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  • Hum, sure about the global effect of a happy capitol. I didn't know/think the temple happiness went outside the host city of the capitol.
    If it ain't broke, find a bigger hammer.

    Comment


    • Neither did I CheckMate.

      But on the other hand - I have never looked for it, so I can't say for sure - and we have seen bugs/flaws before in CTP.
      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

      Gandhi

      Comment


      • Yet we accept the global unhappiness of a capitol falling? Not a bug...

        So why would we dismiss global happiness especially early in the game with close set cities where the capitol, as in later parts of the game determines civ happiness?

        Correct me if I am wrong but individually cities become unhappy because of distance from capitol, size, hunger, lack of improvements and all the other individual effects that strictly rely on the city itself.
        The rest of your civ happiness relies of the capitol and other outside effects, war, clerics, slaves etc...

        A bug I would guess no, completely tested not yet, more than an observation yes.

        Good point troll

        I surmise a lot more goes into civ happiness based on the capitol happiness then we have practiced. Especially early in the game.

        Historically capitols in any civilization, thier wealth, temples, markets, improvements etc. Have made or broke the over all strength and growth of that civilization, even in todays standards.

        Test it out.
        “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
        Or do we?

        Comment


        • After extensive testing on the temple...Etc factor it is a fact. It is also time limited depending on the configuration of your civ.

          It also goes on through other capitol improvements for happiness. So time your improvements wisely...
          “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
          Or do we?

          Comment


          • After extensive testing on the temple...Etc factor it is a fact. It is also time limited depending on the configuration of your civ.

            It also goes on through other capitol improvements for happiness. So time your improvements wisely... It could make a big difference.

            I was able to increase happiness an average of two points overall 8 out of 10 times. That increase was also seen with other happiness improvements.

            Anyone used infectors yet?
            “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
            Or do we?

            Comment


            • Originally posted by blackice

              Anyone used infectors yet?
              Yes - twice.

              It works against the city, you infect. But I have not noticed any effect on other cities (spread along traderoutes) as expected.

              But - I might simply have tried using it to few times.
              First they ignore you. Then they laugh at you. Then they fight you. Then you win.

              Gandhi

              Comment


              • Originally posted by TheBirdMan


                Yes - twice.

                It works against the city, you infect. But I have not noticed any effect on other cities (spread along traderoutes) as expected.

                But - I might simply have tried using it to few times.
                I would think with some experienced players, for at least a SLIC expert, in a scenario ...one could say give the Infector powers if a city has a computer then it becomes infected. I would have to defer to a more expert than I at SLIC, but would be kinda kewl, say I infect one city then all cities with Computers also are infected, but I would think Televisions should be used, for at that point in game, gold is plent vs building a Computer in a city, just a thought...

                Grandpa Troll
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • Though I thought this was common sense - Blackice asked me to post this:

                  Several times when going for a special wonder, some uses to follow you and a race begins.

                  Now the game tells everybody, when you is close to complete your wonder - not one but two turns before it actually completes. And one of the other "bastards" through all ressources in to come first - and letting you stand there with all your talents for no use.

                  To avoid this - be nasty. Rushbuy the wonder yourself when there are 3 turns left. Even if that means, that you have to disband some units in the city, building the wonder. Fx reduces one disbanded cavalry the remaining turns with 1 going for Edison Lab (more-or-less the caravantrick from CIV II).

                  Believe me - it works. I have done it twice recently.

                  But be aware - some of the others can be real nasty. I have seen Edison Lab being builded in ONE turn - probably have my opponent changed from one wonder to another and then rushbuyed the rest. **** happens
                  First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                  Gandhi

                  Comment


                  • Originally posted by TheBirdMan
                    Now the game tells everybody, when you is close to complete your wonder - not one but two turns before it actually completes.
                    telling from my experiences with the AI players i think this warning depends on the percentage of the construction points for the wonder that are already done. this is what my feeling tells me.

                    And one of the other "bastards" through all ressources in to come first - and letting you stand there with all your talents for no use.
                    really ??


                    Fx reduces one disbanded cavalry the remaining turns with 1 going for Edison Lab.
                    not exactly. a disbanded unit gives a certain percentage of its production cost for the wonder (or whatever else is being built), i believe 50%.

                    But be aware - some of the others can be real nasty. I have seen Edison Lab being builded in ONE turn - probably have my opponent changed from one wonder to another and then rushbuyed the rest. **** happens
                    some even save a load of units to rushbuild wonders. i rarely spend money on rushbuilding (-buying).
                    this is also a good way to get rid of obsolete units.
                    and, as said above, it works with every city production (except infrastructure and capitalization) so consider it whenever you need to urge-build something.
                    Baal: "You dare mock me ?"
                    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                    Comment


                    • Originally posted by Mathemagician
                      not exactly. a disbanded unit gives a certain percentage of its production cost for the wonder (or whatever else is being built), i believe 50%.
                      Well, it is much more than 50% - I used 4 cavs in the game Live Wire and got a turn less every time. Same in DoSomePBEM.
                      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                      Gandhi

                      Comment


                      • then it is probably 2/3.
                        it should be given somewhere in the tutorial/library, if i remember correctly.
                        Baal: "You dare mock me ?"
                        O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                        Comment


                        • If you disband a unit within a city tile you get back half its production cost and is added in what ever you're producing in the particular city.
                          I checked the manual and it is there.
                          Quote from Keygen....Thanks Keygen

                          Thanks Birdy some of the things we take for granted as experienced players, rookies and experienced players may have not known or forgotten.

                          Very few players use this strategy yet it is a powerful one. Like Math said it is a good way to advance your civ and get rid of those old useless units.
                          “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                          Or do we?

                          Comment


                          • Reading both Math and Keygens replies.

                            If so, then it seems like the 50% is "raw" production - and you should add the multiplies from mills and factories. Then it seems to fit "real life" and I can agree to your statements.
                            First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                            Gandhi

                            Comment


                            • Seems after toying with it today you have it down pat Birdy,
                              the 50% is "raw" production - and you should add the multiplies from mills and factories.
                              Is exactly right.
                              “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                              Or do we?

                              Comment


                              • Originally posted by blackice
                                Seems after toying with it today you have it down pat Birdy,
                                Is exactly right.
                                fascinating !!!
                                Baal: "You dare mock me ?"
                                O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

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