I prefer going through AH or Pottery for the CS beeline as well, ideally with a civ that starts with Agriculture or Hunting. Typically the path I use is to beeline straight to Writing while I build a worker and scout/warrior. Then build my libraryand a settler while I backfill a couple of worker techs like Wheel or Masonry. Then I go back to beelining for CS.
IMO the diversion for the worker techs doesn't slow you down any because your main city grows faster which increases research speed as it gets larger. It also builds the Oracle and/or Pyramids faster so you're less likely to lose the wonder race.
I also consider it very important to get a settler out immediately after building a library because it's crucial to have that second city around to expand your empire while your main city is building wonders. Typically by the time my main city has built the oracle and pyramids my second city has founded 2 additional cities as well as building a few warriors and a worker or two.
I've been able to consistently get both Oracle and Pyramids so far but haven't played higher than Prince yet. Generally this strategy puts me in the lead technologically for the entire game with some of the AI civs occasionally getting ahead in certain branches (like Horse Archers).
I also agree with skipping the early religions and getting Confusionism as my first so I can guarantee that both my first and second will have the state religion without having to build any missionaries. Typically my research is fast enough at this point that I can grab 2 or 3 of the remaining religions if I want the extra shrine income. And having the free missionary for each of them is nice.
The only problems I've run into so far with this strategy is that you're delaying any military techs long enough that barbarians are sometimes a problem especially if you find out you have no copper or iron when you get to Iron Working. Having to do a mad rush for Horse Archers at that point is annoying.
I think if I was going to play this strategy MP I'd try for a civ that started with Hunting so I could take a short detour for Archers and/or Horse Archers. Could just be luck but I have NEVER had a game where I lacked horses but I've had a lot of them where I lacked both copper and iron for the first 4000 years or so. Plus even if you got royally shafted with no horses, copper, or iron you'd still have archers within a few turns if you needed them.
IMO the diversion for the worker techs doesn't slow you down any because your main city grows faster which increases research speed as it gets larger. It also builds the Oracle and/or Pyramids faster so you're less likely to lose the wonder race.
I also consider it very important to get a settler out immediately after building a library because it's crucial to have that second city around to expand your empire while your main city is building wonders. Typically by the time my main city has built the oracle and pyramids my second city has founded 2 additional cities as well as building a few warriors and a worker or two.
I've been able to consistently get both Oracle and Pyramids so far but haven't played higher than Prince yet. Generally this strategy puts me in the lead technologically for the entire game with some of the AI civs occasionally getting ahead in certain branches (like Horse Archers).
I also agree with skipping the early religions and getting Confusionism as my first so I can guarantee that both my first and second will have the state religion without having to build any missionaries. Typically my research is fast enough at this point that I can grab 2 or 3 of the remaining religions if I want the extra shrine income. And having the free missionary for each of them is nice.
The only problems I've run into so far with this strategy is that you're delaying any military techs long enough that barbarians are sometimes a problem especially if you find out you have no copper or iron when you get to Iron Working. Having to do a mad rush for Horse Archers at that point is annoying.
I think if I was going to play this strategy MP I'd try for a civ that started with Hunting so I could take a short detour for Archers and/or Horse Archers. Could just be luck but I have NEVER had a game where I lacked horses but I've had a lot of them where I lacked both copper and iron for the first 4000 years or so. Plus even if you got royally shafted with no horses, copper, or iron you'd still have archers within a few turns if you needed them.

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