The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Heh. Until you mentioned Manhattan, I'd forgotten that it was possible to attain a world standing WORSE than atrocious....
And on this ribbon world, and with no wonders, I'd say there's more than a little chance we'll actually get to that point. Haven't seen nukes in a long time!
Ya gotta do it in Fundamentalism to really make 'em steam... they all switch to making SDI, then you send in the ladies with loaded knickers (hope we aren't setting off the Carnivore with this conversation...)!
I volunteered to play some turns, but then withdrew my offer to spend some quality time at home.
Which ought to have bagged me enough brownie points to play some more turns this weekend.
Not sure which games I've even close to being up in, but I can jump in if anyone needs me to, as long as they're prepared to wait over the weekend.
620 (1) -- Nearly dead becomes completely dead -- Settler moves to primo spot. Buy Fetid for 52g (and get a Legion) See Kashgar.
640 (2) -- Found Raw Hide on primo spot in the East (where Nearly Dead SHOULD have been) Sordid completes temple
680 (4) -- See Samarkand
700 (5) -- Foul play completes temple. Take Kashgar (+73g) See Tabriz
720 (6) -- Found Big Valley in a rather nice spot (even though the site is a desert, four specials eventually)
740 (7) -- Take Samarkand (+83)
760 (8) -- Mongrel Trireme dies making our humble boat a vet.
780 (9) -- Barbs near Raw Hide (we let it stay in an uproar all this time…now that is size 2, we hire an Elvis and production can begin.) Take Tabriz (+51g.) Only one Mongol city left (we think it might be on the nearby isle, SW of our troops.)
800 (10) -- Discover Construction, opt for Math (I think over two other choices, neither exciting.) Buy a barb chariot (-61) smack the nearby barb leader (+150) -- one barb chariot remains in the area near Raw Hide.
Notes -- the Settler that founded Raw Hide was attached to the nearest city to the west -- so there are at least a few spaces east & south from there free of ai. Big Valley (may have rushed a temple there) needs to put the citizen back to work -- not much food left.
Had about one city per turn blow up. In the early governments, cities in an uproar still accumulate food, so we can found and let them grow, hire an Elvis at size 2 and then they can start being productive. It will take two warriors to upgrade one citizen, so temples will be needed early on everywhere.
The Mongols aren't long for this world, unless the next player decides that we could use them as our pet civ (they are purple after all) and lets them keep their single city under close watch.
Well, thee;s a lot of open territory begging for new cities. Also, since we're going to keep these to town (or villiage) size, there's even MORE room for cities...
Those with lower expectations face fewer disappointments
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