I've taken a lot of notes over the last several days about the "Best" concept.
I herewith rename it Apolyton U., and will tease you all as follows.
1. It's critical that we have a standard mod to work with. I'll look to the group to get that done, and add my comments where appropriate. As you all know, I'm focused on human-like, killer AI opponents.
2. The curriculum. Maybe not the greatest metaphor, cause we're learning from and teaching each other, but what the heck.
I've got notes on each of these, and will put them up over the next couple of days, but here are my initial thoughts on the first 'trials':
Exploration
Crowding & Culture
Crowding & War
Science
Naval Power
Golden Age
Isolation
Resource Poor
  (e.g., the Aeson Challenge)
Capitol Capture
Great Wonders
In each, I want us to try to highlight a specific aspect of the game, and share our best moves / concepts for achieving a defined goal.
I'll post my suggestions for trial structure, settings, etc., but I expect that others will comment and help evolve the concepts before we play any of the specific games.
Also, the order listed above is random; we might want to consider an order that makes sense given the development of the mod and also the upcoming patch.
Lastly, participation by a Firaxian would be much welcome, although I don;t know if that's possible.
Must sleep.
/CivIII dreams commence
I herewith rename it Apolyton U., and will tease you all as follows.
1. It's critical that we have a standard mod to work with. I'll look to the group to get that done, and add my comments where appropriate. As you all know, I'm focused on human-like, killer AI opponents.
2. The curriculum. Maybe not the greatest metaphor, cause we're learning from and teaching each other, but what the heck.
I've got notes on each of these, and will put them up over the next couple of days, but here are my initial thoughts on the first 'trials':
Exploration
Crowding & Culture
Crowding & War
Science
Naval Power
Golden Age
Isolation
Resource Poor
  (e.g., the Aeson Challenge)
Capitol Capture
Great Wonders
In each, I want us to try to highlight a specific aspect of the game, and share our best moves / concepts for achieving a defined goal.
I'll post my suggestions for trial structure, settings, etc., but I expect that others will comment and help evolve the concepts before we play any of the specific games.
Also, the order listed above is random; we might want to consider an order that makes sense given the development of the mod and also the upcoming patch.
Lastly, participation by a Firaxian would be much welcome, although I don;t know if that's possible.
Must sleep.
/CivIII dreams commence
Comment