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Thats the whole idea here
The more people who do tell all the more competition they create the better games they have.
What more could one ask for“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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I would like to go back to nukes and pollution a a game strategy if I may.
Birdy you had mentioned you had basically countered this strategy. Which you have to the best it can be.
Now think of this, you launched that first strike well before you enemies. They now have backed off, if they are smart that is.
Ok now the choices begin, you have pollution under control but you civ takes a hit for the pollution. Drop your production down and pollution is in control in a few turns or keep it up and 3-4 turns.
If the other nations do not have pollution under control you have a few choices. Launch another major attack on you enemy and or all your enemies all at once.
Now the world pollution goes through the roof but because you have pollution under control your civ will receive minor global effects.
Those nations with polluted squares and or out of control pollution will now lose cities and lose some very major cities due to your attacks.
Again drop your production way down concentrate on science for a few turns. you can in effect cause major slow downs to your rivals with minimum damage to your civ.
By the time they recover you are in space and ready to attack any major city world wide. For some time to come if not till the end of the game you will be well ahead of the others. Consider this every 5-10 turns wipe out major cities in one rivals land.....Especially if you have the sensitoriumyou could go on all game with that wonder in your hands.
So while most neglect the use of nukes because of the pollution factor, some use it to thier advantage...
Do not be scared of nukes and pollution learn to control it. Again combine this with your specialized troops, infectors etc. and watch your enimies cringe in pain.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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your funny in fact pollution was definately intended by the programers, again read thier notes and interviews.
OK tell me you are one of those turn pollution off so we can produce as much pollution as production allows without dire consequences to the planet around us onliners? Ya lets take out pollution, nukes, special units, etc.. Hey lets play risk
Oh that's another game....
Right from the onset with sid's board game pollution was a factor. The depressing point was no natural disasters were or have been inclued in any computer game since.... Too bad it would be cool see the balance imbalance of that factor.
Expounding on the strategy of the intended pollution factor, happiness and all that follows with that concept, gold science etc....Think about it. Each advance has it's own strategy and depending on how far ahead you are creates it's own options.
It is nice to see you have grasped the concept Math. Your enimies while trying to either out pace you in science or trying to dominate you with military and production. Will fall to this concept, thier is a counter to this but most take the military route.
Only a few I have seen have taken the other route such is civ. If you have this ability and the world attacks you you launch every single nuke you have. Doomsday check out TNT or humm Birdy help with this one what was the last game Clair was in? She played this straegy to the hilt.
Man the polution, man what a gameit was great!
No not a bug reality, a good reason why several schools and universities around the world use this game now as a teaching tool...
Now after ingoing the farm under city bug since the original game of civilization. I have been busy calculating the odds using it without the opponent using it. Growth is 5 to 1, that means over all an opponent has a 3 to 1 better odds of winning this game dispite the terrain.
Obviously that is based on the average, if your opponent happens to have rivers and mountains you have a tough road ahead.20 to 1 I figure......
So all people in games with an opponent using this until now disclosed "bug" do not dispare... You now know why your getting you but lickedLast edited by blackice; February 6, 2003, 01:52.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by blackice
your funny in fact pollution was definately intended by the programers, again read thier notes and interviews.
OK tell me you are one of those turn pollution off so we can produce as much pollution as production allows without dire consequences to the planet around us onliners? Ya lets take out pollution, nukes, special units, etc.. Hey lets play risk
Oh that's another game....
Right from the onset with sid's board game pollution was a factor. The depressing point was no natural disasters were or have been inclued in any computer game since.... Too bad it would be cool see the balance imbalance of that factor.
Expounding on the strategy of the intended pollution factor, happiness and all that follows with that concept, gold science etc....Think about it. Each advance has it's own strategy and depending on how far ahead you are creates it's own options.
It is nice to see you have grasped the concept Math. Your enimies while trying to either out pace you in science or trying to dominate you with military and production. Will fall to this concept, thier is a counter to this but most take the military route.
Only a few I have seen have taken the other route such is civ. If you have this ability and the world attacks you you launch every single nuke you have. Doomsday check out TNT or humm Birdy help with this one what was the last game Clair was in? She played this straegy to the hilt.
Man the polution, man what a gameit was great!
No not a bug reality, a good reason why several schools and universities around the world use this game now as a teaching tool...
Now after ingoing the farm under city bug since the original game of civilization. I have been busy calculating the odds using it without the opponent using it. Growth is 5 to 1, that means over all an opponent has a 3 to 1 better odds of winning this game dispite the terrain.
Obviously that is based on the average, if your opponent happens to have rivers and mountains you have a tough road ahead.20 to 1 I figure......
So all people in games with an opponent using this until now disclosed "bug" do not dispare... You now know why your getting you but lickedabout nuking and having anti-pollution in place in the owners civ.
But I wholeheartdely disagree with the point about playing without pollution or as I enjoy playing without certain units. Its a built-in readily available option, intended by the programmers for us to use as an option
Peace
TrollHi, I'm RAH and I'm a Benaholic.-rah
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Ok, one other point, in Ages Of Empire:The Conquerors I play a lot too, and you can have "ALL TECH enabled or disabled, most folks don not want all tech because of the various unevevn gameplay it causes, .....me..I like all tech in that game, but most dont
It is however an option but more people want to have all tech turned off in that game.
My point here is as in AOE, CTP also put in place a very easily used option, INTENDED to offer varying styles of gameplay.
I have the option as owner of my copy to "Exclude" functions, just an option is all
TrollHi, I'm RAH and I'm a Benaholic.-rah
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I do.
Partly due to the increase of production, one can always use a little more- but also because it reduce the unhappiness caused by pollution.
Those two factors combined makes them worth to build - IMHO.First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi
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Originally posted by J Bytheway
Does anyone have a strong opinion of whether or not to build nuclear plants? I can never decide whether they are worth the trouble...
95% of the time, an excellent investment.
-David42oneHumanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992
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Yes for all of the above reasonsI can add no more just do it.
Ok temples now I noticed if one builds one temple in the early stages of the game in your capitol, it increases the overall happiness of your civ by 1-2 points.
No more 73-72 happiness early on, any comments or observations about the divided to build or not to build temples early?“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by blackice
Yes for all of the above reasonsI can add no more just do it.
Ok temples now I noticed if one builds one temple in the early stages of the game in your capitol, it increases the overall happiness of your civ by 1-2 points.
No more 73-72 happiness early on, any comments or observations about the divided to build or not to build temples early?Excellent point!
On a related note, spreading out, I often switch a Capitol to a new, more central location.
Additionally, Pete, I read somewhere anEXTREMELY interesting thought:
Switch Capitol City Name from one city to another so as some more devious players wont sack the actual Capitol, but a mere Clone of a Capitol
I have thought that may help you avoid that huge unhappiness hit losing your Capitol!
Peace
Grandpa Troll
(Pictures soon to follow)Hi, I'm RAH and I'm a Benaholic.-rah
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