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  • Nice analysis.
    Alex

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    • Good point about the Great Library - hadn't noticed that. Much more realistic. I'm really liking the changes I'm seeing so far.

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      • Originally posted by Alex 14
        oh k, so thats how it works...
        Nice, I didn't even bother reading that screenshot.

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        • Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.

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          • Now i know not to build a Great Library if i havent met any civs.
            Alex

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            • Originally posted by dennis580
              Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.
              Keep in mind that leaders are rare.

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              • Originally posted by dennis580
                Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.
                Your right, since they only have 12 wonders in the game. Maybee leaders should only be allowed to buy mini-wonders? But remember wonders cant be rushed in any other way...
                Alex

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                • Someone already mentioned this one, but I want to reiterate it. The Smart Advisor screenshot has the familiar "you gotta build an aqueduct for more growth" message from Civ2. But right in the message box are three options: 1) switch to aqueduct immediately, 2) complete what is currently in production and then switch to aqueduct, and 3) ignore this message. That second option is awesome - it will automatically set up a build queue for you and stick the aqueduct in there after the current item.

                  Think how much time these three options will save! And we can only assume there are lots more things like this.
                  Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                  • Very nice to see that implemented.
                    Alex

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                    • I like the new retreat ability for mobile units.

                      From PC-IGN - "First off, units with higher mobility can retreat from battles. This makes cavalry really useful as they can pull out of a fight if they become too damaged. "

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                      • Remember Firaxis meantioned that before, its still very cool though.
                        Alex

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                        • Originally posted by SerapisIV


                          Yeah, here's the modern armor stats: Modern Armor: 24.14.3

                          http://apolyton.net/forums/showthrea...8&pagenumber=3
                          Does modern armor like the panzer have the ability to repeatatly attack without waiting a turn?
                          Alex

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                          • I believe we've learned for the first time in this review that you can only irrigate from rivers and inland lakes - being on the coast won't let you irrigate anymore (until the discovery of Electricity). I think this might answer some of the questions about the reduced size of the food box. True the food box doesn't grow each time the city grows like it did in Civ2, and true this would seem to make growth much easier. But if you can't irrigate most of your land until electricity, then squares which produce 3 food will be rare. So if your city square produces 2 food, then you can only utilize two squares which produce 1 food (like a forest), or just one square that produces no food, until you irrigate. And if you can only irrigate a few squares, then you will never have more than a couple surplus food per turn.

                            Allowing irrigation to expand after the discovery of electricity will I think add to the realism. Growth rates will spike up in the modern age, which is what has happened in reality, right?
                            Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                            • Originally posted by SerapisIV


                              Patton for sure. Other possibilities: Eisenhower, Teddy Roosevelt, MacArthur, Grant, Sherman, Lee, Lafayette, Halsey, Shwartzkopf (sp?) , Andrew Jackson, Custer
                              I hope no confederate soldier's (Robert Lee) get any kind of honor in this game. Anyway, some other ones I was thinking of:

                              William Henry Harrison
                              Dwight Eisenhower
                              Richard Montgomery
                              Nat Turner
                              "Stonewall" Jackson (Thomas J. Jackson)
                              Benjamin Rush
                              Alexander Hamilton

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                              • Originally posted by CygnusZ


                                I hope no confederate soldier's (Robert Lee) get any kind of honor in this game. Anyway, some other ones I was thinking of:

                                William Henry Harrison
                                Dwight Eisenhower
                                Richard Montgomery
                                Nat Turner
                                "Stonewall" Jackson (Thomas J. Jackson)
                                Benjamin Rush
                                Alexander Hamilton
                                Alexander Hamilton was a military leader?

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