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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
cant find the bug report thread now.
it seems there is a (new ?) bug:
at the end of one of my turns in a PBEM game, i hit an F-key (F2) so timely that i apparently saw the menu of my opponent instead of mine.
happened only that one time yet though.
Last edited by Mathemagician; October 14, 2003, 10:22.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
The first of those problems can be fixed by adding a SLIC trigger and messagebox (You could probably take the ones out of the PowerSLICs, or the MedMod). This type of fix has the advantage that it persists in the save game so it need only be in place for the person who initiates the game. I posted a fix of this nature for the problem of the messages asking about settlers being built in cities of size 1 - I think that was in the PBEM challenges thread - and a similar thing would be needed here. You could add other nice messages at the same time, like messages about city growth.
If you're getting an error on the last line it could well be something like an unclosed bracket somewhere in the file, which is not particularly easy to find (I think some text editors will do it for you, but I don't know of one that does offhand).
Does it give you bombarding messages in a normal game? I thought it did - but I may have imagined it, since I've never actually used the PowerSLICs.
Of course, now that it's not working it may be hard for you to tell - but glance at the strings file and see if it mentions bombardment anywhere. If so, you can backtrack that to the trigger which displays the messagebox which contains the string and try to copy out those ones in particular.
i now got the power slic thing fixed.
it seems the entire problem was that i copied and pasted the include statements from the readme (?) file literally including capitalization.
the non-capitalized version of
#include ps_scr.slc
and
#include ps_info.slc
work fine for me.
i now get bombardment messages (in the games i start).
however i dont seem to get any message for regular attacks anymore which makes the whole thing quite unworthwhile.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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