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Ogame: th Apolliance

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  • g_unit = tag

    ggg g_unit = name
    Safer worlds through superior firepower

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    • Only 2 members as you say, but pretty strong members it appears. Still, with only two of them it could be possible to bring them down to size I suppose. I would think there are easier targets, but do we want to send them a message?

      /me
      "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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      • I won't be able to partake in this weekend's party. I don't have anything to contribute since last night

        Question: should I kick grater (Blake) from the alliance? He is listed as inactive and is in the same system as the guy who roasted me. We might as well get some of his stuff instead of leaving it to others.
        Within weeks they'll be re-opening the shipyards
        And notifying the next of kin
        Once again...

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        • yeah he just probed me again but I blew them away. Best start to get into the habit of fleet saving overnight now I think
          Safer worlds through superior firepower

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          • In 2:109, there is 7 planets with the same allincae, Zen, but with 2 different people, and at 2:111, there's 2 people with the ADSLGR, 3 planets, and 5 total nonallyed planets. But couldn't find a planet with the name "SaCrIlEg".
            Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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            • What order do I give recyclers? I've only got the options of attack or transport, so I imagine it's attack, but don't want a useless recycler to launch itself at a well-defended planet.

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              • Originally posted by duke o' york
                What order do I give recyclers? I've only got the options of attack or transport, so I imagine it's attack, but don't want a useless recycler to launch itself at a well-defended planet.
                In the screen where you give the target's coordinates there is a dropdown menu where you tell your ship what to do. Choose "DF" and it won't attack, just scoop up the loot.
                Within weeks they'll be re-opening the shipyards
                And notifying the next of kin
                Once again...

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                • Aha! I found a helpsite that's very useful: http://www.ogametips.com/ but it didn't tell me that! It only said to choose "harvest".

                  Thanks Huei! I've still got a colony ship that's sat about doing nothing. No. 3 spot in my galaxy is free, but I'd prefer something better, and am also worried that I might commit too many resources to building and defending my colony that I could be using for the research of more death-dealing ships.

                  Advise me on planet 3 please.

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                  • colonies are self-sufficent.
                    "The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.

                    "The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton

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                    • Yeah, but is 3 a good slot to put one in? I admit it'll be easy to transport stuff there as required, and that places 1 and 2 are already taken, so near the sun can't be that bad.

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                      • Originally posted by duke o' york
                        edit

                        Advise me on planet 3 please.
                        someone here was telling me there is a good reason you often find the innermost 3 planets empty

                        they never did tell me the whole story, still i've opted for the other end of the solar system for my extra colonys.
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                        • On the site you mentioned there are some tips on colonising, in the "getting started" section IIRC. I seem to recall that slots 6 and 7 are best were fields are concerned.
                          Within weeks they'll be re-opening the shipyards
                          And notifying the next of kin
                          Once again...

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                          • slots 4-6 are the best.

                            Don't put it in the same system.

                            I've had good luck with slot 9.
                            We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                            • Right, I'll get back to searching for something nearby with one of those prime slots free.
                              I'm not doing too badly from 11 with my original by the way.

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                              • Well I found 2:271:5 was empty, and now it will take 2h 25 to get there, by which time I'll have gone to bed.
                                I should recall it, and do it tomorrow night, but the tasty slot might be filled by then so I'll just let whichever morons fancy attacking an entirely useless planet to do so.

                                [edit]Bloody hell, I'm trying to save my resources for Hyperspace 3, and so am sat about with 79k, 73k and 28k, just waiting for an opportunist to come and take.
                                I've got a fair few raids out at the moment, but I don't think I'll bring in enough to cover if anyone takes half while I'm in bed. I'd love to fleetsave my precious resources, but am not prepared to get up in the middle of the night to turn the ships round. I wish I could send them somewhere close, not have to attack anyone, and get all the stuff back in the morning. Hmmm.... Maybe I can!
                                If I attack an undefended planet with fully-loaded transports, then that ought to save most of the stuff. Right, I'm off to do that.

                                [edit2] Watch out planet 2:250:10, you're about to have a whole load of transports attack over 8 hours!
                                Last edited by duke o' york; November 1, 2005, 17:24.

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