The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by TheBirdMan
And a little NOT to do.
Never-ever change map with the AIs in a challenge game.
You could just as well give your opponent your map yourself!
of course, if you're having a duel with 6 AIs, built philosopher's stone and change maps with ALL AIs, you might gain as much information about your opponents map as he gains about yours.
also, if you have labyrinth in addition, maximizing your map knowledge will result in more available goods to purchase on the market, since you need to KNOW at least one route to get to the target city to build a trade route.
more precisely: first, you need to know the city at all for it to be available in the trade list.
second, you need to know that direct path to the city (which for example is not always the case if you exchange maps via philosophers stone)
one more thing:
if you time your infrastructure builds right you can get maximum effect out of them.
im not talking about the 700 PW farm bug here.
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done.
infrastructure you build earlier than that on the city square will be deleted by city founding.
i hope this doesnt count towards cheating cause i already used this method in most of my games.
if otherwise, please someone tell me and i will stop.
a similar trick can work with surveillance or military infrastructure (sonar, listening post, radar, airport thing, fort) if you build and let it be finished before you build the actual infrastructure on that square. this way you will have both, and if im not mistaken can also build roads to accumulate with the other two.
Last edited by Mathemagician; January 26, 2003, 14:04.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
Good stuff Math something like this is interesting, was it intended to be used? If so you would think it would be in the rules instructions etc...Civilization had this bug to.
By bringing it up here pulls everyone together on the same page and lets the community itself decide if it is a bug and or a legal tool of knowledge to be used by the comunity as a whole.
So what do you think Math is it a normal part of the game or a bug to be exploited?
Personally I think it is a bug, but should it be used here as a tool? We should all vote on it as we have done as a community in the past.
I would say hummmm if you look at human history we would find keeps. I hope I have the name right. They were self contained fortresses. They were a fort with farms and all the nessessities for it's peoples inside the fortress.
This too would resemble a keep, so was it a bug...Hummm.
Thanks again for bringing it up
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
Most people know I am notorious for playing games without stealth units and more often playing a settlers excluded game..i.e. start with 9 then find only in ruins or war ravage civilizations ..
I will play against 6 ai on a Gigantic Land Map..I will give an old advance to an ai...a token gold offering..maps exchange and most time get a multitude of reward a very large coffer for an excellent Return-On-Investment.
Sometimes they get ill..sometimes, more often than not..I get a lot more than i give.
hmm, history apart (is the game very realistic at all ??)
i would say it is no bug, maybe it wasnt intended, but why shouldnt the city square (which is by itself ca. 100 x 100 km when you take Civilisation as a basis - look at civ earth map, it is that rough) be utilized as well ?
i would say it is okay.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
Yes it is based on history, read the developers notes or play the board game...
I personally think it is a bug but based on reality I think it should be used.
But as always this is what this thread is all about, passing on tips, info, discoveries so we all play on an even playing field. Above all fair play and competition.
Unless of course your need to win exceeds your desire for fair play and or stimulating games with even opponents. Not directed at you Math but those few players who want to be the best at any cost.
Ber you have a special tallent spill the beans.
Any more tips?
Black
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
Yup you can beat on people and win all day... BORING...
Or you can teach them to beat you Good Gaming...
Black
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
I recently played someone, whooped him badly in science, he asked and I told him, about manually placing workers on goods tiles, and he did the next game. This was amazing, simple if you think about it, but it greatly increased my gold input, which took me a long time to realize, better gold better science!
I remember when I would play folks they would whoop me terribly, now, well, the list is still Johnson long but learning more, so as Pete stated, teach them what you know,.
Another thing I saw someone do, was they found a city way away from there CIV, they built some scout units in that city, then disbanded it, while now having several scouts clearing that area.
Good points troll all of them, we were and still are newbies However as we have learned copious amounts of tricks of the trade some people have not. Teach them as you will find out the more competition the better the gamer...
This thread is for that reason, I will expound upon the city trick you mentioned, if I may.
That strategy is very sound especially when on very productive land. You can continue to disband and build to your hearts content. Keep in mind that this far away city is causing discontent in your civ. So build a few disband, build a few disband. Remember to keep one back for the city to keep the happiness up for the few turns it takes to build a few.
It also really trows the opponent off if you happen to build a city on thier land and continue to move it and produce war units. They think you are where you are not. Yet they have to defend against these units and it is for them a waste of resources.
I can not remember the players name but he used to drive me nuts with this strategy.
God does a very similar thing as do other good players.
David you have anything to add here?
Black
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
I believe it was perhaps Faded Glory-Hole that either inspired me or taught me this trick.
In Fascism, build a bunch of Fascists when at war, easy to produce (usually at this point you will have Mills,Factories Drugs Stores & Oil Refineries.) While warring with a multitude of these, slowly start to build tanks instead. Useing the Fascicst to attack ,the tanks have triple the movement points ( 6 vs 2) of Fascists so you can easily catch up to the actual battle scene, plus Tanks have + 2 defensive points. Plus add the fact that you may want to switch govt so tanks wont be lost. The thing about Fascism is it allows more military units in field vs any other govt (in regards to unhappiness points)
They are nasty jack-booted scoundrels which cannot be ignored.
One other point that I never gave any thought to. I use in Communism and with Fascism close in production, try this. On a single turn, put pw to MAX for one turn. this will give a large amount to build...Railroad...so you may transport your units quick
. One other thing thats really kewl to do
slowly be building several roadways toward your nemesis, and when you get railroad, in one turn after placing a rr tile it converts, without roads I believe it 4 turns..but please dont quote me...I forget exactly.
one more thing:
if you time your infrastructure builds right you can get maximum effect out of them.
im not talking about the 700 PW farm bug here.
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done.
infrastructure you build earlier than that on the city square will be deleted by city founding.
i hope this doesnt count towards cheating cause i already used this method in most of my games.
if otherwise, please someone tell me and i will stop.
a similar trick can work with surveillance or military infrastructure (sonar, listening post, radar, airport thing, fort) if you build and let it be finished before you build the actual infrastructure on that square. this way you will have both, and if im not mistaken can also build roads to accumulate with the other two.
I say as Blackice - it is a bug.
But-but it also sounds interesting.
I say, this bug/feature is one, that both part should agree to use or not to use before they start a game.
Math: Just continue - I'll use this from now in this game - see if I can catch up .
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
When your game is growing "old", it seems to me, that improvements gets much cheaper to rushboy during the anarchy period between changes of governments.
So I always try to have a decent amount of gold before I change from "x government" to coorporate republic and any other of the "late" government types.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
I still have a heck of a time moving from Theocracy to some other government. I usually try democracy or communism after theocracy. But I never get the production out of them and it is difficult to manage until I can make it to Facism.
Comment