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  • Leaders can enter a city and complete any single improvement in a single turn. And that includes wonders of the world.
    Damn! When they said rush, I thought they meant speed up a little... not finish in one turn!!

    As for units, we've already seen Modern Armor's stats as 24.14.3. Bye-bye Panzer when they come along.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • Originally posted by Lawrence of Arabia
      DOn't think so. The Modern Armor replaces the Panzer.
      Yeah, here's the modern armor stats: Modern Armor: 24.14.3

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      • 24!! Wow!
        Alex

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        • Originally posted by Stuie


          Damn! When they said rush, I thought they meant speed up a little... not finish in one turn!!

          As for units, we've already seen Modern Armor's stats as 24.14.3. Bye-bye Panzer when they come along.
          Great leaders are suppose to be damn powerful.
          Alex

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          • Yeah, here's the modern armor stats: Modern Armor: 24.14.3
            I wouldnt want to see 3 of these guys showing up at my city gates
            "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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            • I believe the greater attack stats are to compensate for lack of firepower stat. To keep everything balanced, you know.

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              • Originally posted by SerapisIV
                Nice catch on the barbarians. Does this mean that barbarian encampments will grow and build terrain improvements? Exciting possibility.
                I hope that is the case. Almost like a "17th Civ"...
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

                Comment


                • Great leaders are suppose to be damn powerful.

                  Go Washington!

                  I wonder who the other 3/ or 4 are?
                  "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                  • Originally posted by Lawrence of Arabia


                    I wouldnt want to see 3 of these guys showing up at my city gates
                    hell no
                    Alex

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                    • I believe the greater attack stats are to compensate for lack of firepower stat. To keep everything balanced, you know.
                      Must be. Imaging a Modern Armor against a phalanx. This huge difference will probably mean that the phalanx won't be winning any time soon.
                      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

                      Comment


                      • Originally posted by Lawrence of Arabia


                        Go Washington!

                        I wonder who the other 3/ or 4 are?
                        , i dont know, Firaxis proberly thought of something interesting.
                        Alex

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                        • Originally posted by HalfLotus
                          Sounds good to me. What do you mean by "Regular is veterancy level"? afaik regular=3hp, veteren=4hp, elite=5hp for all units.
                          The hp stats sound right from the recent previews. The PC.IGN preview agrees too.

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                          • What happens when your army gets defeated? Do you lose your great leader? Does he get captured by the enemy?
                            "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                            • Originally posted by Lawrence of Arabia
                              What happens when your army gets defeated? Do you lose your great leader? Does he get captured by the enemy?
                              To defeat an army you need to kill all the units in that army, the great leader would mostly likely get killed btw.
                              Alex

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                              • Originally posted by SerapisIV
                                Nice catch on the barbarians. Does this mean that barbarian encampments will grow and build terrain improvements? Exciting possibility.
                                This week's civ3.com "Screenshot of the week" shows that in the editor you can change what captured units become. The default is "worker."

                                So that barbarian worker was probably something else before getting captured.
                                Eine Spritze gegen Schmerzen, bitte.

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