What also happened over the 60+ games was that players recognised patterns of behaviour from other players, such that if you were a GM you kinda knew what others would do.
Also there was the revenge factor: you killed me game 27 I haven't forgotten, now's my turn to get you. And then there was I know/guess Adagio's is the real killer (he always is) type of thinking, but I 'll kill you first.
Nothing to do with clues, just past experience.
Also there was the revenge factor: you killed me game 27 I haven't forgotten, now's my turn to get you. And then there was I know/guess Adagio's is the real killer (he always is) type of thinking, but I 'll kill you first.
Nothing to do with clues, just past experience.
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