hello,
i have made a more complete and comprehensive little chart
about the governements in CTP.
here it is.
_____________________________________________
GOVERNEMENT CHART
WITHOUT APOLYTON PACK:
######################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 10
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1
max cities before unhappiness: 20
THEOCRACY:
gold: 125%
knowledge: 125%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 40
REPUBLIC:
gold: 125%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 30
DEMOCRACY:
gold: 125%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 80
COMMUNISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 175%
pollution: 300%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 60
FASCISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 70
ECOTOPIA:
gold: 125%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 100
CORPORATIST REPUBLIC:
gold: 200%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
TECHNOCRACY:
gold: 150%
knowledge: 200%
max science: 80%
production: 200%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 110
VIRTUAL DEMOCRACY:
gold: 175%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
**********************************************
**********************************************
**********************************************
WITH APOLYTON PACK:
###################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 8
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 4 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1.5
max cities before unhappiness: 15
THEOCRACY:
gold: 112.5%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 20
REPUBLIC:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 25
DEMOCRACY:
gold: 112.5%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 45
COMMUNISM:
gold: 100%
knowledge: 175%
max science: 60%
production: 175%
pollution: 300%
happiness difficulty: 5 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 35
FASCISM:
gold: 100%
knowledge: 175%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 45
ECOTOPIA:
gold: 112.5%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 90
CORPORATIST REPUBLIC:
gold: 135%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 75
TECHNOCRACY:
gold: 135%
knowledge: 200%
max science: 70%
production: 225%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
VIRTUAL DEMOCRACY:
gold: 157.5%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
FONDAMENTALISM:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 150%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 0
max cities before unhappiness: 50
i have made a more complete and comprehensive little chart
about the governements in CTP.
here it is.
_____________________________________________
GOVERNEMENT CHART
WITHOUT APOLYTON PACK:
######################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 10
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1
max cities before unhappiness: 20
THEOCRACY:
gold: 125%
knowledge: 125%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 40
REPUBLIC:
gold: 125%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 30
DEMOCRACY:
gold: 125%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 80
COMMUNISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 175%
pollution: 300%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 60
FASCISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 70
ECOTOPIA:
gold: 125%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 100
CORPORATIST REPUBLIC:
gold: 200%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
TECHNOCRACY:
gold: 150%
knowledge: 200%
max science: 80%
production: 200%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 110
VIRTUAL DEMOCRACY:
gold: 175%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
**********************************************
**********************************************
**********************************************
WITH APOLYTON PACK:
###################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 8
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 4 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1.5
max cities before unhappiness: 15
THEOCRACY:
gold: 112.5%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 20
REPUBLIC:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 25
DEMOCRACY:
gold: 112.5%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 45
COMMUNISM:
gold: 100%
knowledge: 175%
max science: 60%
production: 175%
pollution: 300%
happiness difficulty: 5 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 35
FASCISM:
gold: 100%
knowledge: 175%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 45
ECOTOPIA:
gold: 112.5%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 90
CORPORATIST REPUBLIC:
gold: 135%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 75
TECHNOCRACY:
gold: 135%
knowledge: 200%
max science: 70%
production: 225%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
VIRTUAL DEMOCRACY:
gold: 157.5%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
FONDAMENTALISM:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 150%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 0
max cities before unhappiness: 50
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