Right Math. That was just my opinion on it. We'll see what the rest of the group thinks... I'll go along with the concensus.
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In CtP2 MP we dont ban this particular "bug", maybe its because theres other bugs that are far easier to exploit and policing small things like the farms under cities is too much effort. If anyone asked me how i grew so quickly i tell them how, sometimes in the middle of a game, its no fun to have an unfair advantage.
The rush-buy switch trick is different in that it manipulates the game, but a farm or mine under a city acts as a normal farm or mine, just that it counts as the free worker under the city.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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regularly updated
please, anyone correct me, if i misinterpreted your voting
"farm under city" bug/trick
BAN: 4 (quinns, david42one, checkmate, blackice)
DONT BAN: 3 (maquiladora, mathemagician, troll)
"fortress under farm" bug/trick (see one of my posts above)
BAN: 1 (blackice)
DONT BAN: 3 (mathemagician, troll, checkmate)
please vote everyone !!Last edited by Mathemagician; January 29, 2003, 00:55.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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I dont think you should ban these. In fact, I never used the rush buy trick, but since learning about it, I think its ok to do also
I also think if you build a Farm or mine and build a city on it, well, MORE Power to you!
I mean, I have learned so much from paul,Faded Glory-Hole, Blackice,Money,Erni,Ivat Tattequer and many many more...they dont tell me all the tricks of the rrade they have learned, some yes, but not all, such as exploiting the sliders, MAX hours, minimum wages and such..
I dont mean cheating, I mean down-to-earth Honest to goodness Tools of the trade, tricks or shortcuts instead of the build this then that they exploit the obvious, like building cities on Mountain rivers, WHEW!
Imagine a mine on that!!(And top with a city!!)
Sa-Weet!
TrollHi, I'm RAH and I'm a Benaholic.-rah
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I vote it to be a bug, and considered cheating unless both sides agree to use it before the game starts.
Math another trick along those lines...
Wait until you have a large surplus of gold.
Rush buy as many things as you can.
Set PW to maximum.
Obviously, if you rush buy an improvement, your city's production is wasted for that turn, so you might as well turn it into PW.Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992
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Originally posted by david42one
I vote it to be a bug, and considered cheating unless both sides agree to use it before the game starts.
Math another trick along those lines...
Wait until you have a large surplus of gold.
Rush buy as many things as you can.
Set PW to maximum.
Obviously, if you rush buy an improvement, your city's production is wasted for that turn, so you might as well turn it into PW.
just forgot to mention it.
well, actually i combine it with my mentioned rules in that i prefer rush buying when my rules lead to a high PW value anyway.
also, i usually make exceptions from my mentioned rules when only 1 city would save production by it.
from 3 or 4 cities on, i only do these things when 2 or more cities show a tasty '1'.
rush buying improvements of course raises the number of 1's so....
oh and, david, someone said someone else (maybe you) would be so good at micromanaging.. ?
if it was you, maybe you could share some of your knowledge with me... err. usBaal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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I think that when we say "ban" something, we really mean that we are forced to reveal that we intend to use the trick/bug at the beginning when the rules for the game are being defined. Then if both agree they will use it (or not use it.) If they can't agree the game is not played.
Under this definition, I think the pw under city should be "banned"
However the other one, (keep) e.g. farm on sonar, seems like a normal move since it doesn't rely on some kind of trick timing, like all done on one turn.
The idea behind the keep, I think is that the sonar would not be destroyed by letting a farm grow up around it. But trapcing through the farm to build a sonar just might destroy the farm ....If it ain't broke, find a bigger hammer.
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well, the second trick also requires the right timing, checkmate, which is letting the first one being finished first.
also i dont like discussing every single detail/setting/bug use before the game, cause i just cant remember all these different settings while running like 6 different duels alone at a time.
thus, because i still would like to use the 'trick' id rather say dont ban it in the first place.
once we decide to ban it, however, i wont make any agreements anymore to use it anyway.
also, for our game, checkmate:
id prefer if we only use this trick until this thread has actually decided whether to ban it. until then, we simply agreed to use it, but beyond that, id prefer if we dont, should it be banned.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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also, one more thing on behalf of not banning the farm/mine bug:
for example im currently playing a single player game with almost no land
i use the trick, also because my production on that little land simply depends on it.
else it would take me way longer to ever get away from my small island.
just a thought...Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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Heh now we know through another player some of the tricks used by some of the online gamers. More to come much to the chagrin of others...
The nice part is, it is in the open, the next part is we all decide, the final part is, it is in the open hey Paul and others another one down a few to go... Yep honest abes they are.
This is what good gaming is all about, nothing like winning because you exploit bugs in the game no one knows about. Your my hero, yup....
Again not directed at you Math, you are what this thread and community is all about. Take nothing personal here you are simply expounding and contributing to the community here. CHEERS!
Bottom line for me it is a bug, the same bug that is in the original game. I think if most went back the original game they would find more of these. No I am sureAfter all winme, xp, nt xp etc... For those that follow.
The difference is we have people willing to bring us all in line as Math has. He should be thanked not chastised, follow me? :hummm:
The bug is simple and as all bugs like Maquiladora said little bugs like these are hard to police. Mind you most of us moderators pick up on it sooner later.
