlemage, the Mage Guild and Fighters guild might be worth the look. The Imperial Legion close behind them.

                  I used to play a Nord Warrior alot, but now I'm playing an Altmer Mage born under the Atronach, it's a lot harder IMHO, but at least I didn't have to repeat the Fighters Guild quest all over again.

                  The problem is, is that along the main quest, you're going to need some skills that you may or may not have as a major or minor one. So you want to plan, and make sure you try to increase as many attributes as possible (luck is the exception, that can stay at 40). For example, since I'm a mage, I still wear a imperial chain mail and have a steel longsword. I take a few hits to increase my Medium armor skill, which will give me a endurance bonus the next time i level up, and swinging longswords at kwama foragers and scribs will do the same for strength.

                  Basicly what I'm saying, is that it's like chess, you start off pretty much the same way, but from there it can change depending on what you do. No two games are ever alike, even if you start a new Redguard battlemage. Just remember don't charge in like an orc on steriods and you'll do fine.

                  At some point, you'll find that your Redguard is just too good (circa level 40+). This is the point where you want to join (if you didn't do somthing bad to them indirectly) other factions. Such as Morag Tong or Theives guilds. Also, freelancing and roaming around finding new places. Also, reading books are always a good idea, they give you a good idea on the background on the main qust and the history of Morrowind. Who knows, YOU might figure out what the heck happened to the Dwemer.

                  Welcome to the imperial province of Vvardenfell!

                  EDIT: Some spelling corrections.
                  I drink to one other, and may that other be he, to drink to another, and may that other be me!

                  Comment


                  • Speaking on books, for those who hate reading them in game, I suggest this site:

                    Tamriel Timeline

                    It has about 90% of the books online, as well as a compelete Timeline!

                    Also maps from ESI: Arena and ESII: Daggerfall.
                    I drink to one other, and may that other be he, to drink to another, and may that other be me!

                    Comment


                    • Hmmm ... Question for anybody who's joined the supreme and almighty house Telvanni...
                      The stronghold requires a couple of "strong" souls (Storm atronach or greater or so he said) and I was given a couple of grand soul gems.
                      Now Storm atronachs will actually fit into greater soul gems - rather than the two, better, grand soul gems I was given for the task.
                      Can I entrap a couple of these into a pair of greater soul gems and save the two grand soul gems for later?
                      Anybody?

                      Comment


                      • Imran and Thrawn, I'm following y'all, but there's something odd with the doors inside the skar. All of the doors excluding the one that lead out say they're "re-inforced" (or something to that effect), and don't do anything when I try to open it, including the three that lead to the House Redoran chambers.

                        I take it, it has something to do with the ghosts? Is there a particular time of the day I should try (I've tried around noon and around midnight)? Is there some sort of key I need?
                        "Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. "
                        -Bokonon

                        Comment


                        • Originally posted by ravagon
                          Hmmm ... Question for anybody who's joined the supreme and almighty house Telvanni...
                          The stronghold requires a couple of "strong" souls (Storm atronach or greater or so he said) and I was given a couple of grand soul gems.
                          Now Storm atronachs will actually fit into greater soul gems - rather than the two, better, grand soul gems I was given for the task.
                          Can I entrap a couple of these into a pair of greater soul gems and save the two grand soul gems for later?
                          Anybody?
                          No, Greater Soul Gems that have either a Storm Atronach or Golden Saint (the only two you can use for this mission) are NOT poweful enough. You need to use the Grand Soul Gems... sorry.
                          I drink to one other, and may that other be he, to drink to another, and may that other be me!

                          Comment


                          • Originally posted by Ramo
                            Imran and Thrawn, I'm following y'all, but there's something odd with the doors inside the skar. All of the doors excluding the one that lead out say they're "re-inforced" (or something to that effect), and don't do anything when I try to open it, including the three that lead to the House Redoran chambers.

                            I take it, it has something to do with the ghosts? Is there a particular time of the day I should try (I've tried around noon and around midnight)? Is there some sort of key I need?
                            I don't know anything about doors that won't open under skar. There is a locked council-woman's house outside skar, but that has corprus stalkers in it, and is a Great House Redoran quest.

                            There is a door behind a carpet in Venom's manor, but again, Great House Redoran quest. That one has someone son's locked up in there.

                            IDK, perhaps it's another Xbox bug or somthing 'cause I have the PC version and never seen anything like that.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

                            Comment


                            • I still play this game. It's hard to find time.

                              I made a possible mistake and specialized in medium armour. I read part of the gamespot guide and they say not to take medium armour.

                              I already restarted once, I don't want to have to do it again.

                              But I may restart and make a heavier fighter with just a sprinkling of magic use.

                              Comment


                              • Originally posted by Dissident
                                I still play this game. It's hard to find time.

                                I made a possible mistake and specialized in medium armour. I read part of the gamespot guide and they say not to take medium armour.

                                I already restarted once, I don't want to have to do it again.

                                But I may restart and make a heavier fighter with just a sprinkling of magic use.

                                I don't what the guy at gamespot is smoking... but Medium Armour is very viable skill. Wrathguard I believe is MA, so having this skill would be a good idea. Plus... HAVE YOU EVER SEEN THE BONE ARMOR?!?!? That should be reason enough to have this skill. And for Tribunal, the Royal Guard armor is really kickin'

                                Sure, in both MW and Tribunal, Daedric armor is the best, but I never use it because of it's weight.
                                I drink to one other, and may that other be he, to drink to another, and may that other be me!

                                Comment

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