The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.
Originally posted by dennis580
Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.
Originally posted by dennis580
Leaders can complete Wonders in a single turn. I think that's alittle too much. If they could complte 50% of the woonder that would be okay, but to atuomatically be able to complte 100% of a wonder in a single turn is a little redicoulous.
Your right, since they only have 12 wonders in the game. Maybee leaders should only be allowed to buy mini-wonders? But remember wonders cant be rushed in any other way...
Someone already mentioned this one, but I want to reiterate it. The Smart Advisor screenshot has the familiar "you gotta build an aqueduct for more growth" message from Civ2. But right in the message box are three options: 1) switch to aqueduct immediately, 2) complete what is currently in production and then switch to aqueduct, and 3) ignore this message. That second option is awesome - it will automatically set up a build queue for you and stick the aqueduct in there after the current item.
Think how much time these three options will save! And we can only assume there are lots more things like this.
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
From PC-IGN - "First off, units with higher mobility can retreat from battles. This makes cavalry really useful as they can pull out of a fight if they become too damaged. "
I believe we've learned for the first time in this review that you can only irrigate from rivers and inland lakes - being on the coast won't let you irrigate anymore (until the discovery of Electricity). I think this might answer some of the questions about the reduced size of the food box. True the food box doesn't grow each time the city grows like it did in Civ2, and true this would seem to make growth much easier. But if you can't irrigate most of your land until electricity, then squares which produce 3 food will be rare. So if your city square produces 2 food, then you can only utilize two squares which produce 1 food (like a forest), or just one square that produces no food, until you irrigate. And if you can only irrigate a few squares, then you will never have more than a couple surplus food per turn.
Allowing irrigation to expand after the discovery of electricity will I think add to the realism. Growth rates will spike up in the modern age, which is what has happened in reality, right?
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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