I will expound on the ctp2 community as pbemer's, they died and angry death. Why? because they had a few expolioters of the game use these exploits and not inform the community until they were exposed. This created animosity and the community self imploded.
A lesson if you followed it to be learned and not repeated. Thes few became infamous cheats, were they? According to the masses they were. Why? Because they used cheats and game bugs and game exploits to beat thier opponents. Lets continue to avoid that senario and encourage this type of thread, no exceptions. Good job Math!
The key is here do we agree it is a bug? Sure it is a bug if not it would be in the manual. More important as a community do we agree to use it? Nice part here is we have the time to decide. When setting up a game here we can spell out the rules of the game for all to agree. Bottom line if it is not spelled out ask...and or do not use it until the community, which we belong agrees ok?
Online as Math said it is difficult to remember all the bugs and flaws. More important like Math thier are some people who work with us as a community and some people who just like to win...
So as david42one said and keeping with PBEM standards I would say it is a bug that unless stated before the game, obviously we have time to do it here. It should be considered a bug/cheat.
Bottom line intentionally exploting a game flaw to win is and has been always considered cheating. To expose this and or tools to cheat with should be considered fair play and an honest player doing thier part...
Good job Math I do understand your use to maximize your game/land situation but had the other player known of the trick, then the game still would have fallen into the even/less even land factor. If you had presented this before the game and had the better land you would have the edge.
Had you presented this before the game and had the worse land you would still have had the challenge for the win. Do you see our point here?
So Bug Exploit to gain an edge or as it is now common knowledge to be agreed upon?
What is your vote now?
How will any of us expose these types of bugs in the future, let alone cheats?
Come on as per the example, keep it fair, open and honest... After all nothing like winning an even match of anything. Us skill, knowledge and moxy, most of all an even playing field.
That honest distiction has and obviously and continues to separate CTP players here from any other game league going...CHEERS!
Good Gaming!
Black“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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[QUOTE] Originally posted by blackice
The key is here do we agree it is a bug? Sure it is a bug if not it would be in the manual.
[QUOTE]
hmm. depends.. is the bug that it works if you build the thing on the same turn as the city or is it the bug that it does not if you build it earlier ?
think about that iceman.
in civilisation building tile improvements before the cities always worked. (civ1 im talking about, about the others i dont know)
When setting up a game here we can spell out the rules of the game for all to agree.
Online as Math said it is difficult to remember all the bugs and flaws.
Had you presented this before the game and had the worse land you would still have had the challenge for the win. Do you see our point here?
cause you still prioritize between spending a few turns NOW for better production later or going for the faster expansion first.
sometimes one of these options is simply better than the other and you need it to keep up in the game.
so in the few land situation i would prefer to spend a few more turns to place me in a better ressource position later on, whereas on more land i'd probably first go expanding and place cities on wood/good tiles first.
also, keep in mind that with more island shaped land (like SMALL islands) the more likely the coasts will be hills which really benefit from the 'bug' and help compensating.
anyway, i'll bow to the majority. just wanted to speak in behalf of "my bug".
yeah, cause ive really grown to like it by now. i would be sad to see it banned
you won't do that to me, will you ?
still, thanks for all the compliments about my fairness blackice.
i'll try to live up to your ideal which i am apparently embodying.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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My initial opinion is, that the "feature" IS a bug - mainly because you have to start building the city and start farming/mining/construction of something at the very same turn (and by the fact, that I didn't knew it even existed
).
On the other hand - your opponent can actually SEE there is a farm beneath a city when scouting or changing of maps.
Further the "feature" is linked with the city - so if someone conquors such a city, then the new owner gets the extra food/gold/production - whatever builded.
I say: It should be up the the players to decide - actually they MUST agree (be part of our selfmade rules) - to use it or not to not to use it before a new game starts. Just as we already do with the wonders/ruins.
This way, we spread this "knowledge" to new players too.
If anyone already uses it - then stop unless you ask and are allowed by the other players in the game. What already is done - is done.First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Originally posted by TheBirdMan
I say: It should be up the the players to decide - actually they MUST agree (be part of our selfmade rules) - to use it or not to not to use it before a new game starts. Just as we already do with the wonders/ruins.
BirdMan - we agreed on using it
quinns - no agreement yet, dont use it
Nimrod - no agreement yet, dont use it
checkMate - we agreed on using it
David42one - no agreement yet, dont use it
and these are only the official two player games.
again, i stress that i will most likely NEVER agree to use it, if i have to decide seperately for every single game.
the thing with wonders and ruins is different in that you can simply 'turn it off' at the start of the game by modifying text files or changing slics, so u dont have to remember every time.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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Originally posted by blackice
I will expound on the ctp2 community as pbemer's, they died and angry death. Why? because they had a few expolioters of the game use these exploits and not inform the community until they were exposed. This created animosity and the community self imploded.If your referring to MP well that was certainly the rush-buy bug, the animosity and paranoia it created in gameleague made the whole CtP2MP community collapse for a couple of years. No doubt the top players were using the farm under city trick, but they were willing to share their tips. The real skill boils down to choosing a good city site and knowing when and where to build, these things are learnt through trial and error, just plopping a city on a farm anywhere wont win a game. Anyway ive invaded this fantastic thread enough. Perhaps a seperate thread on the issue and get back to the strategy?
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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