I just had a radical thought for the Ultimate Power game. Instead of playing on a conventional map, play on a large map but with a few civs split off by ocean. Then rig things so the only ship capable of passing over ocean tiles is an "exploration ship" that can neither fight nor carry units. That way, the civs seeking Ultimate Power would have to compete with rivals that it is theoretically impossible for them to beat into submission or steal wonders from. (And to make it more like a conventional game, I'd make sure both land masses have access to all eight luxuries.) Does that sound practical from an editor perspective? And, more importantly, does it sound like it would add interest to the game?
Nathan
Nathan
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