Hum, sure about the global effect of a happy capitol. I didn't know/think the temple happiness went outside the host city of the capitol.
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Yet we accept the global unhappiness of a capitol falling? Not a bug...
So why would we dismiss global happiness especially early in the game with close set cities where the capitol, as in later parts of the game determines civ happiness?
Correct me if I am wrong but individually cities become unhappy because of distance from capitol, size, hunger, lack of improvements and all the other individual effects that strictly rely on the city itself.
The rest of your civ happiness relies of the capitol and other outside effects, war, clerics, slaves etc...
A bug I would guess no, completely tested not yet, more than an observation yes.
Good point troll
I surmise a lot more goes into civ happiness based on the capitol happiness then we have practiced. Especially early in the game.
Historically capitols in any civilization, thier wealth, temples, markets, improvements etc. Have made or broke the over all strength and growth of that civilization, even in todays standards.
Test it out.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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After extensive testing on the temple...Etc factor it is a fact. It is also time limited depending on the configuration of your civ.
It also goes on through other capitol improvements for happiness. So time your improvements wisely...“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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After extensive testing on the temple...Etc factor it is a fact. It is also time limited depending on the configuration of your civ.
It also goes on through other capitol improvements for happiness. So time your improvements wisely... It could make a big difference.
I was able to increase happiness an average of two points overall 8 out of 10 times. That increase was also seen with other happiness improvements.
Anyone used infectors yet?“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by blackice
Anyone used infectors yet?
It works against the city, you infect. But I have not noticed any effect on other cities (spread along traderoutes) as expected.
But - I might simply have tried using it to few times.First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Originally posted by TheBirdMan
Yes - twice.
It works against the city, you infect. But I have not noticed any effect on other cities (spread along traderoutes) as expected.
But - I might simply have tried using it to few times.
Grandpa TrollHi, I'm RAH and I'm a Benaholic.-rah
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Though I thought this was common sense - Blackice asked me to post this:
Several times when going for a special wonder, some uses to follow you and a race begins.
Now the game tells everybody, when you is close to complete your wonder - not one but two turns before it actually completes. And one of the other "bastards" through all ressources in to come first - and letting you stand there with all your talents for no use.
To avoid this - be nasty. Rushbuy the wonder yourself when there are 3 turns left. Even if that means, that you have to disband some units in the city, building the wonder. Fx reduces one disbanded cavalry the remaining turns with 1 going for Edison Lab (more-or-less the caravantrick from CIV II).
Believe me - it works. I have done it twice recently.
But be aware - some of the others can be real nasty. I have seen Edison Lab being builded in ONE turn - probably have my opponent changed from one wonder to another and then rushbuyed the rest. **** happensFirst they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Originally posted by TheBirdMan
Now the game tells everybody, when you is close to complete your wonder - not one but two turns before it actually completes.
And one of the other "bastards" through all ressources in to come first - and letting you stand there with all your talents for no use.
Fx reduces one disbanded cavalry the remaining turns with 1 going for Edison Lab.
But be aware - some of the others can be real nasty. I have seen Edison Lab being builded in ONE turn - probably have my opponent changed from one wonder to another and then rushbuyed the rest. **** happens
this is also a good way to get rid of obsolete units.
and, as said above, it works with every city production (except infrastructure and capitalization) so consider it whenever you need to urge-build something.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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Originally posted by Mathemagician
not exactly. a disbanded unit gives a certain percentage of its production cost for the wonder (or whatever else is being built), i believe 50%.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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If you disband a unit within a city tile you get back half its production cost and is added in what ever you're producing in the particular city.
I checked the manual and it is there.
Thanks Birdysome of the things we take for granted as experienced players, rookies and experienced players may have not known or forgotten.
Very few players use this strategy yet it is a powerful one. Like Math said it is a good way to advance your civ and get rid of those old useless units.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Reading both Math and Keygens replies.
If so, then it seems like the 50% is "raw" production - and you should add the multiplies from mills and factories. Then it seems to fit "real life" and I can agree to your statements.First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Seems after toying with it today you have it down pat Birdy,the 50% is "raw" production - and you should add the multiplies from mills and factories.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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