The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sorry... I guess I'm keeper of the flame, and I've had an unusually busy August.
I had thought that the "banana" game that Sir Ralph built might be a fun challenage, but I won't have time to check it out till the middle of the week (actually, I haven;t even finished 103 yet, having been distracted by 1337).
Bear with us... AU104 will be great, whatever we end up doing.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
I would like to suggest that AU uses an Always War game for its curriculum. It's a game that would be diamertrically opposed to the Hippie Sam variant, and it can teach a player a lot about how to conduct war.
For reference, I would suggest looking at the Zeaous Zulu succession game played at Civ Fanatics, and the recent epic played at www. realmsbeyond.net
If you're wondering why I'm not posting at CivFanatics, I received a 3 day ban on September 10th.
Originally posted by Theseus
It's only been a couple of weeks!!
Sorry... I guess I'm keeper of the flame, and I've had an unusually busy August.
I had thought that the "banana" game that Sir Ralph built might be a fun challenage, but I won't have time to check it out till the middle of the week (actually, I haven;t even finished 103 yet, having been distracted by 1337).
Bear with us... AU104 will be great, whatever we end up doing.
It's ok... I was just wondering why the discussion stopped on 103. I got wiped from the map pretty early so I did not start over again...
I haven't looked the banana game: I will later tonight!!
OK, long weekend is here, wrapped mucho work, fiancee is visiting her dad...
Time for the next course!!!
In thinking over the discussions of the last couple of weeks, and the few group games that have been played, I'd like to suggest that we take the intensity and the specialty nature of this game down a notch.
And I'd really like to get some of the newer players / posters in on it...
Looking at the original ideas, this might be the most educational game of the bunch:
Originally posted by Theseus
5. The Golden Age
Goals: Maximize your GA... show how your GA leads to the win. Both military and GW triggers allowed (and encouraged). Not quite a gold star, but GAs with the IW in place are to be admired.
Settings: "Standard" across the board. Standard, continents, 70% water, 8 civs, normal, temperate, 4B, roaming, Monarch. All win types.
Civ: Zulu
Notes: This should be interesting, given the many different philosophies. I might even play it twice.
Ignore Zulu... Catt at the time pointed out that the Impi is basically unavoidable in the unit path. He suggested Egypt, which I like as well, especially for newer players (most flexible) and for the whole concept of this course (again, most flexible).
I'd also like to suggest a third thread beyond spoilers - tips and advice for the newer players. Combination of specific Q&A, and maybe some more experienced commentary on things to watch out for, especially early in the game. This would especially be helpful for those who have not yet played many or any Monarch-level games.
I'd also suggest that we again have stock and AU Mod versions as alternatives.
Thoughts?
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
The GA (Golden Age ) goal is a bit vague, because you can make an argument that every GA can lead to a win unless the outcome is already decided. But that's OK. It will be a nice standard game, with lots of possible paths to victory.
Besides having AU Mod and stock, I suggest that we have several difficulty levels as well, just as SR did for the banana game.
Originally posted by Theseus
I'd also like to suggest a third thread beyond spoilers - tips and advice for the newer players. Combination of specific Q&A, and maybe some more experienced commentary on things to watch out for, especially early in the game. This would especially be helpful for those who have not yet played many or any Monarch-level games.
Good idea. I actually captured a couple of things from Banana Isle that I think are instructive - still trying to parse the screenshots together in an intelligible way with my crappy graphics programs.
Originally posted by alexman
Besides having AU Mod and stock, I suggest that we have several difficulty levels as well, just as SR did for the banana game.
Also a good idea. Unless someone has a compelling reason to be the mapmaker (a honeymooner?) I'll volunteer. I don't expect to have a whole lot of playing time over both the weekend and the next week or so.
I like that the GA is still sort of a vague thing to us... maybe this will help bring out some subtleties.
For instance, it's pretty clear in Banana Isle that those who built the Colossus capitalized TREMENDOUSLY on their GA. And when you think about it... OMG, could that be the secret advantage??!! Wait, gotta check...
Uh, no. England would qualify too... man that would have been sneaky brilliant though.
Anyway, OTHER than the Colossus, given the separation of islands, what other way to trigger such an early GA, and thus build the GL?
Anyway, I think it'll be a good all-around learning game.
How do we get more people involved?
Regarding versions, maybe just Regent and Monarch? Too wide a difficulty spread will obfuscate the impact of the GA, I think.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
I don't think I will have time to play this one, so I would be happy to make the map. It won't be a heavily modified map anyway, so the game doesn't lose its 'standard' flavor.
For instance, it's pretty clear in Banana Isle that those who built the Colossus capitalized TREMENDOUSLY on their GA. And when you think about it... OMG, could that be the secret advantage??!! Wait, gotta check...
Uh, no. England would qualify too... man that would have been sneaky brilliant though.
****** BANANA SPOILER AHEAD ***********
I think our secret advantage was the predictability of the map and our ability to guess where the other islands were...
That was kind of OT, so... let's discuss it more in the appropriate thread...
****** END OF BANANA SPOILER ***********
I'll play this AU for sure. The third thread is a great idea, along with the different difficulty levels. Once I'll learn to make good screenshots (practicing on the Banana), I might become one of AU's most attentive student (not teacher though... !!)
Kon, I think that's the best guess so far, seriously.
Can't wait for SR to get back and let us know the 'secret.'
(but I think you're right)
I'm looking forward to the third thread... whereas necessity is the mother of invention, I think desperation is the father of innovation.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
I think our secret advantage was the predictability of the map and our ability to guess where the other islands were...
I was pretty sure it was the ability to risk the high seas (when the AI couldn't) until I read this - but I agree with Theseus - yours is the best guess so far.
In the meantime, I predict that SR will get back from a few weeks in the Mediterranean Sun and have absolutely no friggin' memory of any supposed "mini-advantage" . . .
Originally posted by alexman
I don't think I will have time to play this one, so I would be happy to make the map. It won't be a heavily modified map anyway, so the game doesn't lose its 'standard' flavor.
I yield to alexman on the map making chore.
And yet I am growing concerned about his dedication to this game - first no laptop on the honeymoon and now deferring to wedding preparations, rehearsal dinners, and bachelor parties at the expense of game time.
Hey, Sorry I don't post much(this might even be my first post) but I am very interested in this University thing but where are the acturally games? I see all the discussions here but there is no games or anything? Am I missing something?
The other thing is once PTW comes outme and my one friend are planning a all-out duel as he can dominate me(I found this out in a 13 hour straight game ending with me getting a massive nucular sneak attack in 1930 AD) in Civ2 but I outrank him in experience on Civ3. I was wondering if anyone would object to using one of these maps for the game?
Also one other thing(sorry to keep bringing up new stuff) but on the Culture one is it more a challenge expansionist and scientific race? I know the Libraries and all are good for culture but 2 cities with temples will create more culture then 1 city getting a library twice as fast in the long run. Any ideas or am I just that tired(its 3:09 AM)?
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