Sometimes the good guys lose -- and since we don’t want to be losers, we’ll be BAD.
This is the Dirty Succession Game.
Rule #1 is to get the worst reputation we can AND STAY THERE.
#2: We will have no Aqueducts or Sewers, ever (if we take cities with these improvements, the public works must sold off ASAP, and the cities shrunk to no more than size 8). We don’t care about pollution -- if you clean it up, we don’t want to hear about it (sissy).
#3: Our first Wonder must be the Eiffel Tower. By creating this, we will be forced to continually perform despicable acts to maintain our reputation. Once we have this wonder we can make more…BUT we must destroy all wonders so that they never get into enemy hands. (So yes, we can build Darwin’s, but plan on building it in a small city, and then disbanding the city ASAP -- same with Apollo & Manhattan. In fact, this might be a good strategy with other wonders as well; but remember, Eiffel must be the first one built.) If we come across a city with a Wonder, we can either take the city and then sell off the improvements and shrink the city to nothing, or simply raze it -- the goal is to end up with one Wonder (the Shining Silver Spire) and the remaining ones either Lost or never built.
#4: Winning condition (you have to ask?) -- building spaceship parts is for losers.
20 turns each for the first round, 10 turns each thereafter.
Playlist:
1) Old n Slow
2) Six Thousand Year Old Man
3) JRabbit
4) LaFayette
5) SG[1]
6) Zedd
7) debeest
8) Duke of York
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Dishonest John of the Russians -- no starting Techs
3750 -- Found Muddville
3500 -- Found Slimeball
3450 -- Discover Alphabet (opt for Code of laws)
3200 -- Hut = Legion (supported by the Slimes)
3050 -- Game saved.
This is the Dirty Succession Game.
Rule #1 is to get the worst reputation we can AND STAY THERE.
#2: We will have no Aqueducts or Sewers, ever (if we take cities with these improvements, the public works must sold off ASAP, and the cities shrunk to no more than size 8). We don’t care about pollution -- if you clean it up, we don’t want to hear about it (sissy).
#3: Our first Wonder must be the Eiffel Tower. By creating this, we will be forced to continually perform despicable acts to maintain our reputation. Once we have this wonder we can make more…BUT we must destroy all wonders so that they never get into enemy hands. (So yes, we can build Darwin’s, but plan on building it in a small city, and then disbanding the city ASAP -- same with Apollo & Manhattan. In fact, this might be a good strategy with other wonders as well; but remember, Eiffel must be the first one built.) If we come across a city with a Wonder, we can either take the city and then sell off the improvements and shrink the city to nothing, or simply raze it -- the goal is to end up with one Wonder (the Shining Silver Spire) and the remaining ones either Lost or never built.
#4: Winning condition (you have to ask?) -- building spaceship parts is for losers.
20 turns each for the first round, 10 turns each thereafter.
Playlist:
1) Old n Slow
2) Six Thousand Year Old Man
3) JRabbit
4) LaFayette
5) SG[1]
6) Zedd
7) debeest
8) Duke of York
------------------------------------------------------------------
Dishonest John of the Russians -- no starting Techs
3750 -- Found Muddville
3500 -- Found Slimeball
3450 -- Discover Alphabet (opt for Code of laws)
3200 -- Hut = Legion (supported by the Slimes)
3050 -- Game saved.
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