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  • The SLIC code is saved with the save game, so only the code of the person who started the game matters.

    As to your problems - on what lines are the syntax errors?

    Comment


    • the syntax errors are on these lines:

      5 times on 1425,
      4 times on 1426,
      4 times on 1427,
      1 time on 1428,
      1 time on 1429,
      2 times on 3148
      Baal: "You dare mock me ?"
      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

      Comment


      • And what's on those lines?

        Comment


        • cant find the bug report thread now.
          it seems there is a (new ?) bug:

          at the end of one of my turns in a PBEM game, i hit an F-key (F2) so timely that i apparently saw the menu of my opponent instead of mine.
          happened only that one time yet though.
          Last edited by Mathemagician; October 14, 2003, 10:22.
          Baal: "You dare mock me ?"
          O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

          Comment


          • Originally posted by J Bytheway
            And what's on those lines?
            i killed all errors except the last one.
            the problem for those i killed was that apparently only half of a block was commented out.

            the remaining error precisely says:

            ".../script.slc:3148:syntax error"

            and on that line in the script.slc file is the following text:

            #include "ps_scr.slc”

            it is the last line of the file, just behind
            #include "scenario.slc"

            the error is shown twice before i then successfully can load the game file.

            --
            btw, i had to do the changes in the .slc file by hand, since the word macro didnt work for me.
            Baal: "You dare mock me ?"
            O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

            Comment


            • does anyone have any idea of how to get rid of these problems in PBEM games:

              - not getting notified when youve been bombarded
              - ghost units
              -well, just about every bug

              im really getting tired of these bugs now..
              Baal: "You dare mock me ?"
              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

              Comment


              • The first of those problems can be fixed by adding a SLIC trigger and messagebox (You could probably take the ones out of the PowerSLICs, or the MedMod). This type of fix has the advantage that it persists in the save game so it need only be in place for the person who initiates the game. I posted a fix of this nature for the problem of the messages asking about settlers being built in cities of size 1 - I think that was in the PBEM challenges thread - and a similar thing would be needed here. You could add other nice messages at the same time, like messages about city growth.

                Comment


                • If you're getting an error on the last line it could well be something like an unclosed bracket somewhere in the file, which is not particularly easy to find (I think some text editors will do it for you, but I don't know of one that does offhand).

                  Comment


                  • thank you.
                    i solved the error message problem. i finally got the word macro to work and after that it was gone.

                    about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

                    can you please help me with that ?
                    Baal: "You dare mock me ?"
                    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                    Comment


                    • thank you.
                      i solved the error message problem. i finally got the word macro to work and after that it was gone.

                      about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

                      can you please help me with that ?
                      Baal: "You dare mock me ?"
                      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                      Comment


                      • thank you.
                        i solved the error message problem. i finally got the word macro to work and after that it was gone.

                        about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

                        can you please help me with that ?

                        btw, i get no city growth messages with the power slic either.
                        Baal: "You dare mock me ?"
                        O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                        Comment


                        • damnit !
                          now i get a million error messages for the ps_scr.slc file
                          doesnt anything in this ******** game ever work
                          Baal: "You dare mock me ?"
                          O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                          Comment


                          • Does it give you bombarding messages in a normal game? I thought it did - but I may have imagined it, since I've never actually used the PowerSLICs.

                            Of course, now that it's not working it may be hard for you to tell - but glance at the strings file and see if it mentions bombardment anywhere. If so, you can backtrack that to the trigger which displays the messagebox which contains the string and try to copy out those ones in particular.

                            Comment


                            • i now got the power slic thing fixed.
                              it seems the entire problem was that i copied and pasted the include statements from the readme (?) file literally including capitalization.
                              the non-capitalized version of
                              #include ps_scr.slc
                              and
                              #include ps_info.slc

                              work fine for me.

                              i now get bombardment messages (in the games i start).
                              however i dont seem to get any message for regular attacks anymore which makes the whole thing quite unworthwhile.
                              Baal: "You dare mock me ?"
                              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                              Comment


                              • Ah! Ye olde capitalization problem. I'm glad you've sorted that.

                                You could try following a similar backtrackinbg process to that I outlined above to determine what has happened to the attacking messages...

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