Originally posted by Urban Ranger
I completely agree with you with regards of Glonk on M$ issues. You can prove that he's wrong 10 times over, but he'd keep evading real issues, dropping contexts, and be generally underhanded.
I completely agree with you with regards of Glonk on M$ issues. You can prove that he's wrong 10 times over, but he'd keep evading real issues, dropping contexts, and be generally underhanded.
Glonk,
Who cares? All the best games are available for the PC. The nVidia chip is coming out for the PC also. You can get better resolution graphics on a PC, and Creative's new Audigy kicks arse in the audio department.
Who cares? All the best games are available for the PC. The nVidia chip is coming out for the PC also. You can get better resolution graphics on a PC, and Creative's new Audigy kicks arse in the audio department.
The Nvidia chip is NOT coming to the PC. Xbox's a modified GeForce 3 core. That is, it's running at 250MHz (even the brand new Ti500 is 240MHz), it has TWO vertex shader pipelines (PC counterpart has 1), AND it's not limited by the AGP bus. In other words, the PC card is fed at 1GB/s, the Xbox is fed at 6.4GB/s. Not only that, but the OS is designed and specialized to run games. No overhead for anything else.
The next video chip on the PC from Nvidia is not going to be what the Xbox has either (Next PC version is NV25, GeForce 3 is NV20, and the Xbox's is NV2A)
Oh, and the Xbox is giving me 1920x1080. And it's not on a 17/19/21" monitor, it's on a 36" Trinitron HDTV.
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
And about the sound cards:
True, the Audigy does kick ass (I have one). BUT:
It does NOT encode to Dolby Digital 5.1 (Xbox does).
It does NOT support 64 3D audio channels (Xbox does, Audigy does 32)
It does NOT support 256 channels (Xbox does).
As for console market goes PS2 will take the high end and the Gamecube will take the low end.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
It seems Sony's worried now because Xbox IS taking the high end. That's why they bumped the PS3 up two years.
Why do you think the people who made Oddworld scrapped their PS2 development and fled to Xbox? They liked the extra power.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
